2022-06-15 02:09:51 +02:00
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#include "slang_shader.hpp"
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#include "slang_helpers.hpp"
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#include <ostream>
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#include <string>
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#include <string_view>
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#include <sstream>
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#include <vector>
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#include <fstream>
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#include "../external/glslang/glslang/Public/ShaderLang.h"
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#include "../external/glslang/SPIRV/GlslangToSpv.h"
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#include "../external/glslang/StandAlone/ResourceLimits.h"
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using std::string;
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using std::vector;
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SlangShader::SlangShader()
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{
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ubo_size = 0;
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}
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SlangShader::~SlangShader()
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{
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}
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/*
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Recursively load shader file and included files into memory, applying
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#include and #pragma directives. Will strip all directives except
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#pragma stage.
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*/
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bool SlangShader::preprocess_shader_file(string filename, vector<string> &lines)
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{
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2023-01-31 00:54:23 +01:00
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std::ifstream stream(filename.c_str(), std::ios::binary);
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2022-06-15 02:09:51 +02:00
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if (stream.fail())
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return false;
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string line;
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while (std::getline(stream, line, '\n'))
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{
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std::string_view sv(line);
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trim(sv);
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if (sv.empty())
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continue;
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else if (sv.compare(0, 8, "#include") == 0)
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{
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sv.remove_prefix(8);
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trim(sv);
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if (sv.length() && sv[0] == '\"' && sv[sv.length() - 1] == '\"')
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{
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sv.remove_prefix(1);
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sv.remove_suffix(1);
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string include_file(sv);
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canonicalize(include_file, filename);
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preprocess_shader_file(include_file, lines);
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}
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else
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{
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printf("Syntax error: #include.\n");
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return false;
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}
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}
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else if (sv.compare(0, 17, "#pragma parameter") == 0)
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{
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Parameter p{};
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sv.remove_prefix(17);
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auto tokens = split_string_quotes(string{ sv });
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if (tokens.size() < 5)
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{
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printf("Syntax error: #pragma parameter\n");
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printf("%s\n", string{ sv }.c_str());
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return false;
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}
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p.id = tokens[0];
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p.name = tokens[1];
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p.val = std::stof(tokens[2]);
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p.min = std::stof(tokens[3]);
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p.max = std::stof(tokens[4]);
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if (tokens.size() >= 6)
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p.step = std::stof(tokens[5]);
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p.significant_digits = 0;
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for (size_t i = 2; i < tokens.size(); i++)
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{
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int significant_digits = get_significant_digits(tokens[i]);
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if (significant_digits > p.significant_digits)
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p.significant_digits = significant_digits;
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}
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parameters.push_back(p);
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continue;
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}
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else if (sv.compare(0, 12, "#pragma name") == 0)
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{
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alias = sv.substr(13);
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}
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else if (sv.compare(0, 14, "#pragma format") == 0)
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{
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format = sv.substr(15);
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}
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else
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{
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if (sv.compare(0, 13, "#pragma stage") == 0)
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pragma_stage_lines.push_back(lines.size());
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lines.push_back(line);
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}
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}
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return true;
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}
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/*
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Use the #pragma stage lines to divide the file into separate vertex and
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fragment shaders. Must have called preprocess beforehand.
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*/
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void SlangShader::divide_into_stages(const std::vector<std::string> &lines)
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{
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enum
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{
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vertex,
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fragment,
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both
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} stage;
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stage = both;
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std::ostringstream vertex_shader_stream;
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std::ostringstream fragment_shader_stream;
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auto p = pragma_stage_lines.begin();
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for (size_t i = 0; i < lines.size(); i++)
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{
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if (p != pragma_stage_lines.end() && i == *p)
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{
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if (lines[i].find("vertex") != string::npos)
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stage = vertex;
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else if (lines[i].find("fragment") != string::npos)
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stage = fragment;
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p++;
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}
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else
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{
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if (stage == vertex || stage == both)
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vertex_shader_stream << lines[i] << '\n';
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if (stage == fragment || stage == both)
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fragment_shader_stream << lines[i] << '\n';
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}
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}
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vertex_shader_string = vertex_shader_stream.str();
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fragment_shader_string = fragment_shader_stream.str();
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}
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/*
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Load a shader file into memory, preprocess, divide and compile it to
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SPIRV bytecode. Returns true on success.
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*/
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bool SlangShader::load_file(string new_filename)
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{
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if (!new_filename.empty())
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filename = new_filename;
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pragma_stage_lines.clear();
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vector<string> lines;
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if (!preprocess_shader_file(filename, lines))
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{
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printf("Failed to load shader file: %s\n", filename.c_str());
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return false;
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}
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divide_into_stages(lines);
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if (!generate_spirv())
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return false;
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return true;
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}
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static void Initializeglslang()
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{
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static bool ProcessInitialized = false;
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if (!ProcessInitialized)
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{
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glslang::InitializeProcess();
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ProcessInitialized = true;
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}
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}
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std::vector<uint32_t> SlangShader::generate_spirv(std::string shader_string, std::string stage)
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{
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Initializeglslang();
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const EShMessages messages = (EShMessages)(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules);
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string debug;
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auto forbid_includer = glslang::TShader::ForbidIncluder();
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auto language = stage == "vertex" ? EShLangVertex : stage == "fragment" ? EShLangFragment : EShLangCompute;
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glslang::TShader shaderTShader(language);
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2023-01-31 00:54:23 +01:00
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auto compile = [&](glslang::TShader &shader, string &shader_string, std::vector<uint32_t> &spirv) -> bool {
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const char *source = shader_string.c_str();
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shader.setStrings(&source, 1);
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if (!shader.preprocess(&glslang::DefaultTBuiltInResource, 450, ENoProfile, false, false, messages, &debug, forbid_includer))
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return false;
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if (!shader.parse(&glslang::DefaultTBuiltInResource, 450, false, messages))
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return false;
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glslang::TProgram program;
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program.addShader(&shader);
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if (!program.link(messages))
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return false;
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glslang::GlslangToSpv(*program.getIntermediate(shader.getStage()), spirv);
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return true;
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};
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std::vector<uint32_t> spirv;
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if (!compile(shaderTShader, shader_string, spirv))
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{
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printf("%s\n%s\n%s\n", debug.c_str(), shaderTShader.getInfoLog(), shaderTShader.getInfoDebugLog());
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}
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return spirv;
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}
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/*
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Generate SPIRV from separate preprocessed fragment and vertex shaders.
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Must have called divide_into_stages beforehand. Returns true on success.
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*/
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bool SlangShader::generate_spirv()
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{
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Initializeglslang();
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const EShMessages messages = (EShMessages)(EShMsgDefault | EShMsgVulkanRules | EShMsgSpvRules | EShMsgDebugInfo | EShMsgAST | EShMsgEnhanced);
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auto forbid_includer = glslang::TShader::ForbidIncluder();
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glslang::TShader vertexTShader(EShLangVertex);
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glslang::TShader fragmentTShader(EShLangFragment);
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2023-01-31 00:54:23 +01:00
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auto compile = [&](glslang::TShader &shader, string &shader_string, std::vector<uint32_t> &spirv) -> bool {
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2022-06-15 02:09:51 +02:00
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const char *source = shader_string.c_str();
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shader.setStrings(&source, 1);
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if (!shader.parse(&glslang::DefaultTBuiltInResource, 450, false, messages, forbid_includer))
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return false;
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glslang::TProgram program;
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program.addShader(&shader);
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if (!program.link(messages))
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return false;
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glslang::GlslangToSpv(*program.getIntermediate(shader.getStage()), spirv);
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return true;
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};
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if (!compile(vertexTShader, vertex_shader_string, vertex_shader_spirv))
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{
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printf("%s\n%s\n", vertexTShader.getInfoLog(), vertexTShader.getInfoDebugLog());
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return false;
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}
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if (!compile(fragmentTShader, fragment_shader_string, fragment_shader_spirv))
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{
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printf("%s\n%s\n", fragmentTShader.getInfoLog(), fragmentTShader.getInfoDebugLog());
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return false;
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}
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return true;
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}
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