snes9x/gtk/src/gtk_display_driver_opengl.h

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#ifndef __GTK_DISPLAY_DRIVER_OPENGL_H
#define __GTK_DISPLAY_DRIVER_OPENGL_H
#include "gtk_s9x.h"
#include "gtk_display_driver.h"
#include <epoxy/gl.h>
#include "gtk_opengl_context.h"
#include "gtk_compat.h"
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#ifdef GDK_WINDOWING_X11
#include "gtk_glx_context.h"
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#endif
#ifdef GDK_WINDOWING_WAYLAND
#include "gtk_wayland_egl_context.h"
#endif
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#include "shaders/glsl.h"
#define BUFFER_OFFSET(i) ((char *)(i))
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class S9xOpenGLDisplayDriver : public S9xDisplayDriver
{
public:
S9xOpenGLDisplayDriver(Snes9xWindow *window, Snes9xConfig *config);
void refresh(int width, int height);
int init();
void deinit();
void update(uint16_t *buffer, int width, int height, int stride_in_pixels);
void *get_parameters();
void save(const char *filename);
static int query_availability();
bool is_ready();
private:
bool opengl_defaults();
void swap_buffers();
bool load_shaders(const char *);
void update_texture_size(int width, int height);
bool create_context();
void resize();
GLuint stock_program;
GLuint coord_buffer;
GLint texture_width;
GLint texture_height;
GLuint texmap;
GLuint pbo;
bool legacy;
bool core;
int version;
bool npot;
bool using_pbos;
bool initialized;
bool using_glsl_shaders;
GLSLShader *glsl_shader;
GdkWindow *gdk_window;
int output_window_width;
int output_window_height;
OpenGLContext *context;
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#ifdef GDK_WINDOWING_X11
GTKGLXContext glx;
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#endif
#ifdef GDK_WINDOWING_WAYLAND
WaylandEGLContext wl;
#endif
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};
#endif /* __GTK_DISPLAY_DRIVER_OPENGL_H */