snes9x/gtk/src/gtk_sound_driver_pulse.h

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#ifndef __GTK_SOUND_DRIVER_PULSE_H
#define __GTK_SOUND_DRIVER_PULSE_H
#include "gtk_sound.h"
#include "gtk_sound_driver.h"
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#include "pulse/pulseaudio.h"
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class S9xPulseSoundDriver : public S9xSoundDriver
{
public:
S9xPulseSoundDriver (void);
void init (void);
void terminate (void);
bool8 open_device (void);
void start (void);
void stop (void);
void samples_available (void);
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void lock (void);
void unlock (void);
void wait (void);
pa_threaded_mainloop *mainloop;
pa_context *context;
pa_stream *stream;
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private:
int buffer_size;
};
#endif /* __GTK_SOUND_DRIVER_PULSE_H */