snes9x/gtk/src/gtk_control.cpp

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#include <fcntl.h>
#include "SDL_joystick.h"
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#include "gtk_s9x.h"
#include "gtk_config.h"
#include "gtk_control.h"
#include "gtk_file.h"
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#include "snes9x.h"
#include "controls.h"
#include "display.h"
#include "gfx.h"
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const BindingLink b_links[] =
{
/* Joypad-specific bindings. "Joypad# " will be prepended */
{ "b_up", "Up" },
{ "b_down", "Down" },
{ "b_left", "Left" },
{ "b_right", "Right" },
{ "b_start", "Start" },
{ "b_select", "Select" },
{ "b_a", "A" },
{ "b_b", "B" },
{ "b_x", "X" },
{ "b_y", "Y" },
{ "b_l", "L" },
{ "b_r", "R" },
{ "b_a_turbo", "Turbo A" },
{ "b_b_turbo", "Turbo B" },
{ "b_x_turbo", "Turbo X" },
{ "b_y_turbo", "Turbo Y" },
{ "b_l_turbo", "Turbo L" },
{ "b_r_turbo", "Turbo R" },
{ "b_a_sticky", "Sticky A" },
{ "b_b_sticky", "Sticky B" },
{ "b_x_sticky", "Sticky X" },
{ "b_y_sticky", "Sticky Y" },
{ "b_l_sticky", "Sticky L" },
{ "b_r_sticky", "Sticky R" },
/* Emulator based bindings */
{ "b_open_rom", "GTK_open_rom" },
{ "b_enable_turbo", "EmuTurbo" },
{ "b_toggle_turbo", "ToggleEmuTurbo" },
{ "b_pause", "GTK_pause" },
{ "b_decrease_frame_rate", "DecFrameRate" },
{ "b_increase_frame_rate", "IncFrameRate" },
{ "b_decrease_frame_time", "DecFrameTime" },
{ "b_increase_frame_time", "IncFrameTime" },
{ "b_hardware_reset", "Reset" },
{ "b_soft_reset", "SoftReset" },
{ "b_quit", "GTK_quit" },
{ "b_bg_layer_0", "ToggleBG0" },
{ "b_bg_layer_1", "ToggleBG1" },
{ "b_bg_layer_2", "ToggleBG2" },
{ "b_bg_layer_3", "ToggleBG3" },
{ "b_sprites", "ToggleSprites" },
{ "b_bg_layering_hack", "BGLayeringHack" },
{ "b_screenshot", "Screenshot" },
{ "b_fullscreen", "GTK_fullscreen" },
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{ "b_state_save_current", "GTK_state_save_current" },
{ "b_state_load_current", "GTK_state_load_current" },
{ "b_state_increment_save","GTK_state_increment_save" },
{ "b_state_decrement_load","GTK_state_decrement_load" },
{ "b_state_increment", "GTK_state_increment" },
{ "b_state_decrement", "GTK_state_decrement" },
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{ "b_save_0", "QuickSave000" },
{ "b_save_1", "QuickSave001" },
{ "b_save_2", "QuickSave002" },
{ "b_save_3", "QuickSave003" },
{ "b_save_4", "QuickSave004" },
{ "b_save_5", "QuickSave005" },
{ "b_save_6", "QuickSave006" },
{ "b_save_7", "QuickSave007" },
{ "b_save_8", "QuickSave008" },
{ "b_save_9", "QuickSave009" },
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{ "b_load_0", "QuickLoad000" },
{ "b_load_1", "QuickLoad001" },
{ "b_load_2", "QuickLoad002" },
{ "b_load_3", "QuickLoad003" },
{ "b_load_4", "QuickLoad004" },
{ "b_load_5", "QuickLoad005" },
{ "b_load_6", "QuickLoad006" },
{ "b_load_7", "QuickLoad007" },
{ "b_load_8", "QuickLoad008" },
{ "b_load_9", "QuickLoad009" },
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{ "b_sound_channel_0", "SoundChannel0" },
{ "b_sound_channel_1", "SoundChannel1" },
{ "b_sound_channel_2", "SoundChannel2" },
{ "b_sound_channel_3", "SoundChannel3" },
{ "b_sound_channel_4", "SoundChannel4" },
{ "b_sound_channel_5", "SoundChannel5" },
{ "b_sound_channel_6", "SoundChannel6" },
{ "b_sound_channel_7", "SoundChannel7" },
{ "b_all_sound_channels", "SoundChannelsOn" },
{ "b_save_spc", "GTK_save_spc" },
{ "b_begin_recording_movie", "BeginRecordingMovie" },
{ "b_stop_recording_movie", "EndRecordingMovie" },
{ "b_load_movie", "LoadMovie" },
{ "b_seek_to_frame", "GTK_seek_to_frame" },
{ "b_swap_controllers", "GTK_swap_controllers" },
{ "b_rewind", "GTK_rewind" },
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{ "b_grab_mouse", "GTK_grab_mouse" },
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{ NULL, NULL }
};
/* Where the page breaks occur in the preferences pane */
const int b_breaks[] =
{
12, /* End of main buttons */
24, /* End of turbo/sticky buttons */
35, /* End of base emulator buttons */
43, /* End of Graphic options */
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69, /* End of save/load states */
78, /* End of sound buttons */
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86, /* End of miscellaneous buttons */
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-1
};
static int joystick_lock = 0;
bool S9xPollButton(uint32 id, bool *pressed)
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{
return true;
}
bool S9xPollAxis(uint32 id, int16 *value)
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{
return true;
}
bool S9xPollPointer(uint32 id, int16 *x, int16 *y)
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{
*x = top_level->snes_mouse_x;
*y = top_level->snes_mouse_y;
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return true;
}
bool S9xIsMousePluggedIn()
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{
enum controllers ctl;
int8 id1, id2, id3, id4;
for (int i = 0; i <= 1; i++)
{
S9xGetController(i, &ctl, &id1, &id2, &id3, &id4);
if (ctl == CTL_MOUSE || ctl == CTL_SUPERSCOPE)
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return true;
}
return false;
}
bool S9xGrabJoysticks()
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{
if (joystick_lock)
return false;
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joystick_lock++;
return true;
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}
void S9xReleaseJoysticks()
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{
joystick_lock--;
}
static void swap_controllers_1_2()
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{
JoypadBinding interrim;
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interrim = gui_config->pad[0];
gui_config->pad[0] = gui_config->pad[1];
gui_config->pad[1] = interrim;
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gui_config->rebind_keys();
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}
static void change_slot(int difference)
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{
static char buf[256];
gui_config->current_save_slot += difference;
gui_config->current_save_slot %= 1000;
if (gui_config->current_save_slot < 0)
gui_config->current_save_slot += 1000;
if (!gui_config->rom_loaded)
return;
snprintf(buf, 256, "State Slot: %d", gui_config->current_save_slot);
S9xSetInfoString(buf);
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GFX.InfoStringTimeout = 60;
}
void S9xHandlePortCommand(s9xcommand_t cmd, int16 data1, int16 data2)
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{
static bool quit_binding_down = false;
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if (data1 == true)
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{
if (cmd.port[0] == PORT_QUIT)
quit_binding_down = true;
else if (cmd.port[0] == PORT_REWIND)
Settings.Rewinding = true;
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}
if (data1 == false) /* Release */
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{
if (cmd.port[0] != PORT_QUIT)
{
quit_binding_down = false;
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}
if (cmd.port[0] == PORT_COMMAND_FULLSCREEN)
{
top_level->toggle_fullscreen_mode();
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}
else if (cmd.port[0] == PORT_COMMAND_SAVE_SPC)
{
top_level->save_spc_dialog();
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}
else if (cmd.port[0] == PORT_OPEN_ROM)
{
top_level->open_rom_dialog();
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}
else if (cmd.port[0] == PORT_PAUSE)
{
if (!(top_level->user_pause))
top_level->pause_from_user();
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else
top_level->unpause_from_user();
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}
else if (cmd.port[0] == PORT_REWIND)
{
Settings.Rewinding = false;
}
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else if (cmd.port[0] == PORT_SEEK_TO_FRAME)
{
top_level->movie_seek_dialog();
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}
else if (cmd.port[0] == PORT_SWAP_CONTROLLERS)
{
swap_controllers_1_2();
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}
else if (cmd.port[0] == PORT_QUIT)
{
if (quit_binding_down)
S9xExit();
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}
else if (cmd.port[0] >= PORT_QUICKLOAD0 && cmd.port[0] <= PORT_QUICKLOAD9)
{
S9xQuickLoadSlot(cmd.port[0] - PORT_QUICKLOAD0);
}
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else if (cmd.port[0] == PORT_SAVESLOT)
{
S9xQuickSaveSlot(gui_config->current_save_slot);
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}
else if (cmd.port[0] == PORT_LOADSLOT)
{
S9xQuickLoadSlot(gui_config->current_save_slot);
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}
else if (cmd.port[0] == PORT_INCREMENTSAVESLOT)
{
change_slot(1);
S9xQuickSaveSlot(gui_config->current_save_slot);
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}
else if (cmd.port[0] == PORT_DECREMENTLOADSLOT)
{
change_slot(-1);
S9xQuickLoadSlot(gui_config->current_save_slot);
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}
else if (cmd.port[0] == PORT_INCREMENTSLOT)
{
change_slot(1);
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}
else if (cmd.port[0] == PORT_DECREMENTSLOT)
{
change_slot(-1);
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}
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else if (cmd.port[0] == PORT_GRABMOUSE)
{
top_level->toggle_grab_mouse();
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}
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}
}
Binding S9xGetBindingByName(const char *name)
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{
for (int i = 0; i < NUM_EMU_LINKS; i++)
{
if (!strcasecmp(b_links[i + NUM_JOYPAD_LINKS].snes9x_name, name))
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{
return gui_config->shortcut[i];
}
}
return Binding();
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}
s9xcommand_t S9xGetPortCommandT(const char *name)
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{
s9xcommand_t cmd;
cmd.type = S9xButtonPort;
cmd.multi_press = 0;
cmd.button_norpt = 0;
cmd.port[0] = 0;
cmd.port[1] = 0;
cmd.port[2] = 0;
cmd.port[3] = 0;
if (!strcasecmp(name, "GTK_fullscreen"))
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{
cmd.port[0] = PORT_COMMAND_FULLSCREEN;
}
else if (!strcasecmp(name, "GTK_save_spc"))
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{
cmd.port[0] = PORT_COMMAND_SAVE_SPC;
}
else if (!strcasecmp(name, "GTK_open_rom"))
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{
cmd.port[0] = PORT_OPEN_ROM;
}
else if (!strcasecmp(name, "GTK_pause"))
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{
cmd.port[0] = PORT_PAUSE;
}
else if (!strcasecmp(name, "GTK_seek_to_frame"))
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{
cmd.port[0] = PORT_SEEK_TO_FRAME;
}
else if (!strcasecmp(name, "GTK_quit"))
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{
cmd.port[0] = PORT_QUIT;
}
else if (!strcasecmp(name, "GTK_swap_controllers"))
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{
cmd.port[0] = PORT_SWAP_CONTROLLERS;
}
else if (!strcasecmp(name, "GTK_rewind"))
{
cmd.port[0] = PORT_REWIND;
}
else if (strstr(name, "QuickLoad000"))
{
cmd.port[0] = PORT_QUICKLOAD0;
}
else if (strstr(name, "QuickLoad001"))
{
cmd.port[0] = PORT_QUICKLOAD1;
}
else if (strstr(name, "QuickLoad002"))
{
cmd.port[0] = PORT_QUICKLOAD2;
}
else if (strstr(name, "QuickLoad003"))
{
cmd.port[0] = PORT_QUICKLOAD3;
}
else if (strstr(name, "QuickLoad004"))
{
cmd.port[0] = PORT_QUICKLOAD4;
}
else if (strstr(name, "QuickLoad005"))
{
cmd.port[0] = PORT_QUICKLOAD5;
}
else if (strstr(name, "QuickLoad006"))
{
cmd.port[0] = PORT_QUICKLOAD6;
}
else if (strstr(name, "QuickLoad007"))
{
cmd.port[0] = PORT_QUICKLOAD7;
}
else if (strstr(name, "QuickLoad008"))
{
cmd.port[0] = PORT_QUICKLOAD8;
}
else if (strstr(name, "QuickLoad009"))
{
cmd.port[0] = PORT_QUICKLOAD9;
}
else if (strstr(name, "GTK_state_save_current"))
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{
cmd.port[0] = PORT_SAVESLOT;
}
else if (strstr(name, "GTK_state_load_current"))
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{
cmd.port[0] = PORT_LOADSLOT;
}
else if (strstr(name, "GTK_state_increment_save"))
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{
cmd.port[0] = PORT_INCREMENTSAVESLOT;
}
else if (strstr(name, "GTK_state_decrement_load"))
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{
cmd.port[0] = PORT_DECREMENTLOADSLOT;
}
else if (strstr(name, "GTK_state_increment"))
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{
cmd.port[0] = PORT_INCREMENTSLOT;
}
else if (strstr(name, "GTK_state_decrement"))
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{
cmd.port[0] = PORT_DECREMENTSLOT;
}
else if (strstr(name, "GTK_grab_mouse"))
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{
cmd.port[0] = PORT_GRABMOUSE;
}
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else
{
cmd = S9xGetCommandT(name);
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}
return cmd;
}
gtk: Support adding/removing joysticks at runtime Reworked how/where SDL events are polled: - poll_joystick_events is now a static member of JoyDevice so it can be called from outside when needed (preference window for config and caliration). - S9xProcessEvents calls JoyDevice::poll_joystick_events directly so events are polled when no joysticks are attached. - JoyDevice::poll_joystick_events handles SDL_JOYDEVICE{ADDED,REMOVED} events. - Individual JoyDevice no longer call poll_joystick_events from get_events. Reworked how attached joysticks are maintained in Snes9xConfig: - Use a map for joysticks keyed on SDL JoystickID (instance id in sdl parlance), which is stable while a joystick is attached instead of an array keyed on device_index. The instance id is what poll_joystick_events gets with every event (except for SDL_JOYDEVICEADDED which gets a device_index...) Instance id is an incrementing int starting from 0, they are never reused. i.e. each attach/dettach/attach cycle yields a new id. Whereas device index are reused and can "move". - On SDL_JOYDEVICEADDED the joystick is handed a "joynum", that is, an int from 0 to NUM_JOYPADS-1. A new joystick always get the lowest available joynum. (joynum was already a member of JoyDevice but wasn't initialized, this seemed like a proper way to use it.) - On SDL_JOYDEVICEREMOVED, the joystick associated with the instance id is simply removed from the map. All this allows for the following behaviors. It is possible to start without any joystick, add one joystick and it works. (disconnect/reconnect cycles with a single joystick also work) Joystick numbers are "stable" while they remain connected. For example: - Start with joystick0 and joystick1 connected - if joystick0 is disconnected, joystick1 keeps its number and keeps working - if joystick0 (or any new joystick) is connected at this time, it gets to become joystick0 If all joysticks are disconnected while snes9x is running, the order of the "reconnections" will determine the joystick number of each joystick. I think there is room for improvement still, with regards to code organization. For instance, there could be a "JoyDevices" class which would handle all the attached JoyDevice. This would allow moving all the "joystick_*" methods from Snes9xConfig to that new class, and poll_joystick_events could also be moved there. The functionality wouldn't change, but the intent/ownership would probably be clearer.
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void JoyDevice::poll_joystick_events()
{
SDL_Event event;
JoyDevice *jd;
while (SDL_PollEvent(&event))
{
switch(event.type) {
case SDL_JOYAXISMOTION:
jd = gui_config->joystick_get(event.jaxis.which);
break;
case SDL_JOYHATMOTION:
jd = gui_config->joystick_get(event.jhat.which);
break;
case SDL_JOYBUTTONUP:
case SDL_JOYBUTTONDOWN:
jd = gui_config->joystick_get(event.jbutton.which);
break;
case SDL_JOYDEVICEADDED:
gui_config->joystick_add(event.jdevice.which);
continue;
case SDL_JOYDEVICEREMOVED:
gui_config->joystick_remove(event.jdevice.which);
continue;
}
if (jd)
{
jd->handle_event(&event);
}
}
}
void S9xProcessEvents(bool8 block)
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{
JoyEvent event;
Binding binding;
if (S9xGrabJoysticks())
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{
gtk: Support adding/removing joysticks at runtime Reworked how/where SDL events are polled: - poll_joystick_events is now a static member of JoyDevice so it can be called from outside when needed (preference window for config and caliration). - S9xProcessEvents calls JoyDevice::poll_joystick_events directly so events are polled when no joysticks are attached. - JoyDevice::poll_joystick_events handles SDL_JOYDEVICE{ADDED,REMOVED} events. - Individual JoyDevice no longer call poll_joystick_events from get_events. Reworked how attached joysticks are maintained in Snes9xConfig: - Use a map for joysticks keyed on SDL JoystickID (instance id in sdl parlance), which is stable while a joystick is attached instead of an array keyed on device_index. The instance id is what poll_joystick_events gets with every event (except for SDL_JOYDEVICEADDED which gets a device_index...) Instance id is an incrementing int starting from 0, they are never reused. i.e. each attach/dettach/attach cycle yields a new id. Whereas device index are reused and can "move". - On SDL_JOYDEVICEADDED the joystick is handed a "joynum", that is, an int from 0 to NUM_JOYPADS-1. A new joystick always get the lowest available joynum. (joynum was already a member of JoyDevice but wasn't initialized, this seemed like a proper way to use it.) - On SDL_JOYDEVICEREMOVED, the joystick associated with the instance id is simply removed from the map. All this allows for the following behaviors. It is possible to start without any joystick, add one joystick and it works. (disconnect/reconnect cycles with a single joystick also work) Joystick numbers are "stable" while they remain connected. For example: - Start with joystick0 and joystick1 connected - if joystick0 is disconnected, joystick1 keeps its number and keeps working - if joystick0 (or any new joystick) is connected at this time, it gets to become joystick0 If all joysticks are disconnected while snes9x is running, the order of the "reconnections" will determine the joystick number of each joystick. I think there is room for improvement still, with regards to code organization. For instance, there could be a "JoyDevices" class which would handle all the attached JoyDevice. This would allow moving all the "joystick_*" methods from Snes9xConfig to that new class, and poll_joystick_events could also be moved there. The functionality wouldn't change, but the intent/ownership would probably be clearer.
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JoyDevice::poll_joystick_events();
for (auto &j : gui_config->joysticks)
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{
while (j.second->get_event(&event))
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{
binding = Binding(j.second->joynum, event.parameter, 0);
S9xReportButton(binding.hex(), event.state == JOY_PRESSED ? 1 : 0);
gui_config->screensaver_needs_reset = true;
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}
}
S9xReleaseJoysticks();
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}
}
void S9xInitInputDevices()
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{
SDL_Init(SDL_INIT_JOYSTICK);
size_t num_joysticks = SDL_NumJoysticks();
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for (size_t i = 0; i < num_joysticks; i++)
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{
gtk: Support adding/removing joysticks at runtime Reworked how/where SDL events are polled: - poll_joystick_events is now a static member of JoyDevice so it can be called from outside when needed (preference window for config and caliration). - S9xProcessEvents calls JoyDevice::poll_joystick_events directly so events are polled when no joysticks are attached. - JoyDevice::poll_joystick_events handles SDL_JOYDEVICE{ADDED,REMOVED} events. - Individual JoyDevice no longer call poll_joystick_events from get_events. Reworked how attached joysticks are maintained in Snes9xConfig: - Use a map for joysticks keyed on SDL JoystickID (instance id in sdl parlance), which is stable while a joystick is attached instead of an array keyed on device_index. The instance id is what poll_joystick_events gets with every event (except for SDL_JOYDEVICEADDED which gets a device_index...) Instance id is an incrementing int starting from 0, they are never reused. i.e. each attach/dettach/attach cycle yields a new id. Whereas device index are reused and can "move". - On SDL_JOYDEVICEADDED the joystick is handed a "joynum", that is, an int from 0 to NUM_JOYPADS-1. A new joystick always get the lowest available joynum. (joynum was already a member of JoyDevice but wasn't initialized, this seemed like a proper way to use it.) - On SDL_JOYDEVICEREMOVED, the joystick associated with the instance id is simply removed from the map. All this allows for the following behaviors. It is possible to start without any joystick, add one joystick and it works. (disconnect/reconnect cycles with a single joystick also work) Joystick numbers are "stable" while they remain connected. For example: - Start with joystick0 and joystick1 connected - if joystick0 is disconnected, joystick1 keeps its number and keeps working - if joystick0 (or any new joystick) is connected at this time, it gets to become joystick0 If all joysticks are disconnected while snes9x is running, the order of the "reconnections" will determine the joystick number of each joystick. I think there is room for improvement still, with regards to code organization. For instance, there could be a "JoyDevices" class which would handle all the attached JoyDevice. This would allow moving all the "joystick_*" methods from Snes9xConfig to that new class, and poll_joystick_events could also be moved there. The functionality wouldn't change, but the intent/ownership would probably be clearer.
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gui_config->joystick_add(i);
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}
//First plug in both, they'll change later as needed
S9xSetController(0, CTL_JOYPAD, 0, 0, 0, 0);
S9xSetController(1, CTL_JOYPAD, 1, 0, 0, 0);
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}
void S9xDeinitInputDevices()
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{
gtk: Support adding/removing joysticks at runtime Reworked how/where SDL events are polled: - poll_joystick_events is now a static member of JoyDevice so it can be called from outside when needed (preference window for config and caliration). - S9xProcessEvents calls JoyDevice::poll_joystick_events directly so events are polled when no joysticks are attached. - JoyDevice::poll_joystick_events handles SDL_JOYDEVICE{ADDED,REMOVED} events. - Individual JoyDevice no longer call poll_joystick_events from get_events. Reworked how attached joysticks are maintained in Snes9xConfig: - Use a map for joysticks keyed on SDL JoystickID (instance id in sdl parlance), which is stable while a joystick is attached instead of an array keyed on device_index. The instance id is what poll_joystick_events gets with every event (except for SDL_JOYDEVICEADDED which gets a device_index...) Instance id is an incrementing int starting from 0, they are never reused. i.e. each attach/dettach/attach cycle yields a new id. Whereas device index are reused and can "move". - On SDL_JOYDEVICEADDED the joystick is handed a "joynum", that is, an int from 0 to NUM_JOYPADS-1. A new joystick always get the lowest available joynum. (joynum was already a member of JoyDevice but wasn't initialized, this seemed like a proper way to use it.) - On SDL_JOYDEVICEREMOVED, the joystick associated with the instance id is simply removed from the map. All this allows for the following behaviors. It is possible to start without any joystick, add one joystick and it works. (disconnect/reconnect cycles with a single joystick also work) Joystick numbers are "stable" while they remain connected. For example: - Start with joystick0 and joystick1 connected - if joystick0 is disconnected, joystick1 keeps its number and keeps working - if joystick0 (or any new joystick) is connected at this time, it gets to become joystick0 If all joysticks are disconnected while snes9x is running, the order of the "reconnections" will determine the joystick number of each joystick. I think there is room for improvement still, with regards to code organization. For instance, there could be a "JoyDevices" class which would handle all the attached JoyDevice. This would allow moving all the "joystick_*" methods from Snes9xConfig to that new class, and poll_joystick_events could also be moved there. The functionality wouldn't change, but the intent/ownership would probably be clearer.
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gui_config->joysticks.clear();
SDL_Quit();
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}
JoyDevice::JoyDevice()
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{
enabled = false;
filedes = NULL;
mode = JOY_MODE_INDIVIDUAL;
}
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JoyDevice::~JoyDevice()
{
gtk: Support adding/removing joysticks at runtime Reworked how/where SDL events are polled: - poll_joystick_events is now a static member of JoyDevice so it can be called from outside when needed (preference window for config and caliration). - S9xProcessEvents calls JoyDevice::poll_joystick_events directly so events are polled when no joysticks are attached. - JoyDevice::poll_joystick_events handles SDL_JOYDEVICE{ADDED,REMOVED} events. - Individual JoyDevice no longer call poll_joystick_events from get_events. Reworked how attached joysticks are maintained in Snes9xConfig: - Use a map for joysticks keyed on SDL JoystickID (instance id in sdl parlance), which is stable while a joystick is attached instead of an array keyed on device_index. The instance id is what poll_joystick_events gets with every event (except for SDL_JOYDEVICEADDED which gets a device_index...) Instance id is an incrementing int starting from 0, they are never reused. i.e. each attach/dettach/attach cycle yields a new id. Whereas device index are reused and can "move". - On SDL_JOYDEVICEADDED the joystick is handed a "joynum", that is, an int from 0 to NUM_JOYPADS-1. A new joystick always get the lowest available joynum. (joynum was already a member of JoyDevice but wasn't initialized, this seemed like a proper way to use it.) - On SDL_JOYDEVICEREMOVED, the joystick associated with the instance id is simply removed from the map. All this allows for the following behaviors. It is possible to start without any joystick, add one joystick and it works. (disconnect/reconnect cycles with a single joystick also work) Joystick numbers are "stable" while they remain connected. For example: - Start with joystick0 and joystick1 connected - if joystick0 is disconnected, joystick1 keeps its number and keeps working - if joystick0 (or any new joystick) is connected at this time, it gets to become joystick0 If all joysticks are disconnected while snes9x is running, the order of the "reconnections" will determine the joystick number of each joystick. I think there is room for improvement still, with regards to code organization. For instance, there could be a "JoyDevices" class which would handle all the attached JoyDevice. This would allow moving all the "joystick_*" methods from Snes9xConfig to that new class, and poll_joystick_events could also be moved there. The functionality wouldn't change, but the intent/ownership would probably be clearer.
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if (filedes)
{
SDL_JoystickClose(filedes);
}
}
gtk: Support adding/removing joysticks at runtime Reworked how/where SDL events are polled: - poll_joystick_events is now a static member of JoyDevice so it can be called from outside when needed (preference window for config and caliration). - S9xProcessEvents calls JoyDevice::poll_joystick_events directly so events are polled when no joysticks are attached. - JoyDevice::poll_joystick_events handles SDL_JOYDEVICE{ADDED,REMOVED} events. - Individual JoyDevice no longer call poll_joystick_events from get_events. Reworked how attached joysticks are maintained in Snes9xConfig: - Use a map for joysticks keyed on SDL JoystickID (instance id in sdl parlance), which is stable while a joystick is attached instead of an array keyed on device_index. The instance id is what poll_joystick_events gets with every event (except for SDL_JOYDEVICEADDED which gets a device_index...) Instance id is an incrementing int starting from 0, they are never reused. i.e. each attach/dettach/attach cycle yields a new id. Whereas device index are reused and can "move". - On SDL_JOYDEVICEADDED the joystick is handed a "joynum", that is, an int from 0 to NUM_JOYPADS-1. A new joystick always get the lowest available joynum. (joynum was already a member of JoyDevice but wasn't initialized, this seemed like a proper way to use it.) - On SDL_JOYDEVICEREMOVED, the joystick associated with the instance id is simply removed from the map. All this allows for the following behaviors. It is possible to start without any joystick, add one joystick and it works. (disconnect/reconnect cycles with a single joystick also work) Joystick numbers are "stable" while they remain connected. For example: - Start with joystick0 and joystick1 connected - if joystick0 is disconnected, joystick1 keeps its number and keeps working - if joystick0 (or any new joystick) is connected at this time, it gets to become joystick0 If all joysticks are disconnected while snes9x is running, the order of the "reconnections" will determine the joystick number of each joystick. I think there is room for improvement still, with regards to code organization. For instance, there could be a "JoyDevices" class which would handle all the attached JoyDevice. This would allow moving all the "joystick_*" methods from Snes9xConfig to that new class, and poll_joystick_events could also be moved there. The functionality wouldn't change, but the intent/ownership would probably be clearer.
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bool JoyDevice::set_sdl_joystick(unsigned int sdl_device_index, int new_joynum)
{
gtk: Support adding/removing joysticks at runtime Reworked how/where SDL events are polled: - poll_joystick_events is now a static member of JoyDevice so it can be called from outside when needed (preference window for config and caliration). - S9xProcessEvents calls JoyDevice::poll_joystick_events directly so events are polled when no joysticks are attached. - JoyDevice::poll_joystick_events handles SDL_JOYDEVICE{ADDED,REMOVED} events. - Individual JoyDevice no longer call poll_joystick_events from get_events. Reworked how attached joysticks are maintained in Snes9xConfig: - Use a map for joysticks keyed on SDL JoystickID (instance id in sdl parlance), which is stable while a joystick is attached instead of an array keyed on device_index. The instance id is what poll_joystick_events gets with every event (except for SDL_JOYDEVICEADDED which gets a device_index...) Instance id is an incrementing int starting from 0, they are never reused. i.e. each attach/dettach/attach cycle yields a new id. Whereas device index are reused and can "move". - On SDL_JOYDEVICEADDED the joystick is handed a "joynum", that is, an int from 0 to NUM_JOYPADS-1. A new joystick always get the lowest available joynum. (joynum was already a member of JoyDevice but wasn't initialized, this seemed like a proper way to use it.) - On SDL_JOYDEVICEREMOVED, the joystick associated with the instance id is simply removed from the map. All this allows for the following behaviors. It is possible to start without any joystick, add one joystick and it works. (disconnect/reconnect cycles with a single joystick also work) Joystick numbers are "stable" while they remain connected. For example: - Start with joystick0 and joystick1 connected - if joystick0 is disconnected, joystick1 keeps its number and keeps working - if joystick0 (or any new joystick) is connected at this time, it gets to become joystick0 If all joysticks are disconnected while snes9x is running, the order of the "reconnections" will determine the joystick number of each joystick. I think there is room for improvement still, with regards to code organization. For instance, there could be a "JoyDevices" class which would handle all the attached JoyDevice. This would allow moving all the "joystick_*" methods from Snes9xConfig to that new class, and poll_joystick_events could also be moved there. The functionality wouldn't change, but the intent/ownership would probably be clearer.
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if ((int)sdl_device_index >= SDL_NumJoysticks())
{
enabled = false;
return false;
}
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gtk: Support adding/removing joysticks at runtime Reworked how/where SDL events are polled: - poll_joystick_events is now a static member of JoyDevice so it can be called from outside when needed (preference window for config and caliration). - S9xProcessEvents calls JoyDevice::poll_joystick_events directly so events are polled when no joysticks are attached. - JoyDevice::poll_joystick_events handles SDL_JOYDEVICE{ADDED,REMOVED} events. - Individual JoyDevice no longer call poll_joystick_events from get_events. Reworked how attached joysticks are maintained in Snes9xConfig: - Use a map for joysticks keyed on SDL JoystickID (instance id in sdl parlance), which is stable while a joystick is attached instead of an array keyed on device_index. The instance id is what poll_joystick_events gets with every event (except for SDL_JOYDEVICEADDED which gets a device_index...) Instance id is an incrementing int starting from 0, they are never reused. i.e. each attach/dettach/attach cycle yields a new id. Whereas device index are reused and can "move". - On SDL_JOYDEVICEADDED the joystick is handed a "joynum", that is, an int from 0 to NUM_JOYPADS-1. A new joystick always get the lowest available joynum. (joynum was already a member of JoyDevice but wasn't initialized, this seemed like a proper way to use it.) - On SDL_JOYDEVICEREMOVED, the joystick associated with the instance id is simply removed from the map. All this allows for the following behaviors. It is possible to start without any joystick, add one joystick and it works. (disconnect/reconnect cycles with a single joystick also work) Joystick numbers are "stable" while they remain connected. For example: - Start with joystick0 and joystick1 connected - if joystick0 is disconnected, joystick1 keeps its number and keeps working - if joystick0 (or any new joystick) is connected at this time, it gets to become joystick0 If all joysticks are disconnected while snes9x is running, the order of the "reconnections" will determine the joystick number of each joystick. I think there is room for improvement still, with regards to code organization. For instance, there could be a "JoyDevices" class which would handle all the attached JoyDevice. This would allow moving all the "joystick_*" methods from Snes9xConfig to that new class, and poll_joystick_events could also be moved there. The functionality wouldn't change, but the intent/ownership would probably be clearer.
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filedes = SDL_JoystickOpen(sdl_device_index);
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if (!filedes)
return false;
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enabled = true;
gtk: Support adding/removing joysticks at runtime Reworked how/where SDL events are polled: - poll_joystick_events is now a static member of JoyDevice so it can be called from outside when needed (preference window for config and caliration). - S9xProcessEvents calls JoyDevice::poll_joystick_events directly so events are polled when no joysticks are attached. - JoyDevice::poll_joystick_events handles SDL_JOYDEVICE{ADDED,REMOVED} events. - Individual JoyDevice no longer call poll_joystick_events from get_events. Reworked how attached joysticks are maintained in Snes9xConfig: - Use a map for joysticks keyed on SDL JoystickID (instance id in sdl parlance), which is stable while a joystick is attached instead of an array keyed on device_index. The instance id is what poll_joystick_events gets with every event (except for SDL_JOYDEVICEADDED which gets a device_index...) Instance id is an incrementing int starting from 0, they are never reused. i.e. each attach/dettach/attach cycle yields a new id. Whereas device index are reused and can "move". - On SDL_JOYDEVICEADDED the joystick is handed a "joynum", that is, an int from 0 to NUM_JOYPADS-1. A new joystick always get the lowest available joynum. (joynum was already a member of JoyDevice but wasn't initialized, this seemed like a proper way to use it.) - On SDL_JOYDEVICEREMOVED, the joystick associated with the instance id is simply removed from the map. All this allows for the following behaviors. It is possible to start without any joystick, add one joystick and it works. (disconnect/reconnect cycles with a single joystick also work) Joystick numbers are "stable" while they remain connected. For example: - Start with joystick0 and joystick1 connected - if joystick0 is disconnected, joystick1 keeps its number and keeps working - if joystick0 (or any new joystick) is connected at this time, it gets to become joystick0 If all joysticks are disconnected while snes9x is running, the order of the "reconnections" will determine the joystick number of each joystick. I think there is room for improvement still, with regards to code organization. For instance, there could be a "JoyDevices" class which would handle all the attached JoyDevice. This would allow moving all the "joystick_*" methods from Snes9xConfig to that new class, and poll_joystick_events could also be moved there. The functionality wouldn't change, but the intent/ownership would probably be clearer.
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instance_id = SDL_JoystickInstanceID(filedes);
joynum = new_joynum;
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int num_axes = SDL_JoystickNumAxes(filedes);
int num_hats = SDL_JoystickNumHats(filedes);
axis.resize(num_axes);
hat.resize(num_hats);
calibration.resize(num_axes);
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for (int i = 0; i < num_axes; i++)
{
calibration[i].min = -32767;
calibration[i].max = 32767;
calibration[i].center = 0;
}
gtk: Support adding/removing joysticks at runtime Reworked how/where SDL events are polled: - poll_joystick_events is now a static member of JoyDevice so it can be called from outside when needed (preference window for config and caliration). - S9xProcessEvents calls JoyDevice::poll_joystick_events directly so events are polled when no joysticks are attached. - JoyDevice::poll_joystick_events handles SDL_JOYDEVICE{ADDED,REMOVED} events. - Individual JoyDevice no longer call poll_joystick_events from get_events. Reworked how attached joysticks are maintained in Snes9xConfig: - Use a map for joysticks keyed on SDL JoystickID (instance id in sdl parlance), which is stable while a joystick is attached instead of an array keyed on device_index. The instance id is what poll_joystick_events gets with every event (except for SDL_JOYDEVICEADDED which gets a device_index...) Instance id is an incrementing int starting from 0, they are never reused. i.e. each attach/dettach/attach cycle yields a new id. Whereas device index are reused and can "move". - On SDL_JOYDEVICEADDED the joystick is handed a "joynum", that is, an int from 0 to NUM_JOYPADS-1. A new joystick always get the lowest available joynum. (joynum was already a member of JoyDevice but wasn't initialized, this seemed like a proper way to use it.) - On SDL_JOYDEVICEREMOVED, the joystick associated with the instance id is simply removed from the map. All this allows for the following behaviors. It is possible to start without any joystick, add one joystick and it works. (disconnect/reconnect cycles with a single joystick also work) Joystick numbers are "stable" while they remain connected. For example: - Start with joystick0 and joystick1 connected - if joystick0 is disconnected, joystick1 keeps its number and keeps working - if joystick0 (or any new joystick) is connected at this time, it gets to become joystick0 If all joysticks are disconnected while snes9x is running, the order of the "reconnections" will determine the joystick number of each joystick. I think there is room for improvement still, with regards to code organization. For instance, there could be a "JoyDevices" class which would handle all the attached JoyDevice. This would allow moving all the "joystick_*" methods from Snes9xConfig to that new class, and poll_joystick_events could also be moved there. The functionality wouldn't change, but the intent/ownership would probably be clearer.
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description = SDL_JoystickName(filedes);
description += ": ";
description += std::to_string(SDL_JoystickNumButtons(filedes));
description += " buttons, ";
description += std::to_string(num_axes);
description += " axes, ";
description += std::to_string(num_hats);
description += " hats\n";
for (auto &i : axis)
i = 0;
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return true;
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}
void JoyDevice::add_event(unsigned int parameter, unsigned int state)
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{
JoyEvent event = { parameter, state };
queue.push(event);
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}
void JoyDevice::register_centers()
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{
for (size_t i = 0; i < axis.size(); i++)
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{
calibration[i].center = SDL_JoystickGetAxis(filedes, i);
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/* Snap centers to specific target points */
if (calibration[i].center < -24576)
calibration[i].center = -32768;
else if (calibration[i].center < -8192)
calibration[i].center = -16384;
else if (calibration[i].center < 8192)
calibration[i].center = 0;
else if (calibration[i].center < 24576)
calibration[i].center = 16383;
else
calibration[i].center = 32767;
}
}
void JoyDevice::handle_event(SDL_Event *event)
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{
if (event->type == SDL_JOYAXISMOTION)
{
int cal_min = calibration[event->jaxis.axis].min;
int cal_max = calibration[event->jaxis.axis].max;
int cal_cen = calibration[event->jaxis.axis].center;
int t = gui_config->joystick_threshold;
int ax_min = (cal_min - cal_cen) * t / 100 + cal_cen;
int ax_max = (cal_max - cal_cen) * t / 100 + cal_cen;
if (mode == JOY_MODE_INDIVIDUAL)
{
for (int i = 0; i < NUM_JOYPADS; i++)
{
Binding *pad = (Binding *)&(gui_config->pad[i]);
2010-09-25 17:46:12 +02:00
for (int j = 0; j < NUM_JOYPAD_LINKS; j++)
{
if (pad[j].get_axis() == event->jaxis.axis &&
pad[j].get_device() == (unsigned int)(joynum + 1))
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{
t = pad[j].get_threshold();
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if (pad[j].is_positive())
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{
ax_max = (cal_max - cal_cen) * t / 100 + cal_cen;
}
else if (pad[j].is_negative())
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{
ax_min = (cal_min - cal_cen) * t / 100 + cal_cen;
}
}
}
}
for (int i = 0; i < NUM_EMU_LINKS; i++)
{
if (gui_config->shortcut[i].get_axis() == event->jaxis.axis &&
gui_config->shortcut[i].get_device() ==
(unsigned int)(joynum + 1))
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{
t = gui_config->shortcut[i].get_threshold();
if (gui_config->shortcut[i].is_positive())
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{
ax_max = (cal_max - cal_cen) * t / 100 + cal_cen;
}
else if (gui_config->shortcut[i].is_negative())
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{
ax_min = (cal_min - cal_cen) * t / 100 + cal_cen;
}
}
}
}
else if (mode == JOY_MODE_CALIBRATE)
{
if (event->jaxis.value < calibration[event->jaxis.axis].min)
calibration[event->jaxis.axis].min = event->jaxis.value;
if (event->jaxis.value > calibration[event->jaxis.axis].max)
calibration[event->jaxis.axis].min = event->jaxis.value;
}
/* Sanity Check */
if (ax_min >= cal_cen)
ax_min = cal_cen - 1;
if (ax_max <= cal_cen)
ax_max = cal_cen + 1;
if (event->jaxis.value <= ax_min &&
axis[event->jaxis.axis] > ax_min)
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{
add_event(JOY_AXIS(event->jaxis.axis, AXIS_NEG), 1);
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}
if (event->jaxis.value > ax_min &&
axis[event->jaxis.axis] <= ax_min)
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{
add_event(JOY_AXIS(event->jaxis.axis, AXIS_NEG), 0);
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}
if (event->jaxis.value >= ax_max &&
axis[event->jaxis.axis] < ax_max)
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{
add_event(JOY_AXIS(event->jaxis.axis, AXIS_POS), 1);
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}
if (event->jaxis.value < ax_max &&
axis[event->jaxis.axis] >= ax_max)
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{
add_event(JOY_AXIS(event->jaxis.axis, AXIS_POS), 0);
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}
axis[event->jaxis.axis] = event->jaxis.value;
}
else if (event->type == SDL_JOYBUTTONUP ||
event->type == SDL_JOYBUTTONDOWN)
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{
add_event(event->jbutton.button,
event->jbutton.state == SDL_PRESSED ? 1 : 0);
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}
else if (event->type == SDL_JOYHATMOTION)
{
if ((event->jhat.value & SDL_HAT_UP) &&
!(hat[event->jhat.hat] & SDL_HAT_UP))
{
add_event(JOY_AXIS(axis.size() + (event->jhat.hat * 2), AXIS_POS), 1);
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}
if (!(event->jhat.value & SDL_HAT_UP) &&
(hat[event->jhat.hat] & SDL_HAT_UP))
{
add_event(JOY_AXIS(axis.size() + (event->jhat.hat * 2), AXIS_POS), 0);
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}
if ((event->jhat.value & SDL_HAT_DOWN) &&
!(hat[event->jhat.hat] & SDL_HAT_DOWN))
{
add_event(JOY_AXIS(axis.size() + (event->jhat.hat * 2), AXIS_NEG), 1);
2010-09-25 17:46:12 +02:00
}
if (!(event->jhat.value & SDL_HAT_DOWN) &&
(hat[event->jhat.hat] & SDL_HAT_DOWN))
{
add_event(JOY_AXIS(axis.size() + (event->jhat.hat * 2), AXIS_NEG), 0);
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}
if ((event->jhat.value & SDL_HAT_LEFT) &&
!(hat[event->jhat.hat] & SDL_HAT_LEFT))
{
add_event(JOY_AXIS(axis.size() + (event->jhat.hat * 2) + 1, AXIS_NEG), 1);
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}
if (!(event->jhat.value & SDL_HAT_LEFT) &&
(hat[event->jhat.hat] & SDL_HAT_LEFT))
{
add_event(JOY_AXIS(axis.size() + (event->jhat.hat * 2) + 1, AXIS_NEG), 0);
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}
if ((event->jhat.value & SDL_HAT_RIGHT) &&
!(hat[event->jhat.hat] & SDL_HAT_RIGHT))
{
add_event(JOY_AXIS(axis.size() + (event->jhat.hat * 2) + 1, AXIS_POS), 1);
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}
if (!(event->jhat.value & SDL_HAT_RIGHT) &&
(hat[event->jhat.hat] & SDL_HAT_RIGHT))
{
add_event(JOY_AXIS(axis.size() + (event->jhat.hat * 2) + 1, AXIS_POS), 0);
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}
hat[event->jhat.hat] = event->jhat.value;
}
}
int JoyDevice::get_event(JoyEvent *event)
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{
if (queue.empty())
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return 0;
event->parameter = queue.front().parameter;
event->state = queue.front().state;
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queue.pop();
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return 1;
}
void JoyDevice::flush()
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{
SDL_Event event;
while (SDL_PollEvent(&event))
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{
}
while (!queue.empty())
queue.pop();
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}