snes9x/gtk/src/gtk_sound_driver_pulse.cpp

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#include "gtk_sound_driver_pulse.h"
#include "gtk_s9x.h"
#include "snes9x.h"
#include "apu/apu.h"
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#include <fcntl.h>
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#include <sys/ioctl.h>
#include <sys/time.h>
static void pulse_samples_available(void *data)
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{
((S9xPulseSoundDriver *)data)->samples_available();
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}
S9xPulseSoundDriver::S9xPulseSoundDriver()
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{
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mainloop = NULL;
context = NULL;
stream = NULL;
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buffer_size = 0;
}
void S9xPulseSoundDriver::init()
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{
}
void S9xPulseSoundDriver::terminate()
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{
S9xSetSamplesAvailableCallback(NULL, NULL);
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if (mainloop)
pa_threaded_mainloop_stop(mainloop);
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if (stream)
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{
pa_stream_disconnect(stream);
pa_stream_unref(stream);
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}
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if (context)
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{
pa_context_disconnect(context);
pa_context_unref(context);
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}
if (mainloop)
{
pa_threaded_mainloop_free(mainloop);
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}
}
void S9xPulseSoundDriver::start()
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{
}
void S9xPulseSoundDriver::stop()
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{
}
void S9xPulseSoundDriver::lock()
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{
pa_threaded_mainloop_lock(mainloop);
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}
void S9xPulseSoundDriver::unlock()
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{
pa_threaded_mainloop_unlock(mainloop);
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}
void S9xPulseSoundDriver::wait()
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{
pa_threaded_mainloop_wait(mainloop);
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}
static void context_state_cb(pa_context *c, void *userdata)
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{
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *)userdata;
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int state;
state = pa_context_get_state(c);
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if (state == PA_CONTEXT_READY ||
state == PA_CONTEXT_FAILED ||
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state == PA_CONTEXT_TERMINATED)
{
pa_threaded_mainloop_signal(driver->mainloop, 0);
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}
}
static void stream_state_callback(pa_stream *p, void *userdata)
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{
S9xPulseSoundDriver *driver = (S9xPulseSoundDriver *)userdata;
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int state;
state = pa_stream_get_state(p);
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if (state == PA_STREAM_READY ||
state == PA_STREAM_FAILED ||
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state == PA_STREAM_TERMINATED)
{
pa_threaded_mainloop_signal(driver->mainloop, 0);
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}
}
bool S9xPulseSoundDriver::open_device()
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{
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int err = PA_ERR_UNKNOWN;
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pa_sample_spec ss;
pa_buffer_attr buffer_attr;
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const pa_buffer_attr *actual_buffer_attr;
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ss.channels = 2;
ss.format = PA_SAMPLE_S16NE;
ss.rate = Settings.SoundPlaybackRate;
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buffer_attr.fragsize = -1;
buffer_attr.tlength = pa_usec_to_bytes(gui_config->sound_buffer_size * 1000, &ss);
buffer_attr.maxlength = buffer_attr.tlength * 2;
buffer_attr.minreq = -1;
buffer_attr.prebuf = -1;
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printf("PulseAudio sound driver initializing...\n");
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printf(" --> (%dhz, 16-bit Stereo, %dms)...",
Settings.SoundPlaybackRate,
gui_config->sound_buffer_size);
fflush(stdout);
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mainloop = pa_threaded_mainloop_new();
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if (!mainloop)
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{
fprintf(stderr, "Failed to create mainloop.\n");
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goto error0;
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}
context = pa_context_new(pa_threaded_mainloop_get_api(mainloop), "Snes9x");
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if (!context)
goto error1;
pa_context_set_state_callback(context, context_state_cb, this);
if ((err = pa_context_connect(context, NULL, PA_CONTEXT_NOFLAGS, NULL)) != 0)
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goto error2;
lock();
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if ((err = pa_threaded_mainloop_start(mainloop)) != 0)
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goto error2;
wait();
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if ((err = pa_context_get_state(context)) != PA_CONTEXT_READY)
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{
printf("Coundn't create context: State: %d\n", err);
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goto error2;
}
stream = pa_stream_new(context, "Game", &ss, NULL);
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if (!stream)
goto error2;
pa_stream_set_state_callback(stream, stream_state_callback, this);
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if (pa_stream_connect_playback(stream,
NULL,
&buffer_attr,
PA_STREAM_ADJUST_LATENCY,
NULL,
NULL) < 0)
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goto error3;
wait();
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if (pa_stream_get_state(stream) != PA_STREAM_READY)
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{
goto error3;
}
actual_buffer_attr = pa_stream_get_buffer_attr(stream);
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buffer_size = actual_buffer_attr->tlength;
printf("OK\n");
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S9xSetSamplesAvailableCallback(pulse_samples_available, this);
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unlock();
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return true;
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error3:
pa_stream_disconnect(stream);
pa_stream_unref(stream);
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error2:
pa_context_disconnect(context);
pa_context_unref(context);
unlock();
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error1:
pa_threaded_mainloop_free(mainloop);
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error0:
printf("Failed: %s\n", pa_strerror(err));
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return false;
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}
void S9xPulseSoundDriver::samples_available()
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{
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size_t bytes;
int samples;
const pa_buffer_attr *buffer_attr;
void *output_buffer = NULL;
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lock();
bytes = pa_stream_writable_size(stream);
buffer_attr = pa_stream_get_buffer_attr(stream);
unlock();
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buffer_size = buffer_attr->tlength;
if (Settings.DynamicRateControl)
{
S9xUpdateDynamicRate(bytes, buffer_size);
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}
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samples = S9xGetSampleCount();
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if (Settings.DynamicRateControl && !Settings.SoundSync)
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{
if ((int)bytes < (samples * 2))
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{
S9xClearSamples();
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return;
}
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}
if (Settings.SoundSync && !Settings.TurboMode && !Settings.Mute)
{
if ((int)bytes < samples * 2)
{
int usec_to_sleep = ((samples >> 1) - (bytes >> 2)) * 10000 /
(Settings.SoundPlaybackRate / 100);
usleep(usec_to_sleep > 0 ? usec_to_sleep : 0);
lock();
bytes = pa_stream_writable_size(stream);
unlock();
}
}
bytes = MIN((int)bytes, samples * 2) & ~1;
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if (!bytes)
return;
lock();
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if (pa_stream_begin_write(stream, &output_buffer, &bytes) != 0)
{
pa_stream_flush(stream, NULL, NULL);
unlock();
return;
}
if (bytes <= 0 || !output_buffer)
{
unlock();
return;
}
S9xMixSamples((uint8 *)output_buffer, bytes >> 1);
pa_stream_write(stream, output_buffer, bytes, NULL, 0, PA_SEEK_RELATIVE);
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unlock();
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}