snes9x/win32/InputCustom.cpp

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2010-09-25 17:46:12 +02:00
/***********************************************************************************
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
Jerremy Koot (jkoot@snes9x.com)
(c) Copyright 2002 - 2004 Matthew Kendora
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
Kris Bleakley (codeviolation@hotmail.com)
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
Nach (n-a-c-h@users.sourceforge.net),
2011-04-11 21:51:20 +02:00
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
2010-09-25 17:46:12 +02:00
(c) Copyright 2006 - 2007 nitsuja
2017-11-17 23:00:58 +01:00
(c) Copyright 2009 - 2017 BearOso,
2010-09-25 17:46:12 +02:00
OV2
2017-11-17 23:00:58 +01:00
(c) Copyright 2017 qwertymodo
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
2016-10-15 18:31:26 +02:00
Daniel De Matteis
(Under no circumstances will commercial rights be given)
2010-09-25 17:46:12 +02:00
BS-X C emulator code
(c) Copyright 2005 - 2006 Dreamer Nom,
zones
C4 x86 assembler and some C emulation code
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
Nach,
zsKnight (zsknight@zsnes.com)
C4 C++ code
(c) Copyright 2003 - 2006 Brad Jorsch,
Nach
DSP-1 emulator code
(c) Copyright 1998 - 2006 _Demo_,
Andreas Naive (andreasnaive@gmail.com),
Gary Henderson,
Ivar (ivar@snes9x.com),
John Weidman,
Kris Bleakley,
Matthew Kendora,
Nach,
neviksti (neviksti@hotmail.com)
DSP-2 emulator code
(c) Copyright 2003 John Weidman,
Kris Bleakley,
Lord Nightmare (lord_nightmare@users.sourceforge.net),
Matthew Kendora,
neviksti
DSP-3 emulator code
(c) Copyright 2003 - 2006 John Weidman,
Kris Bleakley,
Lancer,
z80 gaiden
DSP-4 emulator code
(c) Copyright 2004 - 2006 Dreamer Nom,
John Weidman,
Kris Bleakley,
Nach,
z80 gaiden
OBC1 emulator code
(c) Copyright 2001 - 2004 zsKnight,
pagefault (pagefault@zsnes.com),
Kris Bleakley
Ported from x86 assembler to C by sanmaiwashi
SPC7110 and RTC C++ emulator code used in 1.39-1.51
(c) Copyright 2002 Matthew Kendora with research by
zsKnight,
John Weidman,
Dark Force
SPC7110 and RTC C++ emulator code used in 1.52+
(c) Copyright 2009 byuu,
neviksti
S-DD1 C emulator code
(c) Copyright 2003 Brad Jorsch with research by
Andreas Naive,
John Weidman
S-RTC C emulator code
(c) Copyright 2001 - 2006 byuu,
John Weidman
ST010 C++ emulator code
(c) Copyright 2003 Feather,
John Weidman,
Kris Bleakley,
Matthew Kendora
Super FX x86 assembler emulator code
(c) Copyright 1998 - 2003 _Demo_,
pagefault,
zsKnight
Super FX C emulator code
(c) Copyright 1997 - 1999 Ivar,
Gary Henderson,
John Weidman
Sound emulator code used in 1.5-1.51
(c) Copyright 1998 - 2003 Brad Martin
(c) Copyright 1998 - 2006 Charles Bilyue'
Sound emulator code used in 1.52+
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
2016-10-07 19:47:07 +02:00
S-SMP emulator code used in 1.54+
(c) Copyright 2016 byuu
2010-09-25 17:46:12 +02:00
SH assembler code partly based on x86 assembler code
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
2xSaI filter
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
HQ2x, HQ3x, HQ4x filters
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
NTSC filter
(c) Copyright 2006 - 2007 Shay Green
GTK+ GUI code
2017-11-17 23:00:58 +01:00
(c) Copyright 2004 - 2017 BearOso
2010-09-25 17:46:12 +02:00
Win32 GUI code
(c) Copyright 2003 - 2006 blip,
funkyass,
Matthew Kendora,
Nach,
nitsuja
2017-11-17 23:00:58 +01:00
(c) Copyright 2009 - 2017 OV2
2010-09-25 17:46:12 +02:00
Mac OS GUI code
(c) Copyright 1998 - 2001 John Stiles
2011-04-11 21:51:20 +02:00
(c) Copyright 2001 - 2011 zones
2010-09-25 17:46:12 +02:00
2016-10-15 18:31:26 +02:00
Libretro port
2017-11-17 23:00:58 +01:00
(c) Copyright 2011 - 2017 Hans-Kristian Arntzen,
2016-10-15 18:31:26 +02:00
Daniel De Matteis
(Under no circumstances will commercial rights be given)
2010-09-25 17:46:12 +02:00
Specific ports contains the works of other authors. See headers in
individual files.
Snes9x homepage: http://www.snes9x.com/
Permission to use, copy, modify and/or distribute Snes9x in both binary
and source form, for non-commercial purposes, is hereby granted without
fee, providing that this license information and copyright notice appear
with all copies and any derived work.
This software is provided 'as-is', without any express or implied
warranty. In no event shall the authors be held liable for any damages
arising from the use of this software or it's derivatives.
Snes9x is freeware for PERSONAL USE only. Commercial users should
seek permission of the copyright holders first. Commercial use includes,
but is not limited to, charging money for Snes9x or software derived from
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
using Snes9x as a promotion for your commercial product.
The copyright holders request that bug fixes and improvements to the code
should be forwarded to them so everyone can benefit from the modifications
in future versions.
Super NES and Super Nintendo Entertainment System are trademarks of
Nintendo Co., Limited and its subsidiary companies.
***********************************************************************************/
#ifdef __MINGW32__
#define _WIN32_IE 0x0501
#define _WIN32_WINNT 0x0501
#endif
#define STRICT
#include <windows.h>
#include <io.h>
#if (((defined(_MSC_VER) && _MSC_VER >= 1300)) || defined(__MINGW32__))
// both MINGW and VS.NET use fstream instead of fstream.h which is deprecated
#include <fstream>
using namespace std;
#else
// for VC++ 6
#include <fstream.h>
#endif
#include "InputCustom.h"
#include "wsnes9x.h"
#include "wlanguage.h"
static TCHAR szClassName[] = _T("InputCustom");
static TCHAR szHotkeysClassName[] = _T("InputCustomHot");
static LRESULT CALLBACK InputCustomWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
static LRESULT CALLBACK HotInputCustomWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam);
extern SJoyState JoystickF [16];
HWND funky;
//WPARAM tid;
void JoystickChanged( short ID, short Movement)
{
// don't allow two changes to happen too close together in time
{
static bool first = true;
static DWORD lastTime = 0;
if(first || timeGetTime() - lastTime > 300) // 0.3 seconds
{
first = false;
lastTime = timeGetTime();
}
else
{
return; // too soon after last change
}
}
WORD JoyKey;
JoyKey = 0x8000;
JoyKey |= (WORD)(ID << 8);
JoyKey |= Movement;
SendMessage(funky,WM_USER+45,JoyKey,0);
// KillTimer(funky,tid);
}
int FunkyNormalize(int cur, int min, int max)
{
int Result = 0;
if ((max - min) == 0)
return (Result);
Result = cur - min;
Result = (Result * 200) / (max - min);
Result -= 100;
return Result;
}
void CheckAxis (short joy, short control, int val,
int min, int max,
bool &first, bool &second)
{
if (FunkyNormalize (val, min, max) < -S9X_JOY_NEUTRAL)
{
second = false;
if (!first)
{
JoystickChanged (joy, control);
first = true;
}
}
else
first = false;
if (FunkyNormalize (val, min, max) > S9X_JOY_NEUTRAL)
{
first = false;
if (!second)
{
JoystickChanged (joy, (short) (control + 1));
second = true;
}
}
else
second = false;
}
void FunkyJoyStickTimer()
{
JOYINFOEX jie;
for (short C = 0; C != 16; C ++)
{
jie.dwSize = sizeof( jie);
jie.dwFlags = JOY_RETURNALL;
if (joyGetPosEx (JOYSTICKID1 + C, &jie) != JOYERR_NOERROR)
continue;
CheckAxis (C, 0, jie.dwXpos,
JoystickF[C].Caps.wXmin, JoystickF[C].Caps.wXmax,
JoystickF[C].Left, JoystickF[C].Right);
CheckAxis (C, 2, jie.dwYpos,
JoystickF[C].Caps.wYmin, JoystickF[C].Caps.wYmax,
JoystickF[C].Up, JoystickF[C].Down);
if(JoystickF[C].Caps.wCaps & JOYCAPS_HASZ)
{
CheckAxis (C, 41, jie.dwZpos,
JoystickF[C].Caps.wZmin, JoystickF[C].Caps.wZmax,
JoystickF[C].ZUp, JoystickF[C].ZDown);
}
if(JoystickF[C].Caps.wCaps & JOYCAPS_HASR)
{
CheckAxis (C, 43, jie.dwRpos,
JoystickF[C].Caps.wRmin, JoystickF[C].Caps.wRmax,
JoystickF[C].RUp, JoystickF[C].RDown);
}
if(JoystickF[C].Caps.wCaps & JOYCAPS_HASU)
{
CheckAxis (C, 45, jie.dwUpos,
JoystickF[C].Caps.wUmin, JoystickF[C].Caps.wUmax,
JoystickF[C].UUp, JoystickF[C].UDown);
}
if(JoystickF[C].Caps.wCaps & JOYCAPS_HASV)
{
CheckAxis (C, 47, jie.dwVpos,
JoystickF[C].Caps.wVmin, JoystickF[C].Caps.wVmax,
JoystickF[C].VUp, JoystickF[C].VDown);
}
switch (jie.dwPOV)
{
case JOY_POVBACKWARD:
if( !JoystickF[C].PovDown)
{ JoystickChanged( C, 7); }
JoystickF[C].PovDown = true;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
case 4500:
if( !JoystickF[C].PovUpRight)
{ JoystickChanged( C, 52); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = true;
break;
case 13500:
if( !JoystickF[C].PovDnRight)
{ JoystickChanged( C, 50); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = true;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
case 22500:
if( !JoystickF[C].PovDnLeft)
{ JoystickChanged( C, 49); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = true;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
case 31500:
if( !JoystickF[C].PovUpLeft)
{ JoystickChanged( C, 51); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = true;
JoystickF[C].PovUpRight = false;
break;
case JOY_POVFORWARD:
if( !JoystickF[C].PovUp)
{ JoystickChanged( C, 6); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = true;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
case JOY_POVLEFT:
if( !JoystickF[C].PovLeft)
{ JoystickChanged( C, 4); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = true;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
case JOY_POVRIGHT:
if( !JoystickF[C].PovRight)
{ JoystickChanged( C, 5); }
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = true;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
default:
JoystickF[C].PovDown = false;
JoystickF[C].PovUp = false;
JoystickF[C].PovLeft = false;
JoystickF[C].PovRight = false;
JoystickF[C].PovDnLeft = false;
JoystickF[C].PovDnRight = false;
JoystickF[C].PovUpLeft = false;
JoystickF[C].PovUpRight = false;
break;
}
for( short B = 0; B != 32; B ++, jie.dwButtons >>= 1)
if( (jie.dwButtons&1))
{
if( !JoystickF[C].Button[B])
{
JoystickChanged( C, (short)(8+B));
JoystickF[C].Button[B] = true;
}
}
else
{ JoystickF[C].Button[B] = false; }
}
}
void TranslateKey(WORD keyz,char *out)
{
// sprintf(out,"%d",keyz);
// return;
char temp[128];
if(keyz&0x8000)
{
sprintf(out,GAMEDEVICE_JOYNUMPREFIX,((keyz>>8)&0xF));
switch(keyz&0xFF)
{
case 0: strcat(out,GAMEDEVICE_XNEG); break;
case 1: strcat(out,GAMEDEVICE_XPOS); break;
case 2: strcat(out,GAMEDEVICE_YPOS); break;
case 3: strcat(out,GAMEDEVICE_YNEG); break;
case 4: strcat(out,GAMEDEVICE_POVLEFT); break;
case 5: strcat(out,GAMEDEVICE_POVRIGHT); break;
case 6: strcat(out,GAMEDEVICE_POVUP); break;
case 7: strcat(out,GAMEDEVICE_POVDOWN); break;
case 49: strcat(out,GAMEDEVICE_POVDNLEFT); break;
case 50: strcat(out,GAMEDEVICE_POVDNRIGHT); break;
case 51: strcat(out,GAMEDEVICE_POVUPLEFT); break;
case 52: strcat(out,GAMEDEVICE_POVUPRIGHT); break;
case 41: strcat(out,GAMEDEVICE_ZPOS); break;
case 42: strcat(out,GAMEDEVICE_ZNEG); break;
case 43: strcat(out,GAMEDEVICE_RPOS); break;
case 44: strcat(out,GAMEDEVICE_RNEG); break;
case 45: strcat(out,GAMEDEVICE_UPOS); break;
case 46: strcat(out,GAMEDEVICE_UNEG); break;
case 47: strcat(out,GAMEDEVICE_VPOS); break;
case 48: strcat(out,GAMEDEVICE_VNEG); break;
default:
if ((keyz & 0xff) > 40)
{
sprintf(temp,GAMEDEVICE_JOYBUTPREFIX,keyz&0xFF);
strcat(out,temp);
break;
}
sprintf(temp,GAMEDEVICE_BUTTON,(keyz&0xFF)-8);
strcat(out,temp);
break;
}
return;
}
sprintf(out,GAMEDEVICE_KEY,keyz);
if((keyz>='0' && keyz<='9')||(keyz>='A' &&keyz<='Z'))
{
sprintf(out,"%c",keyz);
return;
}
if( keyz >= VK_NUMPAD0 && keyz <= VK_NUMPAD9)
{
sprintf(out,GAMEDEVICE_NUMPADPREFIX,'0'+(keyz-VK_NUMPAD0));
return ;
}
switch(keyz)
{
case 0: sprintf(out,GAMEDEVICE_DISABLED); break;
case VK_TAB: sprintf(out,GAMEDEVICE_VK_TAB); break;
case VK_BACK: sprintf(out,GAMEDEVICE_VK_BACK); break;
case VK_CLEAR: sprintf(out,GAMEDEVICE_VK_CLEAR); break;
case VK_RETURN: sprintf(out,GAMEDEVICE_VK_RETURN); break;
case VK_LSHIFT: sprintf(out,GAMEDEVICE_VK_LSHIFT); break;
case VK_RSHIFT: sprintf(out,GAMEDEVICE_VK_RSHIFT); break;
case VK_LCONTROL: sprintf(out,GAMEDEVICE_VK_LCONTROL); break;
case VK_RCONTROL: sprintf(out,GAMEDEVICE_VK_RCONTROL); break;
case VK_LMENU: sprintf(out,GAMEDEVICE_VK_LMENU); break;
case VK_RMENU: sprintf(out,GAMEDEVICE_VK_RMENU); break;
case VK_PAUSE: sprintf(out,GAMEDEVICE_VK_PAUSE); break;
case VK_CANCEL: sprintf(out,GAMEDEVICE_VK_PAUSE); break; // the Pause key can resolve to either "Pause" or "Cancel" depending on when it's pressed
case VK_CAPITAL: sprintf(out,GAMEDEVICE_VK_CAPITAL); break;
case VK_ESCAPE: sprintf(out,GAMEDEVICE_VK_ESCAPE); break;
case VK_SPACE: sprintf(out,GAMEDEVICE_VK_SPACE); break;
case VK_PRIOR: sprintf(out,GAMEDEVICE_VK_PRIOR); break;
case VK_NEXT: sprintf(out,GAMEDEVICE_VK_NEXT); break;
case VK_HOME: sprintf(out,GAMEDEVICE_VK_HOME); break;
case VK_END: sprintf(out,GAMEDEVICE_VK_END); break;
case VK_LEFT: sprintf(out,GAMEDEVICE_VK_LEFT ); break;
case VK_RIGHT: sprintf(out,GAMEDEVICE_VK_RIGHT); break;
case VK_UP: sprintf(out,GAMEDEVICE_VK_UP); break;
case VK_DOWN: sprintf(out,GAMEDEVICE_VK_DOWN); break;
case VK_SELECT: sprintf(out,GAMEDEVICE_VK_SELECT); break;
case VK_PRINT: sprintf(out,GAMEDEVICE_VK_PRINT); break;
case VK_EXECUTE: sprintf(out,GAMEDEVICE_VK_EXECUTE); break;
case VK_SNAPSHOT: sprintf(out,GAMEDEVICE_VK_SNAPSHOT); break;
case VK_INSERT: sprintf(out,GAMEDEVICE_VK_INSERT); break;
case VK_DELETE: sprintf(out,GAMEDEVICE_VK_DELETE); break;
case VK_HELP: sprintf(out,GAMEDEVICE_VK_HELP); break;
case VK_LWIN: sprintf(out,GAMEDEVICE_VK_LWIN); break;
case VK_RWIN: sprintf(out,GAMEDEVICE_VK_RWIN); break;
case VK_APPS: sprintf(out,GAMEDEVICE_VK_APPS); break;
case VK_MULTIPLY: sprintf(out,GAMEDEVICE_VK_MULTIPLY); break;
case VK_ADD: sprintf(out,GAMEDEVICE_VK_ADD); break;
case VK_SEPARATOR: sprintf(out,GAMEDEVICE_VK_SEPARATOR); break;
case /*VK_OEM_1*/0xBA: sprintf(out,GAMEDEVICE_VK_OEM_1); break;
case /*VK_OEM_2*/0xBF: sprintf(out,GAMEDEVICE_VK_OEM_2); break;
case /*VK_OEM_3*/0xC0: sprintf(out,GAMEDEVICE_VK_OEM_3); break;
case /*VK_OEM_4*/0xDB: sprintf(out,GAMEDEVICE_VK_OEM_4); break;
case /*VK_OEM_5*/0xDC: sprintf(out,GAMEDEVICE_VK_OEM_5); break;
case /*VK_OEM_6*/0xDD: sprintf(out,GAMEDEVICE_VK_OEM_6); break;
case /*VK_OEM_7*/0xDE: sprintf(out,GAMEDEVICE_VK_OEM_7); break;
case /*VK_OEM_COMMA*/0xBC: sprintf(out,GAMEDEVICE_VK_OEM_COMMA );break;
case /*VK_OEM_PERIOD*/0xBE: sprintf(out,GAMEDEVICE_VK_OEM_PERIOD);break;
case VK_SUBTRACT: sprintf(out,GAMEDEVICE_VK_SUBTRACT); break;
case VK_DECIMAL: sprintf(out,GAMEDEVICE_VK_DECIMAL); break;
case VK_DIVIDE: sprintf(out,GAMEDEVICE_VK_DIVIDE); break;
case VK_NUMLOCK: sprintf(out,GAMEDEVICE_VK_NUMLOCK); break;
case VK_SCROLL: sprintf(out,GAMEDEVICE_VK_SCROLL); break;
case /*VK_OEM_MINUS*/0xBD: sprintf(out,GAMEDEVICE_VK_OEM_MINUS); break;
case /*VK_OEM_PLUS*/0xBB: sprintf(out,GAMEDEVICE_VK_OEM_PLUS); break;
case VK_SHIFT: sprintf(out,GAMEDEVICE_VK_SHIFT); break;
case VK_CONTROL: sprintf(out,GAMEDEVICE_VK_CONTROL); break;
case VK_MENU: sprintf(out,GAMEDEVICE_VK_MENU); break;
case VK_F1: sprintf(out,GAMEDEVICE_VK_F1); break;
case VK_F2: sprintf(out,GAMEDEVICE_VK_F2); break;
case VK_F3: sprintf(out,GAMEDEVICE_VK_F3); break;
case VK_F4: sprintf(out,GAMEDEVICE_VK_F4); break;
case VK_F5: sprintf(out,GAMEDEVICE_VK_F5); break;
case VK_F6: sprintf(out,GAMEDEVICE_VK_F6); break;
case VK_F7: sprintf(out,GAMEDEVICE_VK_F7); break;
case VK_F8: sprintf(out,GAMEDEVICE_VK_F8); break;
case VK_F9: sprintf(out,GAMEDEVICE_VK_F9); break;
case VK_F10: sprintf(out,GAMEDEVICE_VK_F10); break;
case VK_F11: sprintf(out,GAMEDEVICE_VK_F11); break;
case VK_F12: sprintf(out,GAMEDEVICE_VK_F12); break;
}
return ;
}
bool IsReserved (WORD Key, int modifiers)
{
// keys that do other stuff in Windows
if(Key == VK_CAPITAL || Key == VK_NUMLOCK || Key == VK_SCROLL || Key == VK_SNAPSHOT
|| Key == VK_LWIN || Key == VK_RWIN || Key == VK_APPS || Key == /*VK_SLEEP*/0x5F
|| (Key == VK_F4 && (modifiers & CUSTKEY_ALT_MASK) != 0)) // alt-f4 (behaves unlike accelerators)
return true;
// menu shortcuts (accelerators) -- TODO: should somehow parse GUI.Accelerators for this information
if(modifiers == CUSTKEY_CTRL_MASK
&& (Key == 'O')
|| modifiers == CUSTKEY_ALT_MASK
&& (Key == VK_F5 || Key == VK_F7 || Key == VK_F8 || Key == VK_F9
|| Key == 'R' || Key == 'T' || Key == /*VK_OEM_4*/0xDB || Key == /*VK_OEM_6*/0xDD
|| Key == 'E' || Key == 'A' || Key == VK_RETURN || Key == VK_DELETE))
return true;
return false;
}
int GetNumHotKeysAssignedTo (WORD Key, int modifiers)
{
int count = 0;
{
#define MATCHES_KEY(k) \
(modifiers == CustomKeys.k.modifiers \
&& Key != 0 && Key != VK_ESCAPE \
&& (Key == CustomKeys.k.key \
|| (Key == VK_SHIFT && (CustomKeys.k.modifiers & CUSTKEY_SHIFT_MASK) != 0) \
|| (Key == VK_MENU && (CustomKeys.k.modifiers & CUSTKEY_ALT_MASK) != 0) \
|| (Key == VK_CONTROL && (CustomKeys.k.modifiers & CUSTKEY_CTRL_MASK) != 0) \
|| (CustomKeys.k.key == VK_SHIFT) \
|| (CustomKeys.k.key == VK_MENU) \
|| (CustomKeys.k.key == VK_CONTROL)))
if(MATCHES_KEY(SpeedUp)) count++;
if(MATCHES_KEY(SpeedDown)) count++;
if(MATCHES_KEY(Pause)) count++;
if(MATCHES_KEY(FrameAdvance)) count++;
if(MATCHES_KEY(SkipUp)) count++;
if(MATCHES_KEY(SkipDown)) count++;
if(MATCHES_KEY(ScopeTurbo)) count++;
if(MATCHES_KEY(ScopePause)) count++;
if(MATCHES_KEY(FrameCount)) count++;
if(MATCHES_KEY(ReadOnly)) count++;
for(int i = 0 ; i < 10 ; i++) {
if(MATCHES_KEY(Save[i])) count++;
if(MATCHES_KEY(Load[i])) count++;
if(MATCHES_KEY(SelectSave[i])) count++;
}
if(MATCHES_KEY(FastForward)) count++;
if(MATCHES_KEY(ShowPressed)) count++;
if(MATCHES_KEY(SaveScreenShot)) count++;
if(MATCHES_KEY(SlotPlus)) count++;
if(MATCHES_KEY(SlotMinus)) count++;
if(MATCHES_KEY(SlotSave)) count++;
if(MATCHES_KEY(SlotLoad)) count++;
if(MATCHES_KEY(BGL1)) count++;
if(MATCHES_KEY(BGL2)) count++;
if(MATCHES_KEY(BGL3)) count++;
if(MATCHES_KEY(BGL4)) count++;
if(MATCHES_KEY(BGL5)) count++;
if(MATCHES_KEY(ClippingWindows)) count++;
// if(MATCHES_KEY(BGLHack)) count++;
if(MATCHES_KEY(Transparency)) count++;
// if(MATCHES_KEY(GLCube)) count++;
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// if(MATCHES_KEY(InterpMode7)) count++;
if(MATCHES_KEY(JoypadSwap)) count++;
if(MATCHES_KEY(SwitchControllers)) count++;
if(MATCHES_KEY(TurboA)) count++;
if(MATCHES_KEY(TurboB)) count++;
if(MATCHES_KEY(TurboY)) count++;
if(MATCHES_KEY(TurboX)) count++;
if(MATCHES_KEY(TurboL)) count++;
if(MATCHES_KEY(TurboR)) count++;
if(MATCHES_KEY(TurboStart)) count++;
if(MATCHES_KEY(TurboSelect)) count++;
if(MATCHES_KEY(TurboLeft)) count++;
if(MATCHES_KEY(TurboUp)) count++;
if(MATCHES_KEY(TurboRight)) count++;
if(MATCHES_KEY(TurboDown)) count++;
if(MATCHES_KEY(ResetGame)) count++;
if(MATCHES_KEY(ToggleCheats)) count++;
if(MATCHES_KEY(QuitS9X)) count++;
if(MATCHES_KEY(Rewind)) count++;
if(MATCHES_KEY(SaveFileSelect)) count++;
if(MATCHES_KEY(LoadFileSelect)) count++;
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if(MATCHES_KEY(Mute)) count++;
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#undef MATCHES_KEY
}
return count;
}
int GetNumButtonsAssignedTo (WORD Key)
{
int count = 0;
for(int J = 0; J < 5*2; J++)
{
// don't want to report conflicts with disabled keys
if(!Joypad[J%5].Enabled || Key == 0 || Key == VK_ESCAPE)
continue;
if(Key == Joypad[J].Left) count++;
if(Key == Joypad[J].Right) count++;
if(Key == Joypad[J].Left_Up) count++;
if(Key == Joypad[J].Left_Down) count++;
if(Key == Joypad[J].Right_Up) count++;
if(Key == Joypad[J].Right_Down) count++;
if(Key == Joypad[J].Up) count++;
if(Key == Joypad[J].Down) count++;
if(Key == Joypad[J].Start) count++;
if(Key == Joypad[J].Select) count++;
if(Key == Joypad[J].A) count++;
if(Key == Joypad[J].B) count++;
if(Key == Joypad[J].X) count++;
if(Key == Joypad[J].Y) count++;
if(Key == Joypad[J].L) count++;
if(Key == Joypad[J].R) count++;
}
return count;
}
COLORREF CheckButtonKey( WORD Key)
{
COLORREF red,magenta,blue,white;
red =RGB(255,0,0);
magenta =RGB(255,0,255);
blue = RGB(0,0,255);
white = RGB(255,255,255);
// Check for conflict with reserved windows keys
if(IsReserved(Key,0))
return red;
// Check for conflict with Snes9X hotkeys
if(GetNumHotKeysAssignedTo(Key,0) > 0)
return magenta;
// Check for duplicate button keys
if(GetNumButtonsAssignedTo(Key) > 1)
return blue;
return white;
}
COLORREF CheckHotKey( WORD Key, int modifiers)
{
COLORREF red,magenta,blue,white;
red =RGB(255,0,0);
magenta =RGB(255,0,255);
blue = RGB(0,0,255);
white = RGB(255,255,255);
// Check for conflict with reserved windows keys
if(IsReserved(Key,modifiers))
return red;
// Check for conflict with button keys
if(modifiers == 0 && GetNumButtonsAssignedTo(Key) > 0)
return magenta;
// Check for duplicate Snes9X hotkeys
if(GetNumHotKeysAssignedTo(Key,modifiers) > 1)
return blue;
return white;
}
void InitInputCustomControl()
{
WNDCLASSEX wc;
wc.cbSize = sizeof(wc);
wc.lpszClassName = szClassName;
wc.hInstance = GetModuleHandle(0);
wc.lpfnWndProc = InputCustomWndProc;
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hIcon = 0;
wc.lpszMenuName = 0;
wc.hbrBackground = (HBRUSH)GetSysColorBrush(COLOR_BTNFACE);
wc.style = 0;
wc.cbClsExtra = 0;
wc.cbWndExtra = sizeof(InputCust *);
wc.hIconSm = 0;
RegisterClassEx(&wc);
}
void InitKeyCustomControl()
{
WNDCLASSEX wc;
wc.cbSize = sizeof(wc);
wc.lpszClassName = szHotkeysClassName;
wc.hInstance = GetModuleHandle(0);
wc.lpfnWndProc = HotInputCustomWndProc;
wc.hCursor = LoadCursor (NULL, IDC_ARROW);
wc.hIcon = 0;
wc.lpszMenuName = 0;
wc.hbrBackground = (HBRUSH)GetSysColorBrush(COLOR_BTNFACE);
wc.style = 0;
wc.cbClsExtra = 0;
wc.cbWndExtra = sizeof(InputCust *);
wc.hIconSm = 0;
RegisterClassEx(&wc);
}
HWND CreateInputCustom(HWND hwndParent)
{
HWND hwndCtrl;
hwndCtrl = CreateWindowEx(
WS_EX_CLIENTEDGE, // give it a standard border
szClassName,
_T("A custom control"),
WS_VISIBLE | WS_CHILD,
0, 0, 100, 100,
hwndParent,
NULL, GetModuleHandle(0), NULL
);
return hwndCtrl;
}
InputCust * GetInputCustom(HWND hwnd)
{
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return (InputCust *)GetWindowLongPtr(hwnd, 0);
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}
void SetInputCustom(HWND hwnd, InputCust *icp)
{
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SetWindowLongPtr(hwnd, 0, (LONG_PTR)icp);
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}
LRESULT InputCustom_OnPaint(InputCust *ccp, WPARAM wParam, LPARAM lParam)
{
HDC hdc;
PAINTSTRUCT ps;
HANDLE hOldFont;
TCHAR szText[200];
RECT rect;
SIZE sz;
int x,y;
// Get a device context for this window
hdc = BeginPaint(ccp->hwnd, &ps);
// Set the font we are going to use
hOldFont = SelectObject(hdc, ccp->hFont);
// Set the text colours
SetTextColor(hdc, ccp->crForeGnd);
SetBkColor (hdc, ccp->crBackGnd);
// Find the text to draw
GetWindowText(ccp->hwnd, szText, sizeof(szText));
// Work out where to draw
GetClientRect(ccp->hwnd, &rect);
// Find out how big the text will be
GetTextExtentPoint32(hdc, szText, lstrlen(szText), &sz);
// Center the text
x = (rect.right - sz.cx) / 2;
y = (rect.bottom - sz.cy) / 2;
// Draw the text
ExtTextOut(hdc, x, y, ETO_OPAQUE, &rect, szText, lstrlen(szText), 0);
// Restore the old font when we have finished
SelectObject(hdc, hOldFont);
// Release the device context
EndPaint(ccp->hwnd, &ps);
return 0;
}
static LRESULT CALLBACK InputCustomWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
// retrieve the custom structure POINTER for THIS window
InputCust *icp = GetInputCustom(hwnd);
HWND pappy = (HWND__ *)GetWindowLongPtr(hwnd,GWLP_HWNDPARENT);
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funky= hwnd;
static HWND selectedItem = NULL;
char temp[100];
COLORREF col;
switch(msg)
{
case WM_GETDLGCODE:
return DLGC_WANTARROWS|DLGC_WANTALLKEYS|DLGC_WANTCHARS;
break;
case WM_NCCREATE:
// Allocate a new CustCtrl structure for this window.
icp = (InputCust *) malloc( sizeof(InputCust) );
// Failed to allocate, stop window creation.
if(icp == NULL) return FALSE;
// Initialize the CustCtrl structure.
icp->hwnd = hwnd;
icp->crForeGnd = GetSysColor(COLOR_WINDOWTEXT);
icp->crBackGnd = GetSysColor(COLOR_WINDOW);
icp->hFont = (HFONT__ *) GetStockObject(DEFAULT_GUI_FONT);
// Assign the window text specified in the call to CreateWindow.
SetWindowText(hwnd, ((CREATESTRUCT *)lParam)->lpszName);
// Attach custom structure to this window.
SetInputCustom(hwnd, icp);
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
selectedItem = NULL;
SetTimer(hwnd,777,125,NULL);
// Continue with window creation.
return TRUE;
// Clean up when the window is destroyed.
case WM_NCDESTROY:
free(icp);
break;
case WM_PAINT:
return InputCustom_OnPaint(icp,wParam,lParam);
break;
case WM_ERASEBKGND:
return 1;
case WM_USER+45:
case WM_KEYDOWN:
{
UINT scancode = (lParam & 0x00ff0000) >> 16;
int extended = (lParam & 0x01000000) != 0;
switch (wParam) {
case VK_SHIFT:
wParam = MapVirtualKey(scancode, MAPVK_VSC_TO_VK_EX);
break;
case VK_CONTROL:
wParam = extended ? VK_RCONTROL : VK_LCONTROL;
break;
case VK_MENU:
wParam = extended ? VK_RMENU : VK_LMENU;
break;
default:
break;
}
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TranslateKey(wParam, temp);
col = CheckButtonKey(wParam);
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icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
SetWindowText(hwnd, _tFromChar(temp));
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
SendMessage(pappy, WM_USER + 43, wParam, (LPARAM)hwnd);
break;
}
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case WM_USER+44:
TranslateKey(wParam,temp);
if(IsWindowEnabled(hwnd))
{
col = CheckButtonKey(wParam);
}
else
{
col = RGB( 192,192,192);
}
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
SetWindowText(hwnd,_tFromChar(temp));
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InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
break;
case WM_SETFOCUS:
{
selectedItem = hwnd;
col = RGB( 0,255,0);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
// tid = wParam;
break;
}
case WM_KILLFOCUS:
{
selectedItem = NULL;
SendMessage(pappy,WM_USER+46,wParam,(LPARAM)hwnd); // refresh fields on deselect
break;
}
case WM_TIMER:
if(hwnd == selectedItem)
{
FunkyJoyStickTimer();
}
SetTimer(hwnd,777,125,NULL);
break;
case WM_LBUTTONDOWN:
SetFocus(hwnd);
break;
case WM_ENABLE:
COLORREF col;
if(wParam)
{
col = RGB( 255,255,255);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
}
else
{
col = RGB( 192,192,192);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
}
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
return true;
default:
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}
static void TranslateKeyWithModifiers(int wParam, int modifiers, char * outStr)
{
// if the key itself is a modifier, special case output:
if(wParam == VK_SHIFT)
strcpy(outStr, "Shift");
else if(wParam == VK_MENU)
strcpy(outStr, "Alt");
else if(wParam == VK_CONTROL)
strcpy(outStr, "Control");
else
{
// otherwise, prepend the modifier(s)
if(wParam != VK_ESCAPE && wParam != 0)
{
if((modifiers & CUSTKEY_CTRL_MASK) != 0)
{
sprintf(outStr,HOTKEYS_CONTROL_MOD);
outStr += strlen(HOTKEYS_CONTROL_MOD);
}
if((modifiers & CUSTKEY_ALT_MASK) != 0)
{
sprintf(outStr,HOTKEYS_ALT_MOD);
outStr += strlen(HOTKEYS_ALT_MOD);
}
if((modifiers & CUSTKEY_SHIFT_MASK) != 0)
{
sprintf(outStr,HOTKEYS_SHIFT_MOD);
outStr += strlen(HOTKEYS_SHIFT_MOD);
}
}
// and append the translated non-modifier key
TranslateKey(wParam,outStr);
}
}
static bool keyPressLock = false;
static LRESULT CALLBACK HotInputCustomWndProc(HWND hwnd, UINT msg, WPARAM wParam, LPARAM lParam)
{
// retrieve the custom structure POINTER for THIS window
InputCust *icp = GetInputCustom(hwnd);
HWND pappy = (HWND__ *)GetWindowLongPtr(hwnd,GWLP_HWNDPARENT);
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funky= hwnd;
static HWND selectedItem = NULL;
char temp[100];
COLORREF col;
switch(msg)
{
case WM_GETDLGCODE:
return DLGC_WANTARROWS|DLGC_WANTALLKEYS|DLGC_WANTCHARS;
break;
case WM_NCCREATE:
// Allocate a new CustCtrl structure for this window.
icp = (InputCust *) malloc( sizeof(InputCust) );
// Failed to allocate, stop window creation.
if(icp == NULL) return FALSE;
// Initialize the CustCtrl structure.
icp->hwnd = hwnd;
icp->crForeGnd = GetSysColor(COLOR_WINDOWTEXT);
icp->crBackGnd = GetSysColor(COLOR_WINDOW);
icp->hFont = (HFONT__ *) GetStockObject(DEFAULT_GUI_FONT);
// Assign the window text specified in the call to CreateWindow.
SetWindowText(hwnd, ((CREATESTRUCT *)lParam)->lpszName);
// Attach custom structure to this window.
SetInputCustom(hwnd, icp);
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
keyPressLock = false;
selectedItem = NULL;
SetTimer(hwnd,747,125,NULL);
// Continue with window creation.
return TRUE;
// Clean up when the window is destroyed.
case WM_NCDESTROY:
free(icp);
break;
case WM_PAINT:
return InputCustom_OnPaint(icp,wParam,lParam);
break;
case WM_ERASEBKGND:
return 1;
/*
case WM_KEYUP:
{
int count = 0;
for(int i=0;i<256;i++)
if(GetAsyncKeyState(i))
count++;
if(count < 2)
{
int p = count;
}
if(count < 1)
{
int p = count;
}
TranslateKey(wParam,temp);
col = CheckButtonKey(wParam);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
SetWindowText(hwnd,temp);
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
SendMessage(pappy,WM_USER+43,wParam,(LPARAM)hwnd);
}
break;
*/
case WM_SYSKEYDOWN:
case WM_KEYDOWN:
{
int count = 0;
for(int i=2;i<256;i++)
{
if(i >= VK_LSHIFT && i <= VK_RMENU)
continue;
if(GetAsyncKeyState(i))
count++;
}
if(count <= 1)
{
keyPressLock = false;
}
}
// no break
case WM_USER+45:
// assign a hotkey:
{
// don't assign pure modifiers on key-down (they're assigned on key-up)
if(wParam == VK_SHIFT || wParam == VK_MENU || wParam == VK_CONTROL)
break;
int modifiers = 0;
if(GetAsyncKeyState(VK_MENU))
modifiers |= CUSTKEY_ALT_MASK;
if(GetAsyncKeyState(VK_CONTROL))
modifiers |= CUSTKEY_CTRL_MASK;
if(GetAsyncKeyState(VK_SHIFT))
modifiers |= CUSTKEY_SHIFT_MASK;
TranslateKeyWithModifiers(wParam, modifiers, temp);
col = CheckHotKey(wParam,modifiers);
/// if(col == RGB(255,0,0)) // un-redify
/// col = RGB(255,255,255);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
SetWindowText(hwnd,_tFromChar(temp));
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InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
SendMessage(pappy,WM_USER+43,wParam,(LPARAM)hwnd);
keyPressLock = true;
}
break;
case WM_SYSKEYUP:
case WM_KEYUP:
if(!keyPressLock)
{
int count = 0;
for(int i=2;i<256;i++)
{
if(i >= VK_LSHIFT && i <= VK_RMENU)
continue;
if(GetAsyncKeyState(i))
count++;
}
if(count <= 1)
{
if(wParam == VK_SHIFT || wParam == VK_MENU || wParam == VK_CONTROL)
{
if(wParam == VK_SHIFT)
sprintf(temp, "Shift");
if(wParam == VK_MENU)
sprintf(temp, "Alt");
if(wParam == VK_CONTROL)
sprintf(temp, "Control");
col = CheckHotKey(wParam,0);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
SetWindowText(hwnd,_tFromChar(temp));
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InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
SendMessage(pappy,WM_USER+43,wParam,(LPARAM)hwnd);
}
}
}
break;
case WM_USER+44:
// set a hotkey field:
{
int modifiers = lParam;
TranslateKeyWithModifiers(wParam, modifiers, temp);
if(IsWindowEnabled(hwnd))
{
col = CheckHotKey(wParam,modifiers);
/// if(col == RGB(255,0,0)) // un-redify
/// col = RGB(255,255,255);
}
else
{
col = RGB( 192,192,192);
}
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
SetWindowText(hwnd,_tFromChar(temp));
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InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
}
break;
case WM_SETFOCUS:
{
selectedItem = hwnd;
col = RGB( 0,255,0);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
// tid = wParam;
break;
}
case WM_KILLFOCUS:
{
selectedItem = NULL;
SendMessage(pappy,WM_USER+46,wParam,(LPARAM)hwnd); // refresh fields on deselect
break;
}
case WM_TIMER:
if(hwnd == selectedItem)
{
FunkyJoyStickTimer();
}
SetTimer(hwnd,747,125,NULL);
break;
case WM_LBUTTONDOWN:
SetFocus(hwnd);
break;
case WM_ENABLE:
COLORREF col;
if(wParam)
{
col = RGB( 255,255,255);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
}
else
{
col = RGB( 192,192,192);
icp->crForeGnd = ((~col) & 0x00ffffff);
icp->crBackGnd = col;
}
InvalidateRect(icp->hwnd, NULL, FALSE);
UpdateWindow(icp->hwnd);
return true;
default:
break;
}
return DefWindowProc(hwnd, msg, wParam, lParam);
}