snes9x/apu/bapu/smp/smp.cpp

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#ifdef DEBUGGER
#include "../../../snes9x.h"
#include "../../../debug.h"
char tmp[1024];
#endif
#include "../snes/snes.hpp"
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#define SMP_CPP
namespace SNES {
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#ifdef DEBUGGER
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#include "debugger/disassembler.cpp"
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#endif
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SMP smp;
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#include "algorithms.cpp"
#include "core.cpp"
#include "iplrom.cpp"
#include "memory.cpp"
#include "timing.cpp"
void SMP::enter() {
while(clock < 0) op_step();
}
void SMP::power() {
Processor::clock = 0;
timer0.target = 0;
timer1.target = 0;
timer2.target = 0;
reset();
}
void SMP::reset() {
for(unsigned n = 0x0000; n <= 0xffff; n++) apuram[n] = 0x00;
opcode_number = 0;
opcode_cycle = 0;
regs.pc = 0xffc0;
regs.sp = 0xef;
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regs.B.a = 0x00;
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regs.x = 0x00;
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regs.B.y = 0x00;
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regs.p = 0x02;
//$00f1
status.iplrom_enable = true;
//$00f2
status.dsp_addr = 0x00;
//$00f8,$00f9
status.ram00f8 = 0x00;
status.ram00f9 = 0x00;
//timers
timer0.enable = timer1.enable = timer2.enable = false;
timer0.stage1_ticks = timer1.stage1_ticks = timer2.stage1_ticks = 0;
timer0.stage2_ticks = timer1.stage2_ticks = timer2.stage2_ticks = 0;
timer0.stage3_ticks = timer1.stage3_ticks = timer2.stage3_ticks = 0;
}
SMP::SMP() {
apuram = new uint8[64 * 1024];
}
SMP::~SMP() {
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delete[] apuram;
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}
}