snes9x/gtk/src/gtk_display_driver_opengl.cpp

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#include <gtk/gtk.h>
#include <gdk/gdkx.h>
#include <libxml/parser.h>
#include <libxml/tree.h>
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#include <X11/Xlib.h>
#include <dlfcn.h>
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#include <sys/stat.h>
#include <fcntl.h>
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#include <sys/time.h>
#include "gtk_display.h"
#include "gtk_display_driver_opengl.h"
#include "shaders/shader_helpers.h"
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#include "shaders/CGLCG.h"
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S9xOpenGLDisplayDriver::S9xOpenGLDisplayDriver (Snes9xWindow *window,
Snes9xConfig *config)
{
this->window = window;
this->config = config;
this->drawing_area = GTK_WIDGET (window->drawing_area);
return;
}
void
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S9xOpenGLDisplayDriver::update (int width, int height, int yoffset)
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{
uint8 *final_buffer = NULL;
int final_pitch;
void *pboMemory = NULL;
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int x, y, w, h;
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GtkAllocation allocation;
gtk_widget_get_allocation (drawing_area, &allocation);
if (output_window_width != allocation.width ||
output_window_height != allocation.height)
{
resize_window (allocation.width, allocation.height);
}
#if GTK_CHECK_VERSION(3,10,0)
int gdk_scale_factor = gdk_window_get_scale_factor (gdk_window);
allocation.width *= gdk_scale_factor;
allocation.height *= gdk_scale_factor;
#endif
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if (using_cg_shaders || using_glsl_shaders)
{
glBindTexture (tex_target, texmap);
}
GLint filter = config->bilinear_filter ? GL_LINEAR : GL_NEAREST;
glTexParameteri (tex_target, GL_TEXTURE_MAG_FILTER, filter);
glTexParameteri (tex_target, GL_TEXTURE_MIN_FILTER, filter);
GLint clamp = (using_shaders || !dyn_resizing) ? GL_CLAMP_TO_BORDER : GL_CLAMP_TO_EDGE;
glTexParameteri (tex_target, GL_TEXTURE_WRAP_S, clamp);
glTexParameteri (tex_target, GL_TEXTURE_WRAP_T, clamp);
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glClear (GL_COLOR_BUFFER_BIT);
glEnable (tex_target);
if (config->scale_method > 0)
{
uint8 *src_buffer = (uint8 *) padded_buffer[0];
int src_pitch = image_width * image_bpp;
uint8 *dst_buffer;
int dst_pitch;
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src_buffer += (src_pitch * yoffset);
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dst_buffer = (uint8 *) padded_buffer[1];
dst_pitch = scaled_max_width * image_bpp;
final_buffer = (uint8 *) padded_buffer[1];
final_pitch = scaled_max_width * image_bpp;
S9xFilter (src_buffer,
src_pitch,
dst_buffer,
dst_pitch,
width,
height);
}
else
{
final_buffer = (uint8 *) padded_buffer[0];
final_pitch = image_width * image_bpp;
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final_buffer += (final_pitch * yoffset);
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}
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x = width; y = height;
w = allocation.width; h = allocation.height;
S9xApplyAspect (x, y, w, h);
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glViewport (x, allocation.height - y - h, w, h);
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window->set_mouseable_area (x, y, w, h);
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update_texture_size (width, height);
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if (using_pbos)
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{
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if (config->pbo_format == PBO_FMT_16)
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{
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glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo);
glBufferData (GL_PIXEL_UNPACK_BUFFER,
width * height * 2,
NULL,
GL_STREAM_DRAW);
pboMemory = glMapBuffer (GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
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for (int y = 0; y < height; y++)
{
memcpy ((uint8 *) pboMemory + (width * y * 2),
final_buffer + (y * final_pitch),
width * image_bpp);
}
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glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
glTexSubImage2D (tex_target,
0,
0,
0,
width,
height,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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BUFFER_OFFSET (0));
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glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
}
else if (config->pbo_format == PBO_FMT_24)
{
glPixelStorei (GL_UNPACK_ALIGNMENT, 1);
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glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo);
glBufferData (GL_PIXEL_UNPACK_BUFFER,
width * height * 3,
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NULL,
GL_STREAM_DRAW);
pboMemory = glMapBuffer (GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
/* Pixel swizzling in software */
S9xSetEndianess (ENDIAN_SWAPPED);
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S9xConvert (final_buffer,
pboMemory,
final_pitch,
width * 3,
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width,
height,
24);
glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER);
glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
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glTexSubImage2D (tex_target,
0,
0,
0,
width,
height,
GL_RGB,
GL_UNSIGNED_BYTE,
BUFFER_OFFSET (0));
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
}
else /* PBO_FMT_32 */
{
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo);
glBufferData (GL_PIXEL_UNPACK_BUFFER,
width * height * 4,
NULL,
GL_STREAM_DRAW);
pboMemory = glMapBuffer (GL_PIXEL_UNPACK_BUFFER, GL_WRITE_ONLY);
/* Pixel swizzling in software */
S9xSetEndianess (ENDIAN_NORMAL);
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S9xConvert (final_buffer,
pboMemory,
final_pitch,
width * 4,
width,
height,
32);
glUnmapBuffer (GL_PIXEL_UNPACK_BUFFER);
glPixelStorei (GL_UNPACK_ROW_LENGTH, width);
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glTexSubImage2D (tex_target,
0,
0,
0,
width,
height,
GL_BGRA,
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PBO_BGRA_NATIVE_ORDER,
BUFFER_OFFSET (0));
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glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
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}
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}
else
{
glPixelStorei (GL_UNPACK_ROW_LENGTH, final_pitch / image_bpp);
glTexSubImage2D (tex_target,
0,
0,
0,
width,
height,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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final_buffer);
}
if (tex_target == GL_TEXTURE_2D)
{
texcoords[1] = (float) (height) / texture_height;
texcoords[2] = (float) (width) / texture_width;
texcoords[3] = texcoords[1];
texcoords[4] = texcoords[2];
}
else if (tex_target == GL_TEXTURE_RECTANGLE)
{
texcoords[1] = (float) (height);
texcoords[2] = (float) (width);
texcoords[3] = texcoords[1];
texcoords[4] = texcoords[2];
}
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if (using_shaders && using_glsl_shaders)
{
glsl_shader->render (texmap, width, height, w, h);
glViewport (x, allocation.height - y - h, w, h);
}
else if (using_shaders && using_cg_shaders)
{
xySize texture_size, input_size, viewport_size;
texture_size.x = texture_width;
texture_size.y = texture_height;
input_size.x = width;
input_size.y = height;
viewport_size.x = w;
viewport_size.y = h;
cg_shader->Render (texmap, texture_size, input_size, viewport_size);
glViewport (x, allocation.height - y - h, w, h);
}
else if (using_shaders)
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{
GLint location;
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float inputSize[2];
float outputSize[2];
float textureSize[2];
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inputSize[0] = width;
inputSize[1] = height;
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location = glGetUniformLocation (program, "rubyInputSize");
glUniform2fv (location, 1, inputSize);
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outputSize[0] = w;
outputSize[1] = h;
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location = glGetUniformLocation (program, "rubyOutputSize");
glUniform2fv (location, 1, outputSize);
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textureSize[0] = texture_width;
textureSize[1] = texture_height;
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location = glGetUniformLocation (program, "rubyTextureSize");
glUniform2fv (location, 1, textureSize);
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}
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glDrawArrays (GL_QUADS, 0, 4);
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gl_swap ();
return;
}
void
S9xOpenGLDisplayDriver::clear_buffers (void)
{
memset (buffer[0], 0, image_padded_size);
memset (buffer[1], 0, scaled_padded_size);
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glPixelStorei (GL_UNPACK_ROW_LENGTH, scaled_max_width);
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glTexSubImage2D (tex_target,
0,
0,
0,
scaled_max_width,
scaled_max_height,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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buffer[1]);
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return;
}
void
S9xOpenGLDisplayDriver::update_texture_size (int width, int height)
{
if (width != texture_width || height != texture_height)
{
if (dyn_resizing)
{
glBindTexture (tex_target, texmap);
if (using_pbos)
{
glTexImage2D (tex_target,
0,
config->pbo_format == PBO_FMT_16 ? GL_RGB565 : 4,
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width,
height,
0,
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PBO_GET_FORMAT (config->pbo_format),
PBO_GET_PACKING (config->pbo_format),
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NULL);
}
else
{
glTexImage2D (tex_target,
0,
GL_RGB565,
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width,
height,
0,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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NULL);
}
texture_width = width;
texture_height = height;
}
}
return;
}
int
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S9xOpenGLDisplayDriver::pbos_available (void)
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{
if (gl_version_at_least (2, 1))
return 1;
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const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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if (!extensions)
return 0;
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if (strstr (extensions, "pixel_buffer_object"))
{
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return 1;
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}
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return 0;
}
int
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S9xOpenGLDisplayDriver::shaders_available (void)
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{
const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
if (!extensions)
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return 0;
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if (strstr (extensions, "fragment_program") ||
strstr (extensions, "fragment_shader"))
{
return 1;
}
return 0;
}
static int npot_available (void)
{
if (gl_version_at_least (2, 0))
return true;
const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
if (!extensions)
return 0;
if (strstr (extensions, "non_power_of_two") ||
strstr (extensions, "npot"))
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{
return 1;
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}
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return 0;
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}
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int
S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
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{
xmlDoc *xml_doc = NULL;
xmlNodePtr node = NULL;
char *fragment = NULL, *vertex = NULL;
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int length = strlen (shader_file);
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if ((length > 6 && !strcasecmp(shader_file + length - 6, ".glslp")) ||
(length > 5 && !strcasecmp(shader_file + length - 5, ".glsl")))
{
if (shaders_available() && npot_available())
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{
glsl_shader = new GLSLShader;
if (glsl_shader->load_shader ((char *) shader_file))
{
using_glsl_shaders = 1;
return 1;
}
delete glsl_shader;
return 0;
}
else
{
printf ("Need shader extensions and non-power-of-two-textures for GLSL.\n");
}
}
if ((length > 4 && !strcasecmp(shader_file + length - 4, ".cgp")) ||
(length > 3 && !strcasecmp(shader_file + length - 3, ".cg")))
{
if (loadCgFunctions())
{
cg_context = cgCreateContext ();
cg_shader = new CGLCG (cg_context);
if (!cg_shader->LoadShader (shader_file))
{
delete cg_shader;
cgDestroyContext (cg_context);
return 0;
}
else
{
using_cg_shaders = 1;
return 1;
}
}
else
{
fprintf (stderr, _("Cannot load CG library.\n"));
return 0;
}
}
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if (!shaders_available ())
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{
fprintf (stderr, _("Cannot load GLSL shader functions.\n"));
return 0;
}
xml_doc = xmlReadFile (shader_file, NULL, 0);
if (!xml_doc)
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{
fprintf (stderr, _("Cannot read shader file.\n"));
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return 0;
}
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node = xmlDocGetRootElement (xml_doc);
if (xmlStrcasecmp (node->name, BAD_CAST "shader"))
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{
fprintf (stderr, _("File %s is not a shader file.\n"), shader_file);
xmlFreeDoc (xml_doc);
return 0;
}
for (xmlNodePtr i = node->children; i; i = i->next)
{
if (!xmlStrcasecmp (i->name, BAD_CAST "vertex"))
{
if (i->children)
vertex = (char *) i->children->content;
}
if (!xmlStrcasecmp (i->name, BAD_CAST "fragment"))
{
if (i->children)
fragment = (char *) i->children->content;
}
}
if (!vertex && !fragment)
{
fprintf (stderr, _("Shader lacks any programs.\n"));
xmlFreeDoc (xml_doc);
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return 0;
}
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program = glCreateProgram ();
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if (vertex)
{
vertex_shader = glCreateShader (GL_VERTEX_SHADER);
glShaderSource (vertex_shader, 1, (const GLchar **) &vertex, NULL);
glCompileShader (vertex_shader);
glAttachShader (program, vertex_shader);
}
if (fragment)
{
fragment_shader = glCreateShader (GL_FRAGMENT_SHADER);
glShaderSource (fragment_shader, 1, (const GLchar **) &fragment, NULL);
glCompileShader (fragment_shader);
glAttachShader (program, fragment_shader);
}
glLinkProgram (program);
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glUseProgram (program);
xmlFreeDoc (xml_doc);
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return 1;
}
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int
S9xOpenGLDisplayDriver::opengl_defaults (void)
{
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const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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using_pbos = 0;
if (config->use_pbos)
{
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if (!pbos_available ())
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{
fprintf (stderr, _("pixel_buffer_object extension not supported.\n"));
config->use_pbos = 0;
}
else
{
using_pbos = 1;
}
}
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using_shaders = 0;
using_cg_shaders = 0;
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using_glsl_shaders = 0;
cg_context = NULL;
cg_shader = NULL;
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glsl_shader = NULL;
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if (config->use_shaders)
{
if (!load_shaders (config->fragment_shader))
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{
config->use_shaders = 0;
}
else
{
using_shaders = 1;
}
}
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tex_target = GL_TEXTURE_2D;
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texture_width = 1024;
texture_height = 1024;
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dyn_resizing = FALSE;
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if (extensions && config->npot_textures)
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{
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if (!using_shaders && strstr (extensions, "_texture_rectangle"))
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{
tex_target = GL_TEXTURE_RECTANGLE;
texture_width = scaled_max_width;
texture_height = scaled_max_height;
dyn_resizing = TRUE;
}
else if (npot_available ())
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{
dyn_resizing = TRUE;
}
}
glEnableClientState (GL_VERTEX_ARRAY);
glEnableClientState (GL_TEXTURE_COORD_ARRAY);
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vertices[0] = 0.0f;
vertices[1] = 0.0f;
vertices[2] = 1.0f;
vertices[3] = 0.0f;
vertices[4] = 1.0f;
vertices[5] = 1.0f;
vertices[6] = 0.0f;
vertices[7] = 1.0f;
glVertexPointer (2, GL_FLOAT, 0, vertices);
texcoords[0] = 0.0f;
texcoords[5] = 0.0f;
texcoords[6] = 0.0f;
texcoords[7] = 0.0f;
glTexCoordPointer (2, GL_FLOAT, 0, texcoords);
if (config->use_pbos)
{
glGenBuffers (1, &pbo);
glGenTextures (1, &texmap);
glBindTexture (tex_target, texmap);
glTexImage2D (tex_target,
0,
config->pbo_format == PBO_FMT_16 ? GL_RGB565 : 4,
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texture_width,
texture_height,
0,
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PBO_GET_FORMAT (config->pbo_format),
PBO_GET_PACKING (config->pbo_format),
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NULL);
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, pbo);
glBufferData (GL_PIXEL_UNPACK_BUFFER,
texture_width * texture_height * 3,
NULL,
GL_STREAM_DRAW);
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
}
else
{
glGenTextures (1, &texmap);
glBindTexture (tex_target, texmap);
glTexImage2D (tex_target,
0,
GL_RGB565,
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texture_width,
texture_height,
0,
GL_RGB,
GL_UNSIGNED_SHORT_5_6_5,
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NULL);
}
glEnable (GL_DITHER);
glDisable (GL_POLYGON_SMOOTH);
glShadeModel (GL_FLAT);
glPolygonMode (GL_FRONT, GL_FILL);
glEnable (GL_CULL_FACE);
glCullFace (GL_BACK);
glClearColor (0.0, 0.0, 0.0, 0.0);
glTexEnvf (GL_TEXTURE_ENV, GL_TEXTURE_ENV_MODE, GL_REPLACE);
glDisable (GL_BLEND);
glDisable (GL_DEPTH_TEST);
glDisable (GL_TEXTURE_2D);
glDisable (GL_TEXTURE_RECTANGLE);
glMatrixMode (GL_PROJECTION);
glLoadIdentity ();
glOrtho (0.0, 1.0, 0.0, 1.0, -1, 1);
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return 1;
}
void
S9xOpenGLDisplayDriver::refresh (int width, int height)
{
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return;
}
void
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S9xOpenGLDisplayDriver::resize_window (int width, int height)
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{
gdk_window_destroy (gdk_window);
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create_window (width, height);
glXMakeCurrent (display, xwindow, glx_context);
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return;
}
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void
S9xOpenGLDisplayDriver::create_window (int width, int height)
{
GdkWindowAttr window_attr;
memset (&window_attr, 0, sizeof (GdkWindowAttr));
window_attr.event_mask = GDK_EXPOSURE_MASK | GDK_STRUCTURE_MASK;
window_attr.width = width;
window_attr.height = height;
window_attr.x = 0;
window_attr.y = 0;
window_attr.wclass = GDK_INPUT_OUTPUT;
window_attr.window_type = GDK_WINDOW_CHILD;
window_attr.visual = gdk_x11_screen_lookup_visual (gtk_widget_get_screen (drawing_area), vi->visualid);
gdk_window = gdk_window_new (gtk_widget_get_window (drawing_area),
&window_attr,
GDK_WA_X | GDK_WA_Y | GDK_WA_VISUAL);
gdk_window_set_user_data (gdk_window, (gpointer) drawing_area);
gdk_window_show (gdk_window);
xwindow = gdk_x11_window_get_xid (gdk_window);
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output_window_width = width;
output_window_height = height;
}
int
S9xOpenGLDisplayDriver::init_glx (void)
{
int glx_attribs[] = { GLX_RGBA, GLX_DOUBLEBUFFER, None };
display = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ());
vi = glXChooseVisual (display, DefaultScreen (display), glx_attribs);
if (!vi)
{
fprintf (stderr, _("Couldn't find an adequate OpenGL visual.\n"));
return 0;
}
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xcolormap = XCreateColormap (display,
GDK_COMPAT_WINDOW_XID (gtk_widget_get_window (drawing_area)),
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vi->visual,
AllocNone);
create_window (1, 1);
gdk_window_hide (gdk_window);
glx_context = glXCreateContext (display, vi, 0, 1);
if (!glx_context)
{
XFreeColormap (display, xcolormap);
gdk_window_destroy (gdk_window);
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fprintf (stderr, _("Couldn't create an OpenGL context.\n"));
return 0;
}
if (!glXMakeCurrent (display, xwindow, glx_context))
{
XFreeColormap (display, xcolormap);
g_object_unref (gdk_window);
gdk_window_destroy (gdk_window);
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fprintf (stderr, "glXMakeCurrent failed.\n");
return 0;
}
return 1;
}
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int
S9xOpenGLDisplayDriver::init (void)
{
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initialized = 0;
if (!init_glx ())
{
return -1;
}
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if (!opengl_defaults ())
{
return -1;
}
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buffer[0] = malloc (image_padded_size);
buffer[1] = malloc (scaled_padded_size);
clear_buffers ();
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padded_buffer[0] = (void *) (((uint8 *) buffer[0]) + image_padded_offset);
padded_buffer[1] = (void *) (((uint8 *) buffer[1]) + scaled_padded_offset);
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GFX.Screen = (uint16 *) padded_buffer[0];
GFX.Pitch = image_width * image_bpp;
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swap_control (config->sync_to_vblank);
initialized = 1;
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return 0;
}
void
S9xOpenGLDisplayDriver::swap_control (int enable)
{
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enable = enable ? 1 : 0;
const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
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if (strstr (extensions, "EXT_swap_control"))
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{
glXSwapIntervalEXT (display, xwindow, enable);
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}
else if (strstr (extensions, "SGI_swap_control"))
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{
glXSwapIntervalSGI (enable);
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}
return;
}
uint16 *
S9xOpenGLDisplayDriver::get_next_buffer (void)
{
return (uint16 *) padded_buffer[0];
}
void
S9xOpenGLDisplayDriver::push_buffer (uint16 *src)
{
memmove (padded_buffer[0], src, image_size);
return;
}
uint16 *
S9xOpenGLDisplayDriver::get_current_buffer (void)
{
return (uint16 *) padded_buffer[0];
}
void
S9xOpenGLDisplayDriver::gl_swap (void)
{
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glXSwapBuffers (display, xwindow);
if (config->sync_every_frame)
{
usleep (0);
glXWaitX ();
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glFinish ();
}
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return;
}
void
S9xOpenGLDisplayDriver::deinit (void)
{
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if (!initialized)
return;
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if (using_shaders && using_glsl_shaders)
{
glsl_shader->destroy();
delete glsl_shader;
}
else if (using_shaders && using_cg_shaders)
{
delete cg_shader;
cgDestroyContext (cg_context);
}
else if (using_shaders)
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{
glUseProgram (0);
glDetachShader (program, vertex_shader);
glDetachShader (program, fragment_shader);
glDeleteShader (vertex_shader);
glDeleteShader (fragment_shader);
glDeleteProgram (program);
using_shaders = 0;
}
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GFX.Screen = NULL;
padded_buffer[0] = NULL;
padded_buffer[1] = NULL;
free (buffer[0]);
free (buffer[1]);
if (using_pbos)
{
glBindBuffer (GL_PIXEL_UNPACK_BUFFER, 0);
glDeleteBuffers (1, &pbo);
}
glDeleteTextures (1, &texmap);
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glXDestroyContext (display, glx_context);
gdk_window_destroy (gdk_window);
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XFree (vi);
XFreeColormap (display, xcolormap);
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return;
}
void
S9xOpenGLDisplayDriver::reconfigure (int width, int height)
{
return;
}
int
S9xOpenGLDisplayDriver::query_availability (void)
{
int errorBase, eventBase;
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Display *display = GDK_DISPLAY_XDISPLAY (gdk_display_get_default ());
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if (glXQueryExtension (display, &errorBase, &eventBase) == False)
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{
if (gui_config->hw_accel == HWA_OPENGL)
gui_config->hw_accel = HWA_NONE;
return 0;
}
return 1;
}