2018-05-24 18:12:35 +02:00
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#pragma once
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#include "windows.h"
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#include "../shaders/glsl.h"
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typedef void(*APPLYCALLBACK) ();
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class CShaderParamDlg
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{
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private:
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static INT_PTR CALLBACK DlgShaderParams(HWND hDlg, UINT msg, WPARAM wParam, LPARAM lParam);
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2018-05-25 22:24:32 +02:00
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static INT_PTR CALLBACK WndProcContainerStatic(HWND hStatic, UINT msg, WPARAM wParam, LPARAM lParam);
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2018-05-24 18:12:35 +02:00
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void createContent(HWND hDlg);
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void get_changed_parameters(HWND hDlg);
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2018-05-25 22:24:32 +02:00
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void handle_up_down(HWND hStatic, int id, int change);
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2018-05-24 18:12:35 +02:00
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void save_custom_shader();
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2018-05-25 22:24:32 +02:00
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void apply_changes(HWND hDlg);
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2018-05-24 18:12:35 +02:00
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GLSLShader &shader;
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HFONT hFont;
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unsigned int avgCharWidth;
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unsigned int avgCharHeight;
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int scrollpos;
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2019-02-03 02:08:19 +01:00
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std::vector<GLSLParam> saved_parameters;
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2018-05-24 18:12:35 +02:00
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2018-05-25 22:24:32 +02:00
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WNDPROC oldStaticProc;
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2018-05-24 18:12:35 +02:00
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public:
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CShaderParamDlg(GLSLShader &shade);
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virtual ~CShaderParamDlg();
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bool show();
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};
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