snes9x/docs/control-inputs.txt

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2010-09-25 17:46:12 +02:00
Control input names are completely defined by the individual ports. This
document is intended to collect the rules for all ports.
The various meta-characters in the rules are:
# - A number. The range is detemined by the context
## - A two-digit number (i.e. with leading zeros)
[...] - Something optional
(...) - For grouping with |
| - "or", choose one of the options.
<...> - A named field
{...} - A list of possible values. Multiple values may be used, but they
must be in the order listed and joined with +-signs.
"" - 'ditto', used to indicate the same list as the above line.
================================================================================
Unix
================================================================================
Input names:
Jxx:Axis# Axis # on joystick xx. Axis0 may be
Up/Down, and Axis1 Left/Right.
Jxx:B# Button # on joystick xx.
Jxx:{M1,M2,M3,M4,M5,M6,M7,M8}+B# Used with the 'JSx Meta#' port
Jxx:{M1,M2,M3,M4,M5,M6,M7,M8}+Axis# command.
Jxx:X+B# Used to 'define' this key for all
Jxx:X+Axis# combinations of JS Meta.
Port-specific Commands:
JSx Meta# Used to specify modifier keys (i.e. Shift, Control) to
affect the specified joystick. For example, you could
map J00:B20 to "JS0 Meta1", then map J00:B0 to "Joypad1
A" and J00:M1+B0 to "Joypad1 Turbo A". '#' may range
from 1-8.
Jsx ToggleMeta# Like the above, but toggles the meta-state each time
the button is pressed.
================================================================================
Unix/X11
================================================================================
Keyboard Input:
Note that only one keyboard (K00) is currently supported. If you know how
to support multiple keyboards (and can test it!), feel free to fix x11.cpp
and delete this note.
Keyboard modifiers are S=Shift, C=Control, A=Alt, M=Meta. Combine them in
order, i.e. all 4 would be "SCAM".
Kxx:<keyname> Key names are as recognized by XStringToKeysym.
Kxx:<mods>+<keyname> Note however that keys are mapped by keycode,
so for example on a standard qwerty keyboard
"K00:colon" and "K00:semicolon" are identical.
Pointer Input:
Note that only one mouse (M00) is currently supported. If you know how to
support multiple pointing devices (and can test it!), feel free to fix
x11.cpp and delete this note.
Mxx:Pointer Map the mouse pointer. If someone has a mouse
Mxx:Pointer# device with multiple pointers, fix x11.cpp to
report that and you can use the second syntax.
Mxx:B# Mouse buttons.