libretro: Use burst phase with NTSC blitter.
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@ -1736,6 +1736,7 @@ bool retro_unserialize(const void* data, size_t size)
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bool8 S9xDeinitUpdate(int width, int height)
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{
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static int burst_phase = 0;
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int overscan_offset = 0;
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if (crop_overscan_mode == OVERSCAN_CROP_ON)
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@ -1776,10 +1777,12 @@ bool8 S9xDeinitUpdate(int width, int height)
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if (blargg_filter)
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{
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if(width == 512)
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snes_ntsc_blit_hires(snes_ntsc, GFX.Screen, GFX.Pitch/2, 0, width, height, snes_ntsc_buffer, GFX.Pitch);
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burst_phase = (burst_phase + 1) % 3;
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if (width == 512)
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snes_ntsc_blit_hires(snes_ntsc, GFX.Screen, GFX.Pitch / 2, burst_phase, width, height, snes_ntsc_buffer, GFX.Pitch);
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else
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snes_ntsc_blit(snes_ntsc, GFX.Screen, GFX.Pitch/2, 0, width, height, snes_ntsc_buffer, GFX.Pitch);
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snes_ntsc_blit(snes_ntsc, GFX.Screen, GFX.Pitch / 2, burst_phase, width, height, snes_ntsc_buffer, GFX.Pitch);
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video_cb(snes_ntsc_buffer + ((int)(GFX.Pitch >> 1) * overscan_offset), SNES_NTSC_OUT_WIDTH(width), height, GFX.Pitch);
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}
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