Win32: set viewport on device reset, clear image before image size changes
This commit is contained in:
parent
13e8c2dc34
commit
1482cae24d
@ -293,8 +293,6 @@ bool CDirect3D::Initialize(HWND hWnd)
|
||||
|
||||
init_done = true;
|
||||
|
||||
SetViewport();
|
||||
|
||||
ApplyDisplayChanges();
|
||||
|
||||
return true;
|
||||
@ -730,6 +728,9 @@ void CDirect3D::Render(SSurface Src)
|
||||
drawSurface->UnlockRect(0);
|
||||
}
|
||||
|
||||
if(!GUI.Stretch||GUI.AspectRatio)
|
||||
pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
|
||||
|
||||
//if the output size of the render method changes we need to update the viewport
|
||||
if(afterRenderHeight != dstRect.bottom || afterRenderWidth != dstRect.right) {
|
||||
afterRenderHeight = dstRect.bottom;
|
||||
@ -737,9 +738,6 @@ void CDirect3D::Render(SSurface Src)
|
||||
SetViewport();
|
||||
}
|
||||
|
||||
if(!GUI.Stretch||GUI.AspectRatio)
|
||||
pDevice->Clear(0, NULL, D3DCLEAR_TARGET, D3DCOLOR_XRGB(0, 0, 0), 1.0f, 0);
|
||||
|
||||
pDevice->BeginScene();
|
||||
|
||||
pDevice->SetTexture(0, drawSurface);
|
||||
@ -926,7 +924,6 @@ bool CDirect3D::ChangeRenderSize(unsigned int newWidth, unsigned int newHeight)
|
||||
if(!ResetDevice())
|
||||
return false;
|
||||
|
||||
SetViewport();
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -999,6 +996,9 @@ bool CDirect3D::ResetDevice()
|
||||
|
||||
//recreate the surface
|
||||
CreateDrawSurface();
|
||||
|
||||
SetViewport();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
@ -1041,7 +1041,7 @@ bool CDirect3D::SetFullscreen(bool fullscreen)
|
||||
|
||||
//present here to get a fullscreen blank even if no rendering is done
|
||||
pDevice->Present(NULL,NULL,NULL,NULL);
|
||||
SetupVertices();
|
||||
|
||||
return true;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user