snes9x/bml.h

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#ifndef __BML_H
#define __BML_H
#include <vector>
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const int bml_attr_type = -2;
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typedef struct bml_node
{
char *name;
char *data;
int depth;
std::vector<bml_node *> child;
} bml_node;
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bml_node *bml_find_sub (bml_node *node, const char *name);
bml_node *bml_parse_file (const char *filename);
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/* Parse character array into BML tree. Destructive to input. */
bml_node *bml_parse (char **buffer);
/* Recursively free bml_node and substructures */
void bml_free_node (bml_node *);
/* Print node structure to stdout */
void bml_print_node (bml_node *);
#endif