connect rifle controller
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@ -28,6 +28,7 @@
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#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE ((1 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_JUSTIFIER ((2 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_JUSTIFIERS ((3 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_DEVICE_LIGHTGUN_MACS_RIFLE ((4 << 8) | RETRO_DEVICE_LIGHTGUN)
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#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_BSX_RAM ((1 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
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#define RETRO_MEMORY_SNES_BSX_PRAM ((2 << 8) | RETRO_MEMORY_SAVE_RAM)
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@ -199,6 +200,8 @@ void retro_set_environment(retro_environment_t cb)
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{ "snes9x_justifier1_color", "Justifier 1 color; Blue|Blue (blend)|Violet|Violet (blend)|Pink|Pink (blend)|Purple|Purple (blend)|Black|Black (blend)|25% Grey|25% Grey (blend)|50% Grey|50% Grey (blend)|75% Grey|75% Grey (blend)|White|White (blend)|Red|Red (blend)|Orange|Orange (blend)|Yellow|Yellow (blend)|Green|Green (blend)|Cyan|Cyan (blend)|Sky|Sky (blend)" },
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{ "snes9x_justifier1_color", "Justifier 1 color; Blue|Blue (blend)|Violet|Violet (blend)|Pink|Pink (blend)|Purple|Purple (blend)|Black|Black (blend)|25% Grey|25% Grey (blend)|50% Grey|50% Grey (blend)|75% Grey|75% Grey (blend)|White|White (blend)|Red|Red (blend)|Orange|Orange (blend)|Yellow|Yellow (blend)|Green|Green (blend)|Cyan|Cyan (blend)|Sky|Sky (blend)" },
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{ "snes9x_justifier2_crosshair", "Justifier 2 crosshair; 4|5|6|7|8|9|10|11|12|13|14|15|16|0|1|2|3" },
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{ "snes9x_justifier2_crosshair", "Justifier 2 crosshair; 4|5|6|7|8|9|10|11|12|13|14|15|16|0|1|2|3" },
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{ "snes9x_justifier2_color", "Justifier 2 color; Pink|Pink (blend)|Purple|Purple (blend)|Black|Black (blend)|25% Grey|25% Grey (blend)|50% Grey|50% Grey (blend)|75% Grey|75% Grey (blend)|White|White (blend)|Red|Red (blend)|Orange|Orange (blend)|Yellow|Yellow (blend)|Green|Green (blend)|Cyan|Cyan (blend)|Sky|Sky (blend)|Blue|Blue (blend)|Violet|Violet (blend)" },
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{ "snes9x_justifier2_color", "Justifier 2 color; Pink|Pink (blend)|Purple|Purple (blend)|Black|Black (blend)|25% Grey|25% Grey (blend)|50% Grey|50% Grey (blend)|75% Grey|75% Grey (blend)|White|White (blend)|Red|Red (blend)|Orange|Orange (blend)|Yellow|Yellow (blend)|Green|Green (blend)|Cyan|Cyan (blend)|Sky|Sky (blend)|Blue|Blue (blend)|Violet|Violet (blend)" },
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{ "snes9x_rifle_crosshair", "M.A.C.S. rifle crosshair; 2|3|4|5|6|7|8|9|10|11|12|13|14|15|16|0|1" },
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{ "snes9x_rifle_color", "M.A.C.S. rifle color; White|White (blend)|Red|Red (blend)|Orange|Orange (blend)|Yellow|Yellow (blend)|Green|Green (blend)|Cyan|Cyan (blend)|Sky|Sky (blend)|Blue|Blue (blend)|Violet|Violet (blend)|Pink|Pink (blend)|Purple|Purple (blend)|Black|Black (blend)|25% Grey|25% Grey (blend)|50% Grey|50% Grey (blend)|75% Grey|75% Grey (blend)" },
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{ NULL, NULL },
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{ NULL, NULL },
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};
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};
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@ -218,6 +221,7 @@ void retro_set_environment(retro_environment_t cb)
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{ "Multitap", RETRO_DEVICE_JOYPAD_MULTITAP },
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{ "Multitap", RETRO_DEVICE_JOYPAD_MULTITAP },
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{ "SuperScope", RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE },
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{ "SuperScope", RETRO_DEVICE_LIGHTGUN_SUPER_SCOPE },
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{ "Justifier", RETRO_DEVICE_LIGHTGUN_JUSTIFIER },
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{ "Justifier", RETRO_DEVICE_LIGHTGUN_JUSTIFIER },
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{ "M.A.C.S. Rifle", RETRO_DEVICE_LIGHTGUN_MACS_RIFLE },
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};
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};
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static const struct retro_controller_description port_3[] = {
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static const struct retro_controller_description port_3[] = {
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@ -227,7 +231,7 @@ void retro_set_environment(retro_environment_t cb)
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static const struct retro_controller_info ports[] = {
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static const struct retro_controller_info ports[] = {
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{ port_1, 4 },
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{ port_1, 4 },
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{ port_2, 6 },
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{ port_2, 7 },
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{ port_3, 2 },
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{ port_3, 2 },
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{ port_3, 2 },
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{ port_3, 2 },
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{ port_3, 2 },
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{ port_3, 2 },
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@ -555,6 +559,28 @@ static void update_variables(void)
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S9xSetControllerCrosshair(X_JUSTIFIER2, -1, get_cursor_color(var.value), "Black");
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S9xSetControllerCrosshair(X_JUSTIFIER2, -1, get_cursor_color(var.value), "Black");
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}
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}
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var.key="snes9x_rifle_crosshair";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
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{
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int crosshair;
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sscanf (var.value,"%d",&crosshair);
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S9xSetControllerCrosshair(X_MACSRIFLE, crosshair, 0, 0);
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}
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var.key="snes9x_rifle_color";
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if (environ_cb(RETRO_ENVIRONMENT_GET_VARIABLE, &var))
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{
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char *color = get_cursor_color(var.value);
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if (color[0] == 't')
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S9xSetControllerCrosshair(X_MACSRIFLE, -1, get_cursor_color(var.value), "tBlack");
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else
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S9xSetControllerCrosshair(X_MACSRIFLE, -1, get_cursor_color(var.value), "Black");
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}
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if (geometry_update)
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if (geometry_update)
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update_geometry();
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update_geometry();
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}
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}
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@ -687,6 +713,10 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
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S9xSetController(port, CTL_JUSTIFIER, 0, 0, 0, 0);
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S9xSetController(port, CTL_JUSTIFIER, 0, 0, 0, 0);
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snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIER;
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snes_devices[port] = RETRO_DEVICE_LIGHTGUN_JUSTIFIER;
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break;
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break;
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case RETRO_DEVICE_LIGHTGUN_MACS_RIFLE:
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S9xSetController(port, CTL_MACSRIFLE, 0, 0, 0, 0);
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snes_devices[port] = RETRO_DEVICE_LIGHTGUN_MACS_RIFLE;
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break;
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case RETRO_DEVICE_NONE:
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case RETRO_DEVICE_NONE:
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S9xSetController(port, CTL_NONE, 0, 0, 0, 0);
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S9xSetController(port, CTL_NONE, 0, 0, 0, 0);
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snes_devices[port] = RETRO_DEVICE_NONE;
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snes_devices[port] = RETRO_DEVICE_NONE;
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@ -1130,6 +1160,7 @@ void retro_init(void)
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Settings.SuperScopeMaster = TRUE;
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Settings.SuperScopeMaster = TRUE;
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Settings.JustifierMaster = TRUE;
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Settings.JustifierMaster = TRUE;
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Settings.MultiPlayer5Master = TRUE;
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Settings.MultiPlayer5Master = TRUE;
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Settings.MacsRifleMaster = TRUE;
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Settings.FrameTimePAL = 20000;
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Settings.FrameTimePAL = 20000;
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Settings.FrameTimeNTSC = 16667;
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Settings.FrameTimeNTSC = 16667;
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Settings.SixteenBitSound = TRUE;
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Settings.SixteenBitSound = TRUE;
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@ -1235,6 +1266,12 @@ void retro_init(void)
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#define JUSTIFIER_FIRST JUSTIFIER_X
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#define JUSTIFIER_FIRST JUSTIFIER_X
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#define JUSTIFIER_LAST JUSTIFIER_START
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#define JUSTIFIER_LAST JUSTIFIER_START
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#define RIFLE_X RETRO_DEVICE_ID_RIFLE_X
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#define RIFLE_Y RETRO_DEVICE_ID_RIFLE_Y
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#define RIFLE_TRIGGER RETRO_DEVICE_ID_LIGHTGUN_TRIGGER
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#define RIFLE_FIRST RIFLE_X
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#define RIFLE_LAST RIFLE_TRIGGER
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#define BTN_POINTER (BTN_LAST + 1)
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#define BTN_POINTER (BTN_LAST + 1)
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#define BTN_POINTER2 (BTN_POINTER + 1)
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#define BTN_POINTER2 (BTN_POINTER + 1)
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@ -1253,14 +1290,14 @@ static void map_buttons()
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MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_RIGHT), "Joypad1 Right");
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MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_RIGHT), "Joypad1 Right");
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MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_UP), "Joypad1 Up");
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MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_UP), "Joypad1 Up");
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MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_DOWN), "Joypad1 Down");
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MAP_BUTTON(MAKE_BUTTON(PAD_1, BTN_DOWN), "Joypad1 Down");
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S9xMapPointer((BTN_POINTER), S9xGetCommandT("Pointer Mouse1+Superscope+Justifier1"), false);
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S9xMapPointer((BTN_POINTER), S9xGetCommandT("Pointer Mouse1+Superscope+Justifier1+MacsRifle"), false);
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S9xMapPointer((BTN_POINTER2), S9xGetCommandT("Pointer Mouse2"), false);
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S9xMapPointer((BTN_POINTER2), S9xGetCommandT("Pointer Mouse2"), false);
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_A), "Joypad2 A");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_A), "Joypad2 A");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_B), "Joypad2 B");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_B), "Joypad2 B");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_X), "Joypad2 X");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_X), "Joypad2 X");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_Y), "Joypad2 Y");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_Y), "Joypad2 Y");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_SELECT), "{Joypad2 Select,Mouse2 L,Superscope Fire,Justifier1 Trigger}");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_SELECT), "{Joypad2 Select,Mouse2 L,Superscope Fire,Justifier1 Trigger,MacsRifle Trigger}");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_START), "{Joypad2 Start,Mouse2 R,Superscope Cursor,Justifier1 Start}");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_START), "{Joypad2 Start,Mouse2 R,Superscope Cursor,Justifier1 Start}");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_L), "Joypad2 L");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_L), "Joypad2 L");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_R), "Joypad2 R");
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MAP_BUTTON(MAKE_BUTTON(PAD_2, BTN_R), "Joypad2 R");
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@ -1317,6 +1354,8 @@ static void map_buttons()
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static int16_t snes_mouse_state[2][2] = {{0}, {0}};
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static int16_t snes_mouse_state[2][2] = {{0}, {0}};
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static int16_t snes_scope_state[2] = {0};
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static int16_t snes_scope_state[2] = {0};
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static int16_t snes_justifier_state[2][2] = {{0}, {0}};
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static int16_t snes_justifier_state[2][2] = {{0}, {0}};
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static int16_t snes_rifle_state[2] = {0};
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static void report_buttons()
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static void report_buttons()
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{
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{
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int offset = snes_devices[0] == RETRO_DEVICE_JOYPAD_MULTITAP ? 4 : 1;
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int offset = snes_devices[0] == RETRO_DEVICE_JOYPAD_MULTITAP ? 4 : 1;
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@ -1383,6 +1422,24 @@ static void report_buttons()
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S9xReportButton(MAKE_BUTTON(2, i), input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, i));
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S9xReportButton(MAKE_BUTTON(2, i), input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, i));
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break;
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break;
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case RETRO_DEVICE_LIGHTGUN_MACS_RIFLE:
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snes_rifle_state[0] += input_state_cb(port, RETRO_DEVICE_LIGHTGUN_MACS_RIFLE, 0, RETRO_DEVICE_ID_LIGHTGUN_X);
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snes_rifle_state[1] += input_state_cb(port, RETRO_DEVICE_LIGHTGUN_MACS_RIFLE, 0, RETRO_DEVICE_ID_LIGHTGUN_Y);
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if (snes_rifle_state[0] < 0)
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snes_rifle_state[0] = 0;
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else if (snes_rifle_state[0] > (SNES_WIDTH-1))
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snes_rifle_state[0] = SNES_WIDTH-1;
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if (snes_rifle_state[1] < 0)
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snes_rifle_state[1] = 0;
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else if (snes_rifle_state[1] > (SNES_HEIGHT-1))
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snes_rifle_state[1] = SNES_HEIGHT-1;
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S9xReportPointer(BTN_POINTER, snes_rifle_state[0], snes_rifle_state[1]);
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for (int i = RIFLE_TRIGGER; i <= RIFLE_LAST; i++)
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S9xReportButton(MAKE_BUTTON(2, i), input_state_cb(port, RETRO_DEVICE_LIGHTGUN, 0, i));
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break;
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case RETRO_DEVICE_NONE:
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case RETRO_DEVICE_NONE:
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break;
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break;
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