win32: Use simple vulkan output.
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bb210dc1a1
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0bbecf042a
@ -23,6 +23,7 @@ bool Swapchain::set_vsync(bool new_setting)
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if (new_setting == vsync)
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return false;
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vsync = new_setting;
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return true;
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}
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@ -64,7 +64,7 @@ bool COpenGL::Initialize(HWND hWnd)
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PFD_SUPPORT_OPENGL | // Format Must Support OpenGL
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PFD_DOUBLEBUFFER, // Must Support Double Buffering
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PFD_TYPE_RGBA, // Request An RGBA Format
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16, // Select Our Color Depth
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24, // Select Our Color Depth
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0, 0, 0, 0, 0, 0, // Color Bits Ignored
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0, // No Alpha Buffer
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0, // Shift Bit Ignored
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@ -84,8 +84,11 @@ bool COpenGL::Initialize(HWND hWnd)
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return false;
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}
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if(!SetPixelFormat(hDC,pfdIndex,&pfd)) {
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DeInitialize();
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return false;
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// SetPixelFormat can only be called once per window. Vulkan WSI will do
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// this automatically and fall back if it's already been set. Since Vulkan
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// has similar requirements, we don't need to set it any more anyway.
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// DeInitialize();
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// return false;
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}
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if(!(hRC=wglCreateContext(hDC))) {
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DeInitialize();
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@ -1,5 +1,4 @@
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#include "CVulkan.h"
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#include "../vulkan/slang_shader.hpp"
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#include "snes9x.h"
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#include <win32_display.h>
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#include <gfx.h>
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@ -19,9 +18,6 @@ bool CVulkan::Initialize(HWND hWnd)
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if (!context->init_win32(0, hWnd))
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return false;
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swapchain = context->swapchain.get();
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device = context->device;
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if (GUI.shaderEnabled && GUI.OGLshaderFileName && GUI.OGLshaderFileName[0])
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{
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shaderchain = std::make_unique<Vulkan::ShaderChain>(context.get());
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@ -37,46 +33,7 @@ bool CVulkan::Initialize(HWND hWnd)
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}
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}
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create_pipeline();
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descriptors.clear();
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for (size_t i = 0; i < swapchain->get_num_frames(); i++)
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{
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vk::DescriptorSetAllocateInfo dsai{};
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dsai
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.setDescriptorPool(context->descriptor_pool.get())
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.setDescriptorSetCount(1)
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.setSetLayouts(descriptor_set_layout.get());
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auto descriptor = device.allocateDescriptorSetsUnique(dsai);
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descriptors.push_back(std::move(descriptor[0]));
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}
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textures.clear();
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textures.resize(swapchain->get_num_frames());
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for (auto& t : textures)
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{
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t.init(context.get());
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t.create(256, 224, vk::Format::eR5G6B5UnormPack16, vk::SamplerAddressMode::eClampToEdge, Settings.BilinearFilter, false);
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}
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vk::SamplerCreateInfo sci{};
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sci.setAddressModeU(vk::SamplerAddressMode::eClampToEdge)
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.setAddressModeV(vk::SamplerAddressMode::eClampToEdge)
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.setAddressModeW(vk::SamplerAddressMode::eClampToEdge)
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.setMipmapMode(vk::SamplerMipmapMode::eLinear)
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.setAnisotropyEnable(false)
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.setMinFilter(vk::Filter::eLinear)
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.setMagFilter(vk::Filter::eLinear)
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.setUnnormalizedCoordinates(false)
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.setMinLod(1.0f)
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.setMaxLod(1.0f)
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.setMipLodBias(0.0)
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.setCompareEnable(false);
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linear_sampler = device.createSampler(sci);
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sci.setMinFilter(vk::Filter::eNearest)
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.setMagFilter(vk::Filter::eNearest);
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nearest_sampler = device.createSampler(sci);
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simple_output = std::make_unique<Vulkan::SimpleOutput>(context.get(), vk::Format::eR5G6B5UnormPack16);
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return true;
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}
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@ -88,24 +45,7 @@ void CVulkan::DeInitialize()
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if (context)
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context->wait_idle();
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shaderchain.reset();
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textures.clear();
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descriptors.clear();
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if (linear_sampler)
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{
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device.destroySampler(linear_sampler);
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linear_sampler = nullptr;
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}
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if (nearest_sampler)
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{
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device.destroySampler(nearest_sampler);
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nearest_sampler = nullptr;
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}
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swapchain = nullptr;
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descriptor_set_layout.reset();
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pipeline_layout.reset();
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pipeline.reset();
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textures.clear();
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descriptors.clear();
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simple_output.reset();
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filtered_image.clear();
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context.reset();
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}
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@ -116,7 +56,7 @@ void CVulkan::Render(SSurface Src)
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return;
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if (GUI.ReduceInputLag)
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device.waitIdle();
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context->wait_idle();
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SSurface Dst{};
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@ -147,39 +87,8 @@ void CVulkan::Render(SSurface Src)
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return;
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}
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if (!swapchain->begin_frame())
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return;
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auto& tex = textures[swapchain->get_current_frame()];
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auto& cmd = swapchain->get_cmd();
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auto extents = swapchain->get_extents();
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auto& dstset = descriptors[swapchain->get_current_frame()].get();
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tex.from_buffer(cmd, (uint8_t*)filtered_image.data(), Dst.Width, Dst.Height, Dst.Pitch);
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swapchain->begin_render_pass();
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vk::DescriptorImageInfo dii{};
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dii.setImageView(tex.image_view)
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.setSampler(Settings.BilinearFilter ? linear_sampler : nearest_sampler)
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.setImageLayout(vk::ImageLayout::eShaderReadOnlyOptimal);
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vk::WriteDescriptorSet wds{};
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wds.setDescriptorCount(1)
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.setDstBinding(0)
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.setDstArrayElement(0)
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.setDstSet(dstset)
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.setDescriptorType(vk::DescriptorType::eCombinedImageSampler)
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.setImageInfo(dii);
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device.updateDescriptorSets(wds, {});
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cmd.bindPipeline(vk::PipelineBindPoint::eGraphics, pipeline.get());
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cmd.bindDescriptorSets(vk::PipelineBindPoint::eGraphics, pipeline_layout.get(), 0, dstset, {});
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cmd.setViewport(0, vk::Viewport(displayRect.left, displayRect.top, displayRect.right - displayRect.left, displayRect.bottom - displayRect.top, 0.0f, 1.0f));
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cmd.setScissor(0, vk::Rect2D({}, extents));
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cmd.draw(3, 1, 0, 0);
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swapchain->end_render_pass();
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swapchain->end_frame();
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simple_output->set_filter(Settings.BilinearFilter);
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simple_output->do_frame(Dst.Surface, Dst.Width, Dst.Height, Dst.Pitch, displayRect.left, displayRect.top, displayRect.right - displayRect.left, displayRect.bottom - displayRect.top);
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}
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bool CVulkan::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)
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@ -197,8 +106,6 @@ bool CVulkan::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)
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current_height = newHeight;
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}
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context->swapchain->set_vsync(GUI.Vsync);
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return true;
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}
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@ -226,9 +133,9 @@ bool CVulkan::ApplyDisplayChanges(void)
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current_shadername = shadername;
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}
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if (swapchain->set_vsync(GUI.Vsync))
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if (context->swapchain->set_vsync(GUI.Vsync))
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{
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swapchain->recreate();
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context->recreate_swapchain();
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}
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return true;
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@ -298,150 +205,4 @@ std::function<void(const char *)> CVulkan::GetShaderParametersSaveFunction()
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if (shaderchain)
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shaderchain->preset->save_to_file(filename);
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};
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}
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static const char* vertex_shader = R"(
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#version 450
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layout(location = 0) out vec2 texcoord;
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vec2 positions[3] = vec2[](vec2(-1.0, -3.0), vec2(3.0, 1.0), vec2(-1.0, 1.0));
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vec2 texcoords[3] = vec2[](vec2(0.0, -1.0), vec2(2.0, 1.0), vec2(0.0, 1.0));
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void main()
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{
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gl_Position = vec4(positions[gl_VertexIndex], 0.0, 1.0);
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texcoord = texcoords[gl_VertexIndex];
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}
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)";
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static const char* fragment_shader = R"(
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#version 450
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layout(location = 0) in vec2 texcoord;
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layout(binding = 0) uniform sampler2D tsampler;
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layout(location = 0) out vec4 fragcolor;
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void main()
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{
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fragcolor = texture(tsampler, texcoord);
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}
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)";
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void CVulkan::create_pipeline()
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{
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auto vertex_spirv = SlangShader::generate_spirv(vertex_shader, "vertex");
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auto fragment_spirv = SlangShader::generate_spirv(fragment_shader, "fragment");
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auto vertex_module = device.createShaderModuleUnique({ {}, vertex_spirv });
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auto fragment_module = device.createShaderModuleUnique({ {}, fragment_spirv });
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vk::PipelineShaderStageCreateInfo vertex_ci;
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vertex_ci.setStage(vk::ShaderStageFlagBits::eVertex)
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.setModule(vertex_module.get())
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.setPName("main");
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vk::PipelineShaderStageCreateInfo fragment_ci;
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fragment_ci.setStage(vk::ShaderStageFlagBits::eFragment)
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.setModule(fragment_module.get())
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.setPName("main");
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std::vector<vk::PipelineShaderStageCreateInfo> stages = { vertex_ci, fragment_ci };
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vk::PipelineVertexInputStateCreateInfo vertex_input_info{};
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vk::PipelineInputAssemblyStateCreateInfo pipeline_input_assembly_info{};
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pipeline_input_assembly_info.setTopology(vk::PrimitiveTopology::eTriangleList)
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.setPrimitiveRestartEnable(false);
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std::vector<vk::Viewport> viewports(1);
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viewports[0]
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.setX(0.0f)
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.setY(0.0f)
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.setWidth(256)
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.setHeight(256)
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.setMinDepth(0.0f)
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.setMaxDepth(1.0f);
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std::vector<vk::Rect2D> scissors(1);
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scissors[0].extent.width = 256;
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scissors[0].extent.height = 256;
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scissors[0].offset = vk::Offset2D(0, 0);
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vk::PipelineViewportStateCreateInfo pipeline_viewport_info;
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pipeline_viewport_info.setViewports(viewports)
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.setScissors(scissors);
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vk::PipelineRasterizationStateCreateInfo rasterizer_info;
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rasterizer_info.setCullMode(vk::CullModeFlagBits::eBack)
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.setFrontFace(vk::FrontFace::eClockwise)
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.setLineWidth(1.0f)
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.setDepthClampEnable(false)
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.setRasterizerDiscardEnable(false)
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.setPolygonMode(vk::PolygonMode::eFill)
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.setDepthBiasEnable(false)
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.setRasterizerDiscardEnable(false);
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vk::PipelineMultisampleStateCreateInfo multisample_info;
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multisample_info.setSampleShadingEnable(false)
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.setRasterizationSamples(vk::SampleCountFlagBits::e1);
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vk::PipelineDepthStencilStateCreateInfo depth_stencil_info;
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depth_stencil_info.setDepthTestEnable(false);
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vk::PipelineColorBlendAttachmentState blend_attachment_info;
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blend_attachment_info
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.setColorWriteMask(vk::ColorComponentFlagBits::eB |
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vk::ColorComponentFlagBits::eG |
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vk::ColorComponentFlagBits::eR |
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vk::ColorComponentFlagBits::eA)
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.setBlendEnable(true)
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.setColorBlendOp(vk::BlendOp::eAdd)
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.setSrcColorBlendFactor(vk::BlendFactor::eSrcAlpha)
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.setDstColorBlendFactor(vk::BlendFactor::eOneMinusSrcAlpha)
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.setAlphaBlendOp(vk::BlendOp::eAdd)
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.setSrcAlphaBlendFactor(vk::BlendFactor::eOne)
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.setSrcAlphaBlendFactor(vk::BlendFactor::eZero);
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vk::PipelineColorBlendStateCreateInfo blend_state_info;
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blend_state_info.setLogicOpEnable(false)
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.setAttachments(blend_attachment_info);
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std::vector<vk::DynamicState> states = { vk::DynamicState::eViewport, vk::DynamicState::eScissor };
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vk::PipelineDynamicStateCreateInfo dynamic_state_info({}, states);
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vk::DescriptorSetLayoutBinding dslb{};
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dslb.setBinding(0)
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.setStageFlags(vk::ShaderStageFlagBits::eFragment)
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.setDescriptorCount(1)
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.setDescriptorType(vk::DescriptorType::eCombinedImageSampler);
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vk::DescriptorSetLayoutCreateInfo dslci{};
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dslci.setBindings(dslb);
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descriptor_set_layout = device.createDescriptorSetLayoutUnique(dslci);
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vk::PipelineLayoutCreateInfo pipeline_layout_info;
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pipeline_layout_info.setSetLayoutCount(0)
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.setPushConstantRangeCount(0)
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.setSetLayouts(descriptor_set_layout.get());
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pipeline_layout = device.createPipelineLayoutUnique(pipeline_layout_info);
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vk::GraphicsPipelineCreateInfo pipeline_create_info;
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pipeline_create_info.setStageCount(2)
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.setStages(stages)
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.setPVertexInputState(&vertex_input_info)
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.setPInputAssemblyState(&pipeline_input_assembly_info)
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.setPViewportState(&pipeline_viewport_info)
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.setPRasterizationState(&rasterizer_info)
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.setPMultisampleState(&multisample_info)
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.setPDepthStencilState(&depth_stencil_info)
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.setPColorBlendState(&blend_state_info)
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.setPDynamicState(&dynamic_state_info)
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.setLayout(pipeline_layout.get())
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.setRenderPass(swapchain->get_render_pass())
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.setSubpass(0);
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auto [result, pipeline] = device.createGraphicsPipelineUnique(nullptr, pipeline_create_info);
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this->pipeline = std::move(pipeline);
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}
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}
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@ -2,29 +2,19 @@
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#include "IS9xDisplayOutput.h"
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#include "../vulkan/vulkan_context.hpp"
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#include "../vulkan/vulkan_texture.hpp"
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#include "../vulkan/vulkan_shader_chain.hpp"
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#include "../vulkan/vulkan_simple_output.hpp"
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#include <functional>
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class CVulkan : public IS9xDisplayOutput
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{
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private:
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void create_pipeline();
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HWND hWnd;
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std::unique_ptr<Vulkan::Context> context;
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Vulkan::Swapchain* swapchain;
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vk::Device device;
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vk::UniqueDescriptorSetLayout descriptor_set_layout;
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vk::UniquePipelineLayout pipeline_layout;
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vk::UniquePipeline pipeline;
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vk::Sampler linear_sampler;
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vk::Sampler nearest_sampler;
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std::vector<Vulkan::Texture> textures;
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std::vector<vk::UniqueDescriptorSet> descriptors;
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std::vector<uint16_t> filtered_image;
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std::unique_ptr<Vulkan::ShaderChain> shaderchain;
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std::string current_shadername;
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std::unique_ptr<Vulkan::SimpleOutput> simple_output;
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int current_width;
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int current_height;
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@ -445,6 +445,7 @@
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<ClInclude Include="..\vulkan\vulkan_context.hpp" />
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<ClInclude Include="..\vulkan\vulkan_pipeline_image.hpp" />
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<ClInclude Include="..\vulkan\vulkan_shader_chain.hpp" />
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<ClInclude Include="..\vulkan\vulkan_simple_output.hpp" />
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<ClInclude Include="..\vulkan\vulkan_slang_pipeline.hpp" />
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<ClInclude Include="..\vulkan\vulkan_swapchain.hpp" />
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<ClInclude Include="..\vulkan\vulkan_texture.hpp" />
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@ -607,6 +608,7 @@
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<ClCompile Include="..\vulkan\vulkan_hpp_storage.cpp" />
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<ClCompile Include="..\vulkan\vulkan_pipeline_image.cpp" />
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<ClCompile Include="..\vulkan\vulkan_shader_chain.cpp" />
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<ClCompile Include="..\vulkan\vulkan_simple_output.cpp" />
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<ClCompile Include="..\vulkan\vulkan_slang_pipeline.cpp" />
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<ClCompile Include="..\vulkan\vulkan_swapchain.cpp" />
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<ClCompile Include="..\vulkan\vulkan_texture.cpp" />
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@ -327,6 +327,9 @@
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<ClInclude Include="..\vulkan\vulkan_texture.hpp">
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<Filter>GUI\VideoDriver\Vulkan</Filter>
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</ClInclude>
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<ClInclude Include="..\vulkan\vulkan_simple_output.hpp">
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<Filter>GUI\VideoDriver\Vulkan</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\bsx.cpp">
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@ -719,6 +722,9 @@
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<ClCompile Include="..\external\stb\stb_image_implementation.cpp">
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<Filter>GUI\VideoDriver\Vulkan</Filter>
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</ClCompile>
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<ClCompile Include="..\vulkan\vulkan_simple_output.cpp">
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<Filter>GUI\VideoDriver\Vulkan</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="rsrc\nodrop.cur">
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