snes9x/cheats.h

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/*****************************************************************************\
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
This file is licensed under the Snes9x License.
For further information, consult the LICENSE file in the root directory.
\*****************************************************************************/
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#ifndef _CHEATS_H_
#define _CHEATS_H_
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#include "port.h"
#include <vector>
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struct SCheat
{
uint32 address;
uint8 byte;
uint8 saved_byte;
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bool8 conditional;
bool8 cond_true;
uint8 cond_byte;
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bool8 enabled;
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};
struct SCheatGroup
{
char *name;
bool8 enabled;
std::vector<struct SCheat> c;
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};
struct SCheatData
{
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std::vector<struct SCheatGroup> g;
bool8 enabled;
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uint8 CWRAM[0x20000];
uint8 CSRAM[0x10000];
uint8 CIRAM[0x2000];
uint8 *RAM;
uint8 *FillRAM;
uint8 *SRAM;
uint32 ALL_BITS[0x32000 >> 5];
uint8 CWatchRAM[0x32000];
};
struct Watch
{
bool on;
int size;
int format;
uint32 address;
char buf[12];
char desc[32];
};
typedef enum
{
S9X_LESS_THAN,
S9X_GREATER_THAN,
S9X_LESS_THAN_OR_EQUAL,
S9X_GREATER_THAN_OR_EQUAL,
S9X_EQUAL,
S9X_NOT_EQUAL
} S9xCheatComparisonType;
typedef enum
{
S9X_8_BITS,
S9X_16_BITS,
S9X_24_BITS,
S9X_32_BITS
} S9xCheatDataSize;
extern SCheatData Cheat;
extern Watch watches[16];
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int S9xAddCheatGroup (const char *name, const char *cheat);
int S9xModifyCheatGroup (uint32 index, const char *name, const char *cheat);
void S9xEnableCheatGroup (uint32 index);
void S9xDisableCheatGroup (uint32 index);
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void S9xDeleteCheats (void);
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char *S9xCheatGroupToText (uint32 index);
void S9xDeleteCheatGroup (uint32 index);
bool8 S9xLoadCheatFile (const char *filename);
bool8 S9xSaveCheatFile (const char *filename);
void S9xUpdateCheatsInMemory (void);
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int S9xImportCheatsFromDatabase(const char *filename);
void S9xCheatsDisable (void);
void S9xCheatsEnable (void);
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char *S9xCheatValidate (char *cheat);
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void S9xInitCheatData (void);
void S9xInitWatchedAddress (void);
void S9xStartCheatSearch (SCheatData *);
void S9xSearchForChange (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, bool8, bool8);
void S9xSearchForValue (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8, bool8);
void S9xSearchForAddress (SCheatData *, S9xCheatComparisonType, S9xCheatDataSize, uint32, bool8);
void S9xOutputCheatSearchResults (SCheatData *);
const char * S9xGameGenieToRaw (const char *, uint32 &, uint8 &);
const char * S9xProActionReplayToRaw (const char *, uint32 &, uint8 &);
const char * S9xGoldFingerToRaw (const char *, uint32 &, bool8 &, uint8 &, uint8 bytes[3]);
#endif