snes9x/gtk/src/gtk_sound_driver_portaudio.cpp

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#include "gtk_s9x.h"
#include "gtk_sound_driver_portaudio.h"
static inline int
frames_to_bytes (int frames)
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{
return frames * 4;
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}
static void
port_audio_samples_available_callback (void *data)
{
((S9xPortAudioSoundDriver *) data)->samples_available ();
}
S9xPortAudioSoundDriver::S9xPortAudioSoundDriver()
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{
audio_stream = NULL;
sound_buffer = NULL;
sound_buffer_size = 0;
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}
void
S9xPortAudioSoundDriver::init ()
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{
PaError err;
err = Pa_Initialize ();
if (err != paNoError)
fprintf (stderr,
"Couldn't initialize PortAudio: %s\n",
Pa_GetErrorText (err));
}
void
S9xPortAudioSoundDriver::terminate ()
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{
stop ();
S9xSetSamplesAvailableCallback (NULL, NULL);
Pa_Terminate ();
if (sound_buffer)
{
free (sound_buffer);
sound_buffer = NULL;
}
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}
void
S9xPortAudioSoundDriver::start ()
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{
PaError err;
if (audio_stream != NULL && !(gui_config->mute_sound))
{
if ((Pa_IsStreamActive (audio_stream)))
return;
err = Pa_StartStream (audio_stream);
if (err != paNoError)
{
fprintf (stderr, "Error: %s\n", Pa_GetErrorText (err));
}
}
}
void
S9xPortAudioSoundDriver::stop ()
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{
if (audio_stream != NULL)
{
Pa_StopStream (audio_stream);
}
}
bool S9xPortAudioSoundDriver::open_device()
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{
PaStreamParameters param;
const PaDeviceInfo *device_info;
const PaHostApiInfo *hostapi_info;
PaError err = paNoError;
if (audio_stream != NULL)
{
printf ("Shutting down sound for reset\n");
err = Pa_CloseStream (audio_stream);
if (err != paNoError)
{
fprintf (stderr,
"Couldn't reset audio stream.\nError: %s\n",
Pa_GetErrorText (err));
return true;
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}
audio_stream = NULL;
}
param.channelCount = 2;
param.sampleFormat = paInt16;
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param.hostApiSpecificStreamInfo = NULL;
printf ("PortAudio sound driver initializing...\n");
for (int i = 0; i < Pa_GetHostApiCount (); i++)
{
printf (" --> ");
hostapi_info = Pa_GetHostApiInfo (i);
if (!hostapi_info)
{
printf ("Host API #%d has no info\n", i);
err = paNotInitialized;
continue;
}
device_info = Pa_GetDeviceInfo (hostapi_info->defaultOutputDevice);
if (!device_info)
{
printf ("(%s)...No device info available.\n", hostapi_info->name);
err = paNotInitialized;
continue;
}
param.device = hostapi_info->defaultOutputDevice;
param.suggestedLatency = gui_config->sound_buffer_size * 0.001;
printf ("(%s : %s, latency %dms)...",
hostapi_info->name,
device_info->name,
(int) (param.suggestedLatency * 1000.0));
fflush (stdout);
err = Pa_OpenStream (&audio_stream,
NULL,
&param,
Settings.SoundPlaybackRate,
0,
paNoFlag,
NULL,
NULL);
int frames = Pa_GetStreamWriteAvailable (audio_stream);
output_buffer_size = frames_to_bytes (frames);
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if (err == paNoError)
{
printf ("OK\n");
break;
}
else
{
printf ("Failed (%s)\n",
Pa_GetErrorText (err));
}
}
if (err != paNoError || Pa_GetHostApiCount () < 1)
{
fprintf (stderr,
"Couldn't initialize sound\n");
return false;
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}
S9xSetSamplesAvailableCallback (port_audio_samples_available_callback, this);
fflush (stdout);
fflush (stderr);
return true;
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}
void
S9xPortAudioSoundDriver::samples_available ()
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{
int frames;
int bytes;
frames = Pa_GetStreamWriteAvailable (audio_stream);
if (Settings.DynamicRateControl)
{
S9xUpdateDynamicRate (frames_to_bytes (frames), output_buffer_size);
}
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S9xFinalizeSamples ();
if (Settings.DynamicRateControl)
{
// Using rate control, we should always keep the emulator's sound buffers empty to
// maintain an accurate measurement.
if (frames < (S9xGetSampleCount () >> 1))
{
S9xClearSamples ();
return;
}
}
frames = MIN (frames, S9xGetSampleCount () >> 1);
bytes = frames_to_bytes (frames);
if (sound_buffer_size < bytes || sound_buffer == NULL)
{
sound_buffer = (uint8 *) realloc (sound_buffer, bytes);
sound_buffer_size = bytes;
}
S9xMixSamples (sound_buffer, frames << 1);
Pa_WriteStream (audio_stream, sound_buffer, frames);
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}