snes9x/win32/render.h

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#ifndef RENDER_H
#define RENDER_H
/* Render.h
* ----------
* This file contains all the prototypes, structers and variables used and defined by render.cpp
*/
struct SSurface {
unsigned char *Surface;
unsigned int Pitch;
unsigned int Width, Height;
};
void RenderMethod(SSurface Src, SSurface Dst, RECT *);
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void SelectRenderMethod();
void InitRenderFilters();
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void DeInitRenderFilters();
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RECT GetFilterOutputSize(SSurface Src);
#endif