snes9x/port.h

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/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
zones (kasumitokoduck@yahoo.com)
(c) Copyright 2006 - 2007 nitsuja
(c) Copyright 2009 - 2010 BearOso,
OV2
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
(c) Copyright 2004 - 2010 BearOso
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
(c) Copyright 2009 - 2010 OV2
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
(c) Copyright 2001 - 2010 zones
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#ifndef _PORT_H_
#define _PORT_H_
#include <stdio.h>
#include <stdlib.h>
#include <limits.h>
#include <memory.h>
#include <time.h>
#include <string.h>
#ifdef HAVE_STRINGS_H
#include <strings.h>
#endif
#include <sys/types.h>
#ifdef __WIN32__
#define NOMINMAX
#include <windows.h>
#endif
#define GFX_MULTI_FORMAT
#ifdef __WIN32__
//#define RIGHTSHIFT_IS_SAR
#define RIGHTSHIFT_int8_IS_SAR
#define RIGHTSHIFT_int16_IS_SAR
#define RIGHTSHIFT_int32_IS_SAR
#define SNES_JOY_READ_CALLBACKS
#endif
#ifdef __MACOSX__
#undef GFX_MULTI_FORMAT
#define PIXEL_FORMAT RGB555
#endif
#ifndef snes9x_types_defined
#define snes9x_types_defined
typedef unsigned char bool8;
#ifdef HAVE_STDINT_H
#include <stdint.h>
typedef intptr_t pint;
typedef int8_t int8;
typedef uint8_t uint8;
typedef int16_t int16;
typedef uint16_t uint16;
typedef int32_t int32;
typedef uint32_t uint32;
typedef int64_t int64;
typedef uint64_t uint64;
#else // HAVE_STDINT_H
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#ifdef __WIN32__
typedef intptr_t pint;
#else // __WIN32__
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#ifdef PTR_NOT_INT
typedef long pint;
#else
typedef int pint;
#endif
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#endif // __WIN32__
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#ifdef __WIN32__
#ifdef __BORLANDC__
#include <systypes.h>
#else
typedef signed char int8;
typedef unsigned char uint8;
typedef signed short int16;
typedef unsigned short uint16;
#ifndef WSAAP
// winsock2.h typedefs int32 as well
typedef signed int int32;
#endif
typedef unsigned int uint32;
#endif
typedef unsigned char uint8_t;
typedef signed __int64 int64;
typedef unsigned __int64 uint64;
typedef int socklen_t;
#else // __WIN32__
typedef signed char int8;
typedef unsigned char uint8;
typedef signed short int16;
typedef unsigned short uint16;
typedef signed int int32;
typedef unsigned int uint32;
#ifdef __GNUC__
// long long is not part of ISO C++
__extension__
#endif
typedef long long int64;
typedef unsigned long long uint64;
#endif // __WIN32__
#endif // HAVE_STDINT_H
#endif // snes9x_types_defined
#ifndef TRUE
#define TRUE 1
#endif
#ifndef FALSE
#define FALSE 0
#endif
#define START_EXTERN_C extern "C" {
#define END_EXTERN_C }
#ifndef __WIN32__
#ifndef PATH_MAX
#define PATH_MAX 1024
#endif
#define _MAX_DRIVE 1
#define _MAX_DIR PATH_MAX
#define _MAX_FNAME PATH_MAX
#define _MAX_EXT PATH_MAX
#define _MAX_PATH PATH_MAX
#else
#ifndef PATH_MAX
#define PATH_MAX _MAX_PATH
#endif
#endif
#ifndef __WIN32__
#define ZeroMemory(a, b) memset((a), 0, (b))
void _splitpath (const char *, char *, char *, char *, char *);
void _makepath (char *, const char *, const char *, const char *, const char *);
#define S9xDisplayString DisplayStringFromBottom
#else
#define snprintf _snprintf
#define strcasecmp stricmp
#define strncasecmp strnicmp
void WinDisplayStringFromBottom(const char *string, int linesFromBottom, int pixelsFromLeft, bool allowWrap);
#define S9xDisplayString WinDisplayStringFromBottom
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void SetInfoDlgColor(unsigned char, unsigned char, unsigned char);
#define SET_UI_COLOR(r,g,b) SetInfoDlgColor(r,g,b)
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#endif
#ifdef __DJGPP
#define SLASH_STR "\\"
#define SLASH_CHAR '\\'
#else
#define SLASH_STR "/"
#define SLASH_CHAR '/'
#endif
#ifndef SIG_PF
#define SIG_PF void (*) (int)
#endif
#ifdef __linux
#define TITLE "Snes9x: Linux"
#define SYS_CONFIG_FILE "/etc/snes9x/snes9x.conf"
#endif
#ifndef TITLE
#define TITLE "Snes9x"
#endif
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#if defined(__i386__) || defined(__i486__) || defined(__i586__) || defined(__i686__) || defined(__x86_64__) || defined(__alpha__) || defined(__MIPSEL__) || defined(_M_IX86) || defined(_M_X64)
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#define LSB_FIRST
#define FAST_LSB_WORD_ACCESS
#else
#define MSB_FIRST
#endif
#ifdef FAST_LSB_WORD_ACCESS
#define READ_WORD(s) (*(uint16 *) (s))
#define READ_3WORD(s) (*(uint32 *) (s) & 0x00ffffff)
#define READ_DWORD(s) (*(uint32 *) (s))
#define WRITE_WORD(s, d) *(uint16 *) (s) = (d)
#define WRITE_3WORD(s, d) *(uint16 *) (s) = (uint16) (d), *((uint8 *) (s) + 2) = (uint8) ((d) >> 16)
#define WRITE_DWORD(s, d) *(uint32 *) (s) = (d)
#else
#define READ_WORD(s) (*(uint8 *) (s) | (*((uint8 *) (s) + 1) << 8))
#define READ_3WORD(s) (*(uint8 *) (s) | (*((uint8 *) (s) + 1) << 8) | (*((uint8 *) (s) + 2) << 16))
#define READ_DWORD(s) (*(uint8 *) (s) | (*((uint8 *) (s) + 1) << 8) | (*((uint8 *) (s) + 2) << 16) | (*((uint8 *) (s) + 3) << 24))
#define WRITE_WORD(s, d) *(uint8 *) (s) = (uint8) (d), *((uint8 *) (s) + 1) = (uint8) ((d) >> 8)
#define WRITE_3WORD(s, d) *(uint8 *) (s) = (uint8) (d), *((uint8 *) (s) + 1) = (uint8) ((d) >> 8), *((uint8 *) (s) + 2) = (uint8) ((d) >> 16)
#define WRITE_DWORD(s, d) *(uint8 *) (s) = (uint8) (d), *((uint8 *) (s) + 1) = (uint8) ((d) >> 8), *((uint8 *) (s) + 2) = (uint8) ((d) >> 16), *((uint8 *) (s) + 3) = (uint8) ((d) >> 24)
#endif
#define SWAP_WORD(s) (s) = (((s) & 0xff) << 8) | (((s) & 0xff00) >> 8)
#define SWAP_DWORD(s) (s) = (((s) & 0xff) << 24) | (((s) & 0xff00) << 8) | (((s) & 0xff0000) >> 8) | (((s) & 0xff000000) >> 24)
#include "pixform.h"
#endif