snes9x/win32/CDirectSound.h

65 lines
1.8 KiB
C
Raw Normal View History

/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
2010-09-25 17:46:12 +02:00
// CDirectSound.h: interface for the CDirectSound class.
//
//////////////////////////////////////////////////////////////////////
#if !defined(DIRECTSOUND_H_INCLUDED)
#define DIRECTSOUND_H_INCLUDED
#include <windows.h>
#include "IS9xSoundOutput.h"
#if _MSC_VER >= 1000
#pragma once
#endif // _MSC_VER >= 1000
class CDirectSound : public IS9xSoundOutput
{
private:
LPDIRECTSOUND lpDS;
LPDIRECTSOUNDBUFFER lpDSB; // the buffer used for mixing
LPDIRECTSOUNDBUFFER lpDSBPrimary;
int blockCount; // number of blocks in the buffer
int blockSize; // bytes in one block
int blockSamples; // samples in one block
2010-09-25 17:46:12 +02:00
int bufferSize; // bytes in the whole buffer
int blockTime; // ms in one block
2010-09-25 17:46:12 +02:00
DWORD last_block; // the last block that was mixed
bool initDone; // has init been called successfully?
2010-09-25 17:52:32 +02:00
DWORD hTimer; // mixing timer
2010-09-25 17:46:12 +02:00
bool InitDirectSound ();
void DeInitDirectSound();
bool InitSoundBuffer();
void DeInitSoundBuffer();
2010-09-25 17:52:32 +02:00
static VOID CALLBACK SoundTimerCallback(UINT uTimerID, UINT uMsg, DWORD_PTR dwUser, DWORD_PTR dw1, DWORD_PTR dw2);
2010-09-25 17:46:12 +02:00
void ProcessSound();
void MixSound();
public:
CDirectSound();
~CDirectSound();
// Inherited from IS9xSoundOutput
bool InitSoundOutput(void) { return InitDirectSound(); }
void DeInitSoundOutput(void) { DeInitDirectSound(); }
bool SetupSound(void);
void SetVolume(double volume);
2010-09-25 17:46:12 +02:00
};
extern CDirectSound DirectSound;
#endif // !defined(DIRECTSOUND_H_INCLUDED)