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/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System ( TM ) emulator .
( c ) Copyright 1996 - 2002 Gary Henderson ( gary . henderson @ ntlworld . com ) ,
Jerremy Koot ( jkoot @ snes9x . com )
( c ) Copyright 2002 - 2004 Matthew Kendora
( c ) Copyright 2002 - 2005 Peter Bortas ( peter @ bortas . org )
( c ) Copyright 2004 - 2005 Joel Yliluoma ( http : //iki.fi/bisqwit/)
( c ) Copyright 2001 - 2006 John Weidman ( jweidman @ slip . net )
( c ) Copyright 2002 - 2006 funkyass ( funkyass @ spam . shaw . ca ) ,
Kris Bleakley ( codeviolation @ hotmail . com )
( c ) Copyright 2002 - 2010 Brad Jorsch ( anomie @ users . sourceforge . net ) ,
Nach ( n - a - c - h @ users . sourceforge . net ) ,
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( c ) Copyright 2002 - 2011 zones ( kasumitokoduck @ yahoo . com )
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( c ) Copyright 2006 - 2007 nitsuja
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( c ) Copyright 2009 - 2011 BearOso ,
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OV2
BS - X C emulator code
( c ) Copyright 2005 - 2006 Dreamer Nom ,
zones
C4 x86 assembler and some C emulation code
( c ) Copyright 2000 - 2003 _Demo_ ( _demo_ @ zsnes . com ) ,
Nach ,
zsKnight ( zsknight @ zsnes . com )
C4 C + + code
( c ) Copyright 2003 - 2006 Brad Jorsch ,
Nach
DSP - 1 emulator code
( c ) Copyright 1998 - 2006 _Demo_ ,
Andreas Naive ( andreasnaive @ gmail . com ) ,
Gary Henderson ,
Ivar ( ivar @ snes9x . com ) ,
John Weidman ,
Kris Bleakley ,
Matthew Kendora ,
Nach ,
neviksti ( neviksti @ hotmail . com )
DSP - 2 emulator code
( c ) Copyright 2003 John Weidman ,
Kris Bleakley ,
Lord Nightmare ( lord_nightmare @ users . sourceforge . net ) ,
Matthew Kendora ,
neviksti
DSP - 3 emulator code
( c ) Copyright 2003 - 2006 John Weidman ,
Kris Bleakley ,
Lancer ,
z80 gaiden
DSP - 4 emulator code
( c ) Copyright 2004 - 2006 Dreamer Nom ,
John Weidman ,
Kris Bleakley ,
Nach ,
z80 gaiden
OBC1 emulator code
( c ) Copyright 2001 - 2004 zsKnight ,
pagefault ( pagefault @ zsnes . com ) ,
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C + + emulator code used in 1.39 - 1.51
( c ) Copyright 2002 Matthew Kendora with research by
zsKnight ,
John Weidman ,
Dark Force
SPC7110 and RTC C + + emulator code used in 1.52 +
( c ) Copyright 2009 byuu ,
neviksti
S - DD1 C emulator code
( c ) Copyright 2003 Brad Jorsch with research by
Andreas Naive ,
John Weidman
S - RTC C emulator code
( c ) Copyright 2001 - 2006 byuu ,
John Weidman
ST010 C + + emulator code
( c ) Copyright 2003 Feather ,
John Weidman ,
Kris Bleakley ,
Matthew Kendora
Super FX x86 assembler emulator code
( c ) Copyright 1998 - 2003 _Demo_ ,
pagefault ,
zsKnight
Super FX C emulator code
( c ) Copyright 1997 - 1999 Ivar ,
Gary Henderson ,
John Weidman
Sound emulator code used in 1.5 - 1.51
( c ) Copyright 1998 - 2003 Brad Martin
( c ) Copyright 1998 - 2006 Charles Bilyue '
Sound emulator code used in 1.52 +
( c ) Copyright 2004 - 2007 Shay Green ( gblargg @ gmail . com )
SH assembler code partly based on x86 assembler code
( c ) Copyright 2002 - 2004 Marcus Comstedt ( marcus @ mc . pp . se )
2 xSaI filter
( c ) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x , HQ3x , HQ4x filters
( c ) Copyright 2003 Maxim Stepin ( maxim @ hiend3d . com )
NTSC filter
( c ) Copyright 2006 - 2007 Shay Green
GTK + GUI code
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( c ) Copyright 2004 - 2011 BearOso
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Win32 GUI code
( c ) Copyright 2003 - 2006 blip ,
funkyass ,
Matthew Kendora ,
Nach ,
nitsuja
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( c ) Copyright 2009 - 2011 OV2
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Mac OS GUI code
( c ) Copyright 1998 - 2001 John Stiles
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( c ) Copyright 2001 - 2011 zones
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Specific ports contains the works of other authors . See headers in
individual files .
Snes9x homepage : http : //www.snes9x.com/
Permission to use , copy , modify and / or distribute Snes9x in both binary
and source form , for non - commercial purposes , is hereby granted without
fee , providing that this license information and copyright notice appear
with all copies and any derived work .
This software is provided ' as - is ' , without any express or implied
warranty . In no event shall the authors be held liable for any damages
arising from the use of this software or it ' s derivatives .
Snes9x is freeware for PERSONAL USE only . Commercial users should
seek permission of the copyright holders first . Commercial use includes ,
but is not limited to , charging money for Snes9x or software derived from
Snes9x , including Snes9x or derivatives in commercial game bundles , and / or
using Snes9x as a promotion for your commercial product .
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions .
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co . , Limited and its subsidiary companies .
* * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * * */
/* This is where all the GUI text strings will eventually end up */
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# define WINDOW_TITLE TEXT("Snes9X v%s for Windows")
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// the windows registry is no longer used
//#define MY_REG_KEY "Software\\Emulators\\Snes9X"
//#define REG_KEY_VER "1.31"
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# define DISCLAIMER_TEXT TEXT("Snes9X v%s for Windows.\r\n\
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( c ) Copyright 1996 - 2002 Gary Henderson and Jerremy Koot ( jkoot @ snes9x . com ) \ r \ n \
( c ) Copyright 2002 - 2004 Matthew Kendora \ r \ n \
( c ) Copyright 2002 - 2005 Peter Bortas \ r \ n \
( c ) Copyright 2004 - 2005 Joel Yliluoma \ r \ n \
( c ) Copyright 2001 - 2006 John Weidman \ r \ n \
( c ) Copyright 2002 - 2010 Brad Jorsch , funkyass , Kris Bleakley , Nach , zones \ r \ n \
( c ) Copyright 2006 - 2007 nitsuja \ r \ n \
( c ) Copyright 2009 - 2011 BearOso , OV2 \ r \ n \ r \ n \
Windows Port Authors : Matthew Kendora , funkyass , nitsuja , Nach , blip , OV2 . \ r \ n \ r \ n \
Snes9X is a Super Nintendo Entertainment System \ r \ n \
emulator that allows you to play most games designed \ r \ n \
for the SNES on your PC . \ r \ n \ r \ n \
Please visit http : / / www . snes9x . com for \ r \ n \
up - to - the - minute information and help on Snes9X . \ r \ n \ r \ n \
Nintendo is a trade mark . " )
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# define APP_NAME TEXT("Snes9x")
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// possible global strings
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# define SNES9X_INFO TEXT("Snes9x: Information")
# define SNES9X_WARN TEXT("Snes9x: WARNING!")
# define SNES9X_DXS TEXT("Snes9X: DirectSound")
# define SNES9X_SNDQ TEXT("Snes9X: Sound CPU Question")
# define SNES9X_NP_ERROR TEXT("Snes9X: NetPlay Error")
# define BUTTON_OK TEXT("&OK")
# define BUTTON_CANCEL TEXT("&Cancel")
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// Gamepad Dialog Strings
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# define INPUTCONFIG_TITLE TEXT("Input Configuration")
# define INPUTCONFIG_JPTOGGLE TEXT("Enabled")
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//#define INPUTCONFIG_DIAGTOGGLE "Toggle Diagonals"
//#define INPUTCONFIG_OK "&OK"
//#define INPUTCONFIG_CANCEL "&Cancel"
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# define INPUTCONFIG_JPCOMBO TEXT("Joypad #%d")
# define INPUTCONFIG_LABEL_UP TEXT("Up")
# define INPUTCONFIG_LABEL_DOWN TEXT("Down")
# define INPUTCONFIG_LABEL_LEFT TEXT("Left")
# define INPUTCONFIG_LABEL_RIGHT TEXT("Right")
# define INPUTCONFIG_LABEL_A TEXT("A")
# define INPUTCONFIG_LABEL_B TEXT("B")
# define INPUTCONFIG_LABEL_X TEXT("X")
# define INPUTCONFIG_LABEL_Y TEXT("Y")
# define INPUTCONFIG_LABEL_L TEXT("L")
# define INPUTCONFIG_LABEL_R TEXT("R")
# define INPUTCONFIG_LABEL_START TEXT("Start")
# define INPUTCONFIG_LABEL_SELECT TEXT("Select")
# define INPUTCONFIG_LABEL_UPLEFT TEXT("Up Left")
# define INPUTCONFIG_LABEL_UPRIGHT TEXT("Up Right")
# define INPUTCONFIG_LABEL_DOWNRIGHT TEXT("Dn Right")
# define INPUTCONFIG_LABEL_DOWNLEFT TEXT("Dn Left")
# define INPUTCONFIG_LABEL_BLUE TEXT("Blue means the button is already mapped.\nPink means it conflicts with a custom hotkey.\nRed means it's reserved by Windows.\nButtons can be disabled using Escape.")
# define INPUTCONFIG_LABEL_UNUSED TEXT("")
# define INPUTCONFIG_LABEL_CLEAR_TOGGLES_AND_TURBO TEXT("Clear All")
# define INPUTCONFIG_LABEL_MAKE_TURBO TEXT("TempTurbo")
# define INPUTCONFIG_LABEL_MAKE_HELD TEXT("Autohold")
# define INPUTCONFIG_LABEL_MAKE_TURBO_HELD TEXT("Autofire")
# define INPUTCONFIG_LABEL_CONTROLLER_TURBO_PANEL_MOD TEXT(" Turbo")
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// Hotkeys Dialog Strings
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# define HOTKEYS_TITLE TEXT("Hotkey Configuration")
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# define HOTKEYS_CONTROL_MOD "Ctrl + "
# define HOTKEYS_SHIFT_MOD "Shift + "
# define HOTKEYS_ALT_MOD "Alt + "
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# define HOTKEYS_LABEL_BLUE TEXT("Blue means the hotkey is already mapped.\nPink means it conflicts with a game button.\nRed means it's reserved by Windows.\nA hotkey can be disabled using Escape.")
# define HOTKEYS_HKCOMBO TEXT("Page %d")
# define HOTKEYS_LABEL_1_1 TEXT("speed +")
# define HOTKEYS_LABEL_1_2 TEXT("speed -")
# define HOTKEYS_LABEL_1_3 TEXT("pause")
# define HOTKEYS_LABEL_1_4 TEXT("frame advance")
# define HOTKEYS_LABEL_1_5 TEXT("fast forward")
# define HOTKEYS_LABEL_1_6 TEXT("skip +")
# define HOTKEYS_LABEL_1_7 TEXT("skip -")
# define HOTKEYS_LABEL_1_8 TEXT("superscope turbo")
# define HOTKEYS_LABEL_1_9 TEXT("superscope pause")
# define HOTKEYS_LABEL_1_10 TEXT("show pressed keys")
# define HOTKEYS_LABEL_1_11 TEXT("movie frame count")
# define HOTKEYS_LABEL_1_12 TEXT("movie read-only")
# define HOTKEYS_LABEL_1_13 TEXT("save screenshot")
# define HOTKEYS_LABEL_2_1 TEXT("Graphics Layer 1")
# define HOTKEYS_LABEL_2_2 TEXT("Graphics Layer 2")
# define HOTKEYS_LABEL_2_3 TEXT("Graphics Layer 3")
# define HOTKEYS_LABEL_2_4 TEXT("Graphics Layer 4")
# define HOTKEYS_LABEL_2_5 TEXT("Sprites Layer")
# define HOTKEYS_LABEL_2_6 TEXT("Clipping Windows")
# define HOTKEYS_LABEL_2_7 TEXT("Transparency")
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# define HOTKEYS_LABEL_2_8 TEXT("fast forward toggle")
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# define HOTKEYS_LABEL_2_9 TEXT("Rewind")
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# define HOTKEYS_LABEL_2_10 TEXT("Switch Controllers")
# define HOTKEYS_LABEL_2_11 TEXT("Joypad Swap")
# define HOTKEYS_LABEL_2_12 TEXT("Reset Game")
# define HOTKEYS_LABEL_2_13 TEXT("Toggle Cheats")
# define HOTKEYS_LABEL_3_1 TEXT("Turbo A mode")
# define HOTKEYS_LABEL_3_2 TEXT("Turbo B mode")
# define HOTKEYS_LABEL_3_3 TEXT("Turbo Y mode")
# define HOTKEYS_LABEL_3_4 TEXT("Turbo X mode")
# define HOTKEYS_LABEL_3_5 TEXT("Turbo L mode")
# define HOTKEYS_LABEL_3_6 TEXT("Turbo R mode")
# define HOTKEYS_LABEL_3_7 TEXT("Turbo Start mode")
# define HOTKEYS_LABEL_3_8 TEXT("Turbo Select mode")
# define HOTKEYS_LABEL_3_9 TEXT("Turbo Left mode")
# define HOTKEYS_LABEL_3_10 TEXT("Turbo Up mode")
# define HOTKEYS_LABEL_3_11 TEXT("Turbo Right mode")
# define HOTKEYS_LABEL_3_12 TEXT("Turbo Down mode")
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//#define HOTKEYS_LABEL_4_12 "Interpolate Mode 7"
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# define HOTKEYS_LABEL_4_13 TEXT("Quit Snes9x")
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// gaming buttons and axes
# define GAMEDEVICE_JOYNUMPREFIX "(J%x)" // don't change this
# define GAMEDEVICE_JOYBUTPREFIX "#[%d]" // don't change this
# define GAMEDEVICE_XNEG "Left"
# define GAMEDEVICE_XPOS "Right"
# define GAMEDEVICE_YPOS "Up"
# define GAMEDEVICE_YNEG "Down"
# define GAMEDEVICE_POVLEFT "POV Left"
# define GAMEDEVICE_POVRIGHT "POV Right"
# define GAMEDEVICE_POVUP "POV Up"
# define GAMEDEVICE_POVDOWN "POV Down"
# define GAMEDEVICE_POVDNLEFT "POV Dn Left"
# define GAMEDEVICE_POVDNRIGHT "POV Dn Right"
# define GAMEDEVICE_POVUPLEFT "POV Up Left"
# define GAMEDEVICE_POVUPRIGHT "POV Up Right"
# define GAMEDEVICE_ZPOS "Z Up"
# define GAMEDEVICE_ZNEG "Z Down"
# define GAMEDEVICE_RPOS "R Up"
# define GAMEDEVICE_RNEG "R Down"
# define GAMEDEVICE_UPOS "U Up"
# define GAMEDEVICE_UNEG "U Down"
# define GAMEDEVICE_VPOS "V Up"
# define GAMEDEVICE_VNEG "V Down"
# define GAMEDEVICE_BUTTON "Button %d"
// gaming general
# define GAMEDEVICE_DISABLED "Disabled"
// gaming keys
# define GAMEDEVICE_KEY "#%d"
# define GAMEDEVICE_NUMPADPREFIX "Numpad-%c"
# define GAMEDEVICE_VK_TAB "Tab"
# define GAMEDEVICE_VK_BACK "Backspace"
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# define GAMEDEVICE_VK_CLEAR "Clear"
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# define GAMEDEVICE_VK_RETURN "Enter"
# define GAMEDEVICE_VK_LSHIFT "LShift"
# define GAMEDEVICE_VK_RSHIFT "RShift"
# define GAMEDEVICE_VK_LCONTROL "LCtrl"
# define GAMEDEVICE_VK_RCONTROL "RCtrl"
# define GAMEDEVICE_VK_LMENU "LAlt"
# define GAMEDEVICE_VK_RMENU "RAlt"
# define GAMEDEVICE_VK_PAUSE "Pause"
# define GAMEDEVICE_VK_CAPITAL "Capslock"
# define GAMEDEVICE_VK_ESCAPE "Disabled"
# define GAMEDEVICE_VK_SPACE "Space"
# define GAMEDEVICE_VK_PRIOR "PgUp"
# define GAMEDEVICE_VK_NEXT "PgDn"
# define GAMEDEVICE_VK_HOME "Home"
# define GAMEDEVICE_VK_END "End"
# define GAMEDEVICE_VK_LEFT "Left"
# define GAMEDEVICE_VK_RIGHT "Right"
# define GAMEDEVICE_VK_UP "Up"
# define GAMEDEVICE_VK_DOWN "Down"
# define GAMEDEVICE_VK_SELECT "Select"
# define GAMEDEVICE_VK_PRINT "Print"
# define GAMEDEVICE_VK_EXECUTE "Execute"
# define GAMEDEVICE_VK_SNAPSHOT "SnapShot"
# define GAMEDEVICE_VK_INSERT "Insert"
# define GAMEDEVICE_VK_DELETE "Delete"
# define GAMEDEVICE_VK_HELP "Help"
# define GAMEDEVICE_VK_LWIN "LWinKey"
# define GAMEDEVICE_VK_RWIN "RWinKey"
# define GAMEDEVICE_VK_APPS "AppKey"
# define GAMEDEVICE_VK_MULTIPLY "Numpad *"
# define GAMEDEVICE_VK_ADD "Numpad +"
# define GAMEDEVICE_VK_SEPARATOR "Separator"
# define GAMEDEVICE_VK_OEM_1 "Semi-Colon"
# define GAMEDEVICE_VK_OEM_7 "Apostrophe"
# define GAMEDEVICE_VK_OEM_COMMA "Comma"
# define GAMEDEVICE_VK_OEM_PERIOD "Period"
# define GAMEDEVICE_VK_SUBTRACT "Numpad -"
# define GAMEDEVICE_VK_DECIMAL "Numpad ."
# define GAMEDEVICE_VK_DIVIDE "Numpad / "
# define GAMEDEVICE_VK_NUMLOCK "Num-lock"
# define GAMEDEVICE_VK_SCROLL "Scroll-lock"
# define GAMEDEVICE_VK_OEM_MINUS "-"
# define GAMEDEVICE_VK_OEM_PLUS "="
# define GAMEDEVICE_VK_SHIFT "Shift"
# define GAMEDEVICE_VK_CONTROL "Control"
# define GAMEDEVICE_VK_MENU "Alt"
# define GAMEDEVICE_VK_OEM_4 "["
# define GAMEDEVICE_VK_OEM_6 "]"
# define GAMEDEVICE_VK_OEM_5 "\\"
# define GAMEDEVICE_VK_OEM_2 " / "
# define GAMEDEVICE_VK_OEM_3 "`"
# define GAMEDEVICE_VK_F1 "F1"
# define GAMEDEVICE_VK_F2 "F2"
# define GAMEDEVICE_VK_F3 "F3"
# define GAMEDEVICE_VK_F4 "F4"
# define GAMEDEVICE_VK_F5 "F5"
# define GAMEDEVICE_VK_F6 "F6"
# define GAMEDEVICE_VK_F7 "F7"
# define GAMEDEVICE_VK_F8 "F8"
# define GAMEDEVICE_VK_F9 "F9"
# define GAMEDEVICE_VK_F10 "F10"
# define GAMEDEVICE_VK_F11 "F11"
# define GAMEDEVICE_VK_F12 "F12"
//evil things I found in WinProc
# define WINPROC_TURBOMODE_ON "Fast-Forward Activated"
# define WINPROC_TURBOMODE_OFF "Fast-Forward Deactivated"
# define WINPROC_TURBOMODE_TEXT "Fast-Forward"
# define WINPROC_BG1 "BG#1" //Background Layers
# define WINPROC_BG2 "BG#2"
# define WINPROC_BG3 "BG#3"
# define WINPROC_BG4 "BG#4"
# define WINPROC_SPRITES "Sprites"
# define WINPROC_PADSWAP "Joypad swapping"
# define WINPROC_CONTROLERS0 "Multiplayer 5 on #0"
# define WINPROC_CONTROLERS1 "Joypad on #0"
# define WINPROC_CONTROLERS2 "Mouse on #1"
# define WINPROC_CONTROLERS3 "Mouse on #0"
# define WINPROC_CONTROLERS4 "Superscope on #1"
# define WINPROC_CONTROLERS5 "Justifier 1 on #1"
# define WINPROC_CONTROLERS6 "Justifier 2 on #1"
# define WINPROC_BGHACK "Background layering hack"
# define WINPROC_MODE7INTER "Mode 7 Interpolation"
# define WINPROC_TRANSPARENCY "Transparency effects"
# define WINPROC_CLIPWIN "Graphic clip windows"
# define WINPROC_PAUSE "Pause"
# define WINPROC_EMUFRAMETIME "Emulated frame time: %dms"
# define WINPROC_AUTOSKIP "Auto Frame Skip"
# define WINPROC_FRAMESKIP "Frame skip: %d"
# define WINPROC_TURBO_R_ON "Turbo R Activated"
# define WINPROC_TURBO_R_OFF "Turbo R Deactivated"
# define WINPROC_TURBO_L_ON "Turbo L Activated"
# define WINPROC_TURBO_L_OFF "Turbo L Deactivated"
# define WINPROC_TURBO_X_ON "Turbo X Activated"
# define WINPROC_TURBO_X_OFF "Turbo X Deactivated"
# define WINPROC_TURBO_Y_ON "Turbo Y Activated"
# define WINPROC_TURBO_Y_OFF "Turbo Y Deactivated"
# define WINPROC_TURBO_A_ON "Turbo A Activated"
# define WINPROC_TURBO_A_OFF "Turbo A Deactivated"
# define WINPROC_TURBO_B_ON "Turbo B Activated"
# define WINPROC_TURBO_B_OFF "Turbo B Deactivated"
# define WINPROC_TURBO_SEL_ON "Turbo Select Activated"
# define WINPROC_TURBO_SEL_OFF "Turbo Select Deactivated"
# define WINPROC_TURBO_START_ON "Turbo Start Activated"
# define WINPROC_TURBO_START_OFF "Turbo Start Deactivated"
# define WINPROC_TURBO_LEFT_ON "Turbo Left Activated"
# define WINPROC_TURBO_LEFT_OFF "Turbo Left Deactivated"
# define WINPROC_TURBO_RIGHT_ON "Turbo Right Activated"
# define WINPROC_TURBO_RIGHT_OFF "Turbo Right Deactivated"
# define WINPROC_TURBO_UP_ON "Turbo Up Activated"
# define WINPROC_TURBO_UP_OFF "Turbo Up Deactivated"
# define WINPROC_TURBO_DOWN_ON "Turbo Down Activated"
# define WINPROC_TURBO_DOWN_OFF "Turbo Down Deactivated"
# define WINPROC_FILTER_RESTART "You will need to restart Snes9x before the output image\nprocessing option change will take effect."
# define WINPROC_DISCONNECT "Disconnect from the NetPlay server first."
# define WINPROC_NET_RESTART "Your game will be reset after the ROM has been sent due to\nyour 'Sync Using Reset Game' setting.\n\n"
# define WINPROC_SYNC_SND "Sync sound"
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# define WINPROC_REWINDING_TEXT "Rewinding"
# define WINPROC_REWINDING_DISABLED "Rewind is disabled"
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//Emulator Settings
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# define EMUSET_TITLE TEXT("Emulation Settings")
# define EMUSET_LABEL_DIRECTORY TEXT("Directory")
# define EMUSET_BROWSE TEXT("&Browse...")
# define EMUSET_LABEL_ASRAM TEXT("Auto-Save S-RAM")
# define EMUSET_LABEL_ASRAM_TEXT TEXT("seconds after last change (0 disables auto-save)")
# define EMUSET_LABEL_SMAX TEXT("Skip at most")
# define EMUSET_LABEL_SMAX_TEXT TEXT("frames in auto-frame rate mode")
# define EMUSET_LABEL_STURBO TEXT("Skip Rendering")
# define EMUSET_LABEL_STURBO_TEXT TEXT("frames in fast-forward mode")
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//Netplay Options
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# define NPOPT_TITLE TEXT("Netplay Options")
# define NPOPT_LABEL_PORTNUM TEXT("Socket Port Number")
# define NPOPT_LABEL_PAUSEINTERVAL TEXT("Ask Server to Pause when")
# define NPOPT_LABEL_PAUSEINTERVAL_TEXT TEXT("frames behind")
# define NPOPT_LABEL_MAXSKIP TEXT("Maximum Frame Rate Skip")
# define NPOPT_SYNCBYRESET TEXT("Sync By Reset")
# define NPOPT_SENDROM TEXT("Send ROM Image to Client on Connect")
# define NPOPT_ACTASSERVER TEXT("Act As Server")
# define NPOPT_PORTNUMBLOCK TEXT("Port Settings")
# define NPOPT_CLIENTSETTINGSBLOCK TEXT("Client Settings")
# define NPOPT_SERVERSETTINGSBLOCK TEXT("Server Settings")
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//Netplay Connect
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# define NPCON_TITLE TEXT("Connect to Server")
# define NPCON_LABEL_SERVERADDY TEXT("Server Address")
# define NPCON_LABEL_PORTNUM TEXT("Port Number")
# define NPCON_CLEARHISTORY TEXT("Clear History")
# define NPCON_ENTERHOST TEXT("enter host name...")
# define NPCON_PLEASE_ENTERHOST TEXT("Please enter a host name.")
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//Movie Messages
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# define MOVIE_FILETYPE_DESCRIPTION TEXT("Snes9x Movie File")
# define MOVIE_LABEL_SYNC_DATA_FROM_MOVIE TEXT("LOADED FROM MOVIE:")
# define MOVIE_LABEL_SYNC_DATA_NOT_FROM_MOVIE TEXT("SETTINGS NOT IN MOVIE; VERIFY:")
# define MOVIE_ERR_COULD_NOT_OPEN TEXT("Could not open movie file.")
# define MOVIE_ERR_NOT_FOUND_SHORT TEXT("File not found.")
# define MOVIE_ERR_NOT_FOUND TEXT("The movie file was not found or could not be opened.")
# define MOVIE_ERR_WRONG_FORMAT_SHORT TEXT("Unrecognized format.")
# define MOVIE_ERR_WRONG_FORMAT TEXT("The movie file is corrupt or in the wrong format.")
# define MOVIE_ERR_WRONG_VERSION_SHORT TEXT("Unsupported movie version.")
# define MOVIE_ERR_WRONG_VERSION MOVIE_ERR_WRONG_VERSION_SHORT TEXT(" You need a different version of Snes9x to play this movie.")
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# define MOVIE_ERR_NOFRAMETOGGLE "No movie; can't toggle frame count"
# define MOVIE_ERR_NOREADONLYTOGGLE "No movie; can't toggle read-only"
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# define MOVIE_LABEL_AUTHORINFO TEXT("Author Info:")
# define MOVIE_LABEL_ERRORINFO TEXT("Error Info:")
# define MOVIE_INFO_MISMATCH TEXT(" <-- MISMATCH !!!")
# define MOVIE_INFO_CURRENTROM TEXT("Current ROM:")
# define MOVIE_INFO_MOVIEROM TEXT("Movie's ROM:")
# define MOVIE_INFO_ROMNOTSTORED TEXT(" (not stored in movie file)")
# define MOVIE_INFO_ROMINFO TEXT(" crc32=%08X, name=%s")
# define MOVIE_INFO_DIRECTORY TEXT(" Path: %s")
# define MOVIE_WARNING_MISMATCH TEXT("WARNING: You don't have the right ROM loaded!")
# define MOVIE_WARNING_OK TEXT("Press OK to start playing the movie.")
# define MOVIE_LABEL_STARTSETTINGS TEXT("Recording Start")
# define MOVIE_LABEL_CONTSETTINGS TEXT("Record Controllers")
# define MOVIE_LABEL_SYNCSETTINGS TEXT("Misc. Recording Settings")
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// Save Messages
# define FREEZE_INFO_SET_SLOT_N "set slot 00%d"
// AVI Messages
# define AVI_CONFIGURATION_CHANGED "AVI recording stopped (configuration settings changed)."
# define AVI_CREATION_FAILED "Failed to create AVI file."
// Cheat or Cheat Search Messages
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# define SEARCH_TITLE_RANGEERROR TEXT("Range Error")
# define SEARCH_TITLE_CHEATERROR TEXT("Snes9x Cheat Error")
# define SEARCH_ERR_INVALIDNEWVALUE TEXT("You have entered an out of range or invalid value for the new value")
# define SEARCH_ERR_INVALIDCURVALUE TEXT("You have entered an out of range or invalid value for\n\
the current value . This value is used when a cheat is unapplied . \ n \
( If left blank , no value is restored when the cheat is unapplied ) " )
# define SEARCH_ERR_INVALIDSEARCHVALUE TEXT("Please enter a valid value for a search!")
# define SEARCH_COLUMN_ADDRESS TEXT("Address")
# define SEARCH_COLUMN_VALUE TEXT("Value")
# define SEARCH_COLUMN_DESCRIPTION TEXT("Description")
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// ROM dialog
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# define ROM_COLUMN_FILENAME TEXT("File")
# define ROM_COLUMN_DESCRIPTION TEXT("Description")
# define ROM_COLUMN_SIZE TEXT("Size")
# define ROM_OPTION_AUTODETECT TEXT("Auto-Detect")
# define ROM_OPTION_FORCEHEADER TEXT("Force Header")
# define ROM_OPTION_FORCENOHEADER TEXT("Force No Header")
# define ROM_OPTION_FORCEPAL TEXT("Force PAL")
# define ROM_OPTION_FORCENTSC TEXT("Force NTSC")
# define ROM_OPTION_FORCEHIROM TEXT("Force HiROM")
# define ROM_OPTION_FORCELOROM TEXT("Force LoROM")
# define ROM_OPTION_NONINTERLEAVED TEXT("Force not interleaved")
# define ROM_OPTION_MODE1 TEXT("Force mode 1")
# define ROM_OPTION_MODE2 TEXT("Force mode 2")
# define ROM_OPTION_GD24 TEXT("Force GD24")
# define ROM_ITEM_NOTAROM TEXT("Not a ROM")
# define ROM_ITEM_CANTOPEN TEXT("Can't Open File")
# define ROM_ITEM_DESCNOTAVAILABLE TEXT("(Not Available)")
# define ROM_ITEM_COMPRESSEDROMDESCRIPTION TEXT("")
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// Settings
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# define SETTINGS_TITLE_SELECTFOLDER TEXT("Select Folder")
# define SETTINGS_OPTION_DIRECTORY_ROMS TEXT("Roms")
# define SETTINGS_OPTION_DIRECTORY_SCREENS TEXT("Screenshots")
# define SETTINGS_OPTION_DIRECTORY_MOVIES TEXT("Movies")
# define SETTINGS_OPTION_DIRECTORY_SPCS TEXT("SPCs")
# define SETTINGS_OPTION_DIRECTORY_SAVES TEXT("Saves")
# define SETTINGS_OPTION_DIRECTORY_SRAM TEXT("SRAM")
# define SETTINGS_OPTION_DIRECTORY_PATCHESANDCHEATS TEXT("Patch&Cheat")
# define SETTINGS_OPTION_DIRECTORY_BIOS TEXT("BIOS files")
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// Misc.
# define INPUT_INFO_DISPLAY_ENABLED "Input display enabled."
# define INPUT_INFO_DISPLAY_DISABLED "Input display disabled."
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# define FILE_INFO_AVI_FILE_TYPE TEXT("AVI file")
# define FILE_INFO_TXT_FILE_TYPE TEXT("Text file")
# define FILE_INFO_ROM_FILE_TYPE TEXT("ROM files or archives")
# define FILE_INFO_UNCROM_FILE_TYPE TEXT("Uncompressed ROM files")
# define FILE_INFO_ANY_FILE_TYPE TEXT("All files")
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# define ERR_ROM_NOT_FOUND "ROM image \"%s\" was not found or could not be opened."
# define SRM_SAVE_FAILED "Failed to save SRM file."
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# define INFO_SAVE_SPC "Saving SPC Data."
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# define CHEATS_INFO_ENABLED "Cheats enabled."
# define CHEATS_INFO_DISABLED "Cheats disabled."
# define CHEATS_INFO_ENABLED_NONE "Cheats enabled. (None are active.)"
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# define MULTICART_BIOS_NOT_FOUND TEXT("not found!")
# define MULTICART_BIOS_FOUND TEXT("")
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# define ABOUT_DIALOG_TITLE TEXT("About ")