snes9x/shaders/shader_helpers.h

49 lines
1.1 KiB
C
Raw Normal View History

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
#ifndef __SHADER_HELPERS_H
#define __SHADER_HELPERS_H
2018-05-11 01:47:55 +02:00
#include "shader_platform.h"
2018-05-11 01:47:55 +02:00
typedef struct _STGA
{
_STGA()
{
2019-01-09 00:18:17 +01:00
data = (unsigned char *)0;
2018-05-11 01:47:55 +02:00
width = 0;
height = 0;
byteCount = 0;
}
~_STGA()
{
delete[] data;
data = 0;
}
void destroy()
{
delete[] data;
data = 0;
}
int width;
int height;
unsigned char byteCount;
2019-01-09 00:18:17 +01:00
unsigned char *data;
2018-05-11 01:47:55 +02:00
} STGA;
2019-01-09 00:18:17 +01:00
bool loadPngImage(const char *name, int &outWidth, int &outHeight,
bool &outHasAlpha, GLubyte **outData);
bool loadTGA(const char *filename, STGA &tgaFile);
2019-01-09 02:43:51 +01:00
void gl_log_errors();
bool gl_srgb_available();
int gl_version();
bool gl_float_texture_available();
#endif // __SHADER_HELPERS_H