snes9x/gtk/src/gtk_sound_driver_alsa.cpp

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#include "gtk_s9x.h"
#include "gtk_sound_driver_alsa.h"
#include <sys/ioctl.h>
#include <sys/time.h>
#include <fcntl.h>
static void
alsa_samples_available (void *data)
{
((S9xAlsaSoundDriver *) data)->samples_available ();
}
S9xAlsaSoundDriver::S9xAlsaSoundDriver (void)
{
pcm = NULL;
sound_buffer = NULL;
sound_buffer_size = 0;
return;
}
void
S9xAlsaSoundDriver::init (void)
{
return;
}
void
S9xAlsaSoundDriver::terminate (void)
{
stop ();
S9xSetSamplesAvailableCallback (NULL, NULL);
if (pcm)
{
snd_pcm_drain (pcm);
snd_pcm_close (pcm);
pcm = NULL;
}
if (sound_buffer)
{
free (sound_buffer);
sound_buffer = NULL;
}
return;
}
void
S9xAlsaSoundDriver::start (void)
{
return;
}
void
S9xAlsaSoundDriver::stop (void)
{
return;
}
bool8
S9xAlsaSoundDriver::open_device (void)
{
int err;
unsigned int periods = 8;
unsigned int buffer_size = gui_config->sound_buffer_size * 1000;
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snd_pcm_sw_params_t *sw_params;
snd_pcm_hw_params_t *hw_params;
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snd_pcm_uframes_t alsa_buffer_size, alsa_period_size;
printf ("ALSA sound driver initializing...\n");
printf (" --> (Device: default)...");
err = snd_pcm_open (&pcm,
"default",
SND_PCM_STREAM_PLAYBACK,
SND_PCM_NONBLOCK);
if (err < 0)
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{
goto fail;
}
printf ("OK\n");
printf (" --> (%s, %s, %dhz, %d ms)...",
Settings.SixteenBitSound ? "16-bit" : "8-bit",
Settings.Stereo ? "Stereo" : "Mono",
Settings.SoundPlaybackRate,
gui_config->sound_buffer_size);
snd_pcm_hw_params_alloca (&hw_params);
snd_pcm_hw_params_any (pcm, hw_params);
snd_pcm_hw_params_set_format (pcm, hw_params, Settings.SixteenBitSound ? SND_PCM_FORMAT_S16 : SND_PCM_FORMAT_U8);
snd_pcm_hw_params_set_access (pcm, hw_params, SND_PCM_ACCESS_RW_INTERLEAVED);
snd_pcm_hw_params_set_channels (pcm, hw_params, Settings.Stereo ? 2 : 1);
snd_pcm_hw_params_set_rate_near (pcm, hw_params, &Settings.SoundPlaybackRate, NULL);
snd_pcm_hw_params_set_rate_resample (pcm, hw_params, 0);
snd_pcm_hw_params_set_buffer_time_near (pcm, hw_params, &buffer_size, NULL);
snd_pcm_hw_params_set_periods_near (pcm, hw_params, &periods, NULL);
if ((err = snd_pcm_hw_params (pcm, hw_params)) < 0)
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goto close_fail;
snd_pcm_sw_params_alloca (&sw_params);
snd_pcm_sw_params_current (pcm, sw_params);
snd_pcm_get_params (pcm, &alsa_buffer_size, &alsa_period_size);
/* Don't start until we're [nearly] full */
snd_pcm_sw_params_set_start_threshold (pcm, sw_params, (alsa_buffer_size / 2));
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err = snd_pcm_sw_params (pcm, sw_params);
output_buffer_size = snd_pcm_frames_to_bytes (pcm, alsa_buffer_size);
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if (err < 0)
goto close_fail;
printf ("OK\n");
S9xSetSamplesAvailableCallback (alsa_samples_available, this);
return TRUE;
close_fail:
snd_pcm_drain (pcm);
snd_pcm_close (pcm);
pcm = NULL;
fail:
printf ("Failed: %s\n", snd_strerror (err));
return FALSE;
}
void
S9xAlsaSoundDriver::samples_available (void)
{
snd_pcm_sframes_t frames_written, frames;
int bytes;
frames = snd_pcm_avail (pcm);
if (Settings.DynamicRateControl)
{
S9xUpdateDynamicRate (snd_pcm_frames_to_bytes (pcm, frames),
output_buffer_size);
}
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if (frames < 0)
{
frames = snd_pcm_recover (pcm, frames, 1);
return;
}
S9xFinalizeSamples ();
if (Settings.DynamicRateControl)
{
// Using rate control, we should always keep the emulator's sound buffers empty to
// maintain an accurate measurement.
if (frames < (S9xGetSampleCount () >> (Settings.Stereo ? 1 : 0)))
{
S9xClearSamples ();
return;
}
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}
frames = MIN (frames, S9xGetSampleCount () >> (Settings.Stereo ? 1 : 0));
bytes = snd_pcm_frames_to_bytes (pcm, frames);
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if (bytes <= 0)
{
return;
}
if (sound_buffer_size < bytes || sound_buffer == NULL)
{
sound_buffer = (uint8 *) realloc (sound_buffer, bytes);
sound_buffer_size = bytes;
}
S9xMixSamples (sound_buffer, frames << (Settings.Stereo ? 1 : 0));
frames_written = 0;
while (frames_written < frames)
{
int result;
result = snd_pcm_writei (pcm,
sound_buffer +
snd_pcm_frames_to_bytes (pcm, frames_written),
frames - frames_written);
if (result < 0)
{
result = snd_pcm_recover (pcm, result, 1);
if (result < 0)
{
break;
}
}
else
{
frames_written += result;
}
}
return;
}