snes9x/gtk/src/gtk_preferences.h

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#ifndef __GTK_PREFERENCES_H
#define __GTK_PREFERENCES_H
#include "gtk_compat.h"
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#include "gtk_s9x.h"
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#include "gtk_builder_window.h"
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void snes9x_preferences_open(Snes9xWindow *window, Snes9xConfig *config);
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class Snes9xPreferences : public GtkBuilderWindow
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{
public:
Snes9xPreferences(Snes9xConfig *config);
~Snes9xPreferences();
void show();
void bindings_to_dialog(int joypad);
int get_focused_binding();
void store_binding(const char *string, Binding binding);
int hw_accel_value(int combo_value);
int combo_value(int hw_accel);
void focus_next();
void swap_with();
void clear_binding(const char *name);
void reset_current_joypad();
void load_ntsc_settings();
void store_ntsc_settings();
void calibration_dialog();
void connect_signals();
void input_rate_changed();
bool key_pressed(GdkEventKey *event);
void scale_method_changed();
void shader_select();
void game_data_browse(std::string folder);
void about_dialog();
Snes9xConfig *config;
bool awaiting_key;
bool polling_joystick;
std::array<JoypadBinding, NUM_JOYPADS> pad;
std::array<Binding, NUM_EMU_LINKS> shortcut;
private:
void get_settings_from_dialog();
void move_settings_to_dialog();
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};
#endif /* __GTK_PREFERENCES_H */