snes9x/gtk/src/gtk_sound_driver_sdl.cpp

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#include "gtk_sound_driver_sdl.h"
#include "gtk_s9x.h"
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static void sdl_audio_callback(void *userdata, Uint8 *stream, int len)
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{
((S9xSDLSoundDriver *)userdata)->mix((unsigned char *)stream, len);
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}
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static void c_samples_available(void *data)
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{
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((S9xSDLSoundDriver *)data)->samples_available();
}
void S9xSDLSoundDriver::samples_available()
{
int snes_samples_available = S9xGetSampleCount();
S9xMixSamples((uint8 *)temp, snes_samples_available);
if (Settings.SoundSync && !Settings.TurboMode && !Settings.Mute)
{
mutex.lock();
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int samples = buffer.space_empty();
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mutex.unlock();
while (samples < snes_samples_available)
{
usleep(100);
mutex.lock();
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samples = buffer.space_empty();
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mutex.unlock();
}
}
mutex.lock();
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buffer.push(temp, snes_samples_available);
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mutex.unlock();
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}
void S9xSDLSoundDriver::mix(unsigned char *output, int bytes)
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{
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mutex.lock();
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if (buffer.avail() >= bytes >> 1)
buffer.read((int16_t *)output, bytes >> 1);
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mutex.unlock();
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}
S9xSDLSoundDriver::S9xSDLSoundDriver()
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{
}
void S9xSDLSoundDriver::init()
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{
SDL_InitSubSystem(SDL_INIT_AUDIO);
stop();
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}
void S9xSDLSoundDriver::terminate()
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{
stop();
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SDL_CloseAudio();
SDL_QuitSubSystem(SDL_INIT_AUDIO);
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}
void S9xSDLSoundDriver::start()
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{
if (!gui_config->mute_sound)
{
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SDL_PauseAudio(0);
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}
}
void S9xSDLSoundDriver::stop()
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{
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SDL_PauseAudio(1);
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}
bool S9xSDLSoundDriver::open_device()
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{
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audiospec = {};
audiospec.freq = Settings.SoundPlaybackRate;
audiospec.channels = 2;
audiospec.format = AUDIO_S16SYS;
audiospec.samples = (gui_config->sound_buffer_size * audiospec.freq / 1000) >> 2;
audiospec.callback = sdl_audio_callback;
audiospec.userdata = this;
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printf("SDL sound driver initializing...\n");
printf(" --> (Frequency: %dhz, Latency: %dms)...",
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audiospec.freq,
(audiospec.samples * 1000 / audiospec.freq));
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if (SDL_OpenAudio(&audiospec, NULL) < 0)
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{
printf("Failed\n");
return false;
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}
printf("OK\n");
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buffer.resize(gui_config->sound_buffer_size * audiospec.freq / 500);
buffer.time_ratio(1.0);
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S9xSetSamplesAvailableCallback(c_samples_available, this);
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return true;
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}