snes9x/gtk/src/gtk_sound.cpp

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#include <errno.h>
#include <unistd.h>
#include "gtk_s9x.h"
#include "gtk_sound.h"
#include "gtk_sound_driver.h"
#ifdef USE_PORTAUDIO
#include "gtk_sound_driver_portaudio.h"
#endif
#ifdef USE_OSS
#include "gtk_sound_driver_oss.h"
#endif
#ifdef USE_JOYSTICK
#include "gtk_sound_driver_sdl.h"
#endif
#ifdef USE_ALSA
#include "gtk_sound_driver_alsa.h"
#endif
#ifdef USE_PULSEAUDIO
#include "gtk_sound_driver_pulse.h"
#endif
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static int playback_rates[8] =
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{
0, 8000, 11025, 16000, 22050, 32000, 44100, 48000
};
S9xSoundDriver *driver;
int
S9xSoundBase2log (int num)
{
int power;
if (num < 1)
return 0;
for (power = 0; num > 1; power++)
{
num >>= 1;
}
return power;
}
int
S9xSoundPowerof2 (int num)
{
return (1 << num);
}
void
S9xPortSoundInit (void)
{
int pao_driver = 0;
int sdl_driver = 0;
int oss_driver = 0;
int alsa_driver = 0;
int pulse_driver = 0;
int max_driver = 0;
driver = NULL;
#ifdef USE_PORTAUDIO
sdl_driver++;
oss_driver++;
alsa_driver++;
pulse_driver++;
max_driver++;
#endif
#ifdef USE_OSS
sdl_driver++;
alsa_driver++;
pulse_driver++;
max_driver++;
#endif
#ifdef USE_JOYSTICK
alsa_driver++;
pulse_driver++;
max_driver++;
#endif
#ifdef USE_ALSA
max_driver++;
pulse_driver++;
#endif
#ifdef USE_PULSEAUDIO
max_driver++;
#endif
if (gui_config->sound_driver >= max_driver)
gui_config->sound_driver = 0;
#ifdef USE_PORTAUDIO
if (gui_config->sound_driver == pao_driver)
driver = new S9xPortAudioSoundDriver ();
#endif
#ifdef USE_OSS
if (gui_config->sound_driver == oss_driver)
driver = new S9xOSSSoundDriver ();
#endif
#ifdef USE_JOYSTICK
if (gui_config->sound_driver == sdl_driver)
driver = new S9xSDLSoundDriver ();
#endif
#ifdef USE_ALSA
if (gui_config->sound_driver == alsa_driver)
driver = new S9xAlsaSoundDriver ();
#endif
#ifdef USE_PULSEAUDIO
if (gui_config->sound_driver == pulse_driver)
driver = new S9xPulseSoundDriver ();
#endif
if (driver != NULL)
{
driver->init ();
if (gui_config->auto_input_rate)
{
Settings.SoundInputRate = top_level->get_auto_input_rate ();
}
else
{
Settings.SoundInputRate = CLAMP (gui_config->sound_input_rate, 8000, 48000);
}
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Settings.SoundPlaybackRate = playback_rates[gui_config->sound_playback_rate];
S9xInitSound (gui_config->sound_buffer_size, 0);
S9xSetSoundMute (FALSE);
}
else
{
S9xSetSoundMute (gui_config->mute_sound);
}
return;
}
void
S9xPortSoundReinit (void)
{
S9xPortSoundDeinit ();
/* Ensure the sound device is released before trying to reopen it. */
sync ();
S9xPortSoundInit ();
}
void
S9xPortSoundDeinit (void)
{
S9xSoundStop ();
driver->terminate ();
delete driver;
return;
}
void
S9xSoundStart (void)
{
driver->start ();
return;
}
void
S9xSoundStop (void)
{
driver->stop ();
return;
}
bool8
S9xOpenSoundDevice (void)
{
if (gui_config->mute_sound)
return FALSE;
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gui_config->sound_buffer_size = CLAMP (gui_config->sound_buffer_size, 2, 256);
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return driver->open_device ();
}
/* This really shouldn't be in the port layer */
void
S9xToggleSoundChannel (int c)
{
static int sound_switch = 255;
if (c == 8)
sound_switch = 255;
else
sound_switch ^= 1 << c;
S9xSetSoundControl (sound_switch);
return;
}