2010-09-25 17:46:12 +02:00
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/* Configure library by modifying this file */
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#ifndef SNES_NTSC_CONFIG_H
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#define SNES_NTSC_CONFIG_H
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/* Format of source pixels */
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2018-05-04 21:28:50 +02:00
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#define SNES_NTSC_IN_FORMAT SNES_NTSC_RGB16
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/* #define SNES_NTSC_IN_FORMAT SNES_NTSC_BGR15 */
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2010-09-25 17:46:12 +02:00
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/* The following affect the built-in blitter only; a custom blitter can
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handle things however it wants. */
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/* Bits per pixel of output. Can be 15, 16, 32, or 24 (same as 32). */
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2018-05-04 21:28:50 +02:00
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#define SNES_NTSC_OUT_DEPTH 16
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2010-09-25 17:46:12 +02:00
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/* Type of input pixel values */
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#define SNES_NTSC_IN_T unsigned short
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/* Each raw pixel input value is passed through this. You might want to mask
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the pixel index if you use the high bits as flags, etc. */
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#define SNES_NTSC_ADJ_IN( in ) in
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/* For each pixel, this is the basic operation:
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output_color = SNES_NTSC_ADJ_IN( SNES_NTSC_IN_T ) */
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#endif
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