vulkan: Move throttle out of swapchain.
Make the swapchain wrapper more flexible, allowing deferring the swap from the end_frame function.
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b82edaac96
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309f9e650d
@ -22,6 +22,7 @@ class S9xDisplayDriver
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virtual void *get_parameters() = 0;
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virtual void save(const char *filename) = 0;
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virtual bool is_ready() = 0;
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virtual bool can_throttle() { return false; };
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protected:
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Snes9xWindow *window;
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@ -125,11 +125,11 @@ void S9xOpenGLDisplayDriver::update(uint16_t *buffer, int width, int height, int
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if (using_glsl_shaders)
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{
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glsl_shader->render(texmap, width, height, content.x, allocation.get_height() - content.y - content.h, content.w, content.h, S9xViewportCallback);
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swap_buffers();
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return;
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}
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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else
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{
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glDrawArrays(GL_TRIANGLE_STRIP, 0, 4);
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}
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swap_buffers();
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}
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@ -426,6 +426,12 @@ int S9xOpenGLDisplayDriver::init()
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void S9xOpenGLDisplayDriver::swap_buffers()
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{
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if (Settings.SkipFrames == THROTTLE_TIMER_FRAMESKIP || Settings.SkipFrames == THROTTLE_TIMER)
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{
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throttle.set_frame_rate(Settings.PAL ? PAL_PROGRESSIVE_FRAME_RATE : NTSC_PROGRESSIVE_FRAME_RATE);
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throttle.wait_for_frame_and_rebase_time();
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}
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context->swap_buffers();
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if (config->reduce_input_lag)
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@ -23,6 +23,7 @@
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#endif
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#include "shaders/glsl.h"
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#include "vulkan/std_chrono_throttle.hpp"
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#define BUFFER_OFFSET(i) ((char *)(i))
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@ -30,14 +31,15 @@ class S9xOpenGLDisplayDriver : public S9xDisplayDriver
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{
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public:
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S9xOpenGLDisplayDriver(Snes9xWindow *window, Snes9xConfig *config);
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void refresh(int width, int height);
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int init();
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void deinit();
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void update(uint16_t *buffer, int width, int height, int stride_in_pixels);
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void *get_parameters();
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void save(const char *filename);
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void refresh(int width, int height) override;
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int init() override;
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void deinit() override;
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void update(uint16_t *buffer, int width, int height, int stride_in_pixels) override;
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void *get_parameters() override;
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void save(const char *filename) override;
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static int query_availability();
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bool is_ready();
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bool is_ready() override;
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bool can_throttle() override { return true; };
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private:
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bool opengl_defaults();
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@ -68,6 +70,8 @@ class S9xOpenGLDisplayDriver : public S9xDisplayDriver
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OpenGLContext *context;
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Throttle throttle;
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#ifdef GDK_WINDOWING_X11
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GTKGLXContext glx;
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#endif
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@ -119,20 +119,27 @@ void S9xVulkanDisplayDriver::update(uint16_t *buffer, int width, int height, int
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return;
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auto viewport = S9xApplyAspect(width, height, current_width, current_height);
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context->swapchain->set_max_frame_rate(60.09881389744051);
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if (shaderchain)
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{
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shaderchain->do_frame((uint8_t *)buffer, width, height, stride_in_pixels << 1, vk::Format::eR5G6B5UnormPack16, viewport.x, viewport.y, viewport.w, viewport.h);
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shaderchain->do_frame_without_swap((uint8_t *)buffer, width, height, stride_in_pixels << 1, vk::Format::eR5G6B5UnormPack16, viewport.x, viewport.y, viewport.w, viewport.h);
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}
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else if (simple_output)
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{
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simple_output->set_filter(Settings.BilinearFilter);
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simple_output->do_frame((uint8_t *)buffer, width, height, stride_in_pixels << 1, viewport.x, viewport.y, viewport.w, viewport.h);
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simple_output->do_frame_without_swap((uint8_t *)buffer, width, height, stride_in_pixels << 1, viewport.x, viewport.y, viewport.w, viewport.h);
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}
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if (Settings.SkipFrames == THROTTLE_TIMER || Settings.SkipFrames == THROTTLE_TIMER_FRAMESKIP)
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{
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throttle.set_frame_rate(Settings.PAL ? PAL_PROGRESSIVE_FRAME_RATE : NTSC_PROGRESSIVE_FRAME_RATE);
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throttle.wait_for_frame_and_rebase_time();
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}
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context->swapchain->swap();
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if (gui_config->reduce_input_lag)
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context->wait_idle();
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context->wait_idle();
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}
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int S9xVulkanDisplayDriver::query_availability()
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@ -156,4 +163,4 @@ void S9xVulkanDisplayDriver::save(const char *filename)
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bool S9xVulkanDisplayDriver::is_ready()
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{
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return true;
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}
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}
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@ -10,6 +10,7 @@
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#include "../../vulkan/vulkan_context.hpp"
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#include "../../vulkan/vulkan_shader_chain.hpp"
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#include "../../vulkan/vulkan_simple_output.hpp"
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#include "../../vulkan/std_chrono_throttle.hpp"
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#ifdef VK_USE_PLATFORM_WAYLAND_KHR
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#include "gtk_wayland_surface.h"
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@ -27,19 +28,21 @@ class S9xVulkanDisplayDriver : public S9xDisplayDriver
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void *get_parameters() override;
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void save(const char *filename) override;
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bool is_ready() override;
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bool can_throttle() override { return true; }
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static int query_availability();
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private:
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std::unique_ptr<Vulkan::Context> context;
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vk::Device device;
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GdkDisplay *gdk_display;
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GdkWindow *gdk_window;
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Display *display;
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Window xid;
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int current_width;
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int current_height;
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Throttle throttle;
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#ifdef VK_USE_PLATFORM_WAYLAND_KHR
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std::unique_ptr<WaylandSurface> wayland_surface;
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@ -450,6 +450,9 @@ static void S9xThrottle(int method)
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}
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else // THROTTLE_TIMER or THROTTLE_TIMER_FRAMESKIP
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{
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if (S9xDisplayGetDriver()->can_throttle())
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return;
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if (method == THROTTLE_TIMER_FRAMESKIP)
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{
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if (now - frame_clock > Settings.FrameTime)
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4
snes9x.h
4
snes9x.h
@ -61,6 +61,10 @@
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#define NTSC_MASTER_CLOCK 21477272.727272 // 21477272 + 8/11 exact
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#define PAL_MASTER_CLOCK 21281370.0
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#define NTSC_PROGRESSIVE_FRAME_RATE 60.09881389744051
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#define NTSC_INTERLACED_FRAME_RATE 59.94005994
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#define PAL_PROGRESSIVE_FRAME_RATE 50.006977968
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#define SNES_MAX_NTSC_VCOUNTER 262
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#define SNES_MAX_PAL_VCOUNTER 312
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@ -25,6 +25,20 @@ void Throttle::wait_for_frame()
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std::this_thread::sleep_for(time_to_wait);
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}
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void Throttle::wait_for_frame_and_rebase_time()
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{
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auto time_to_wait = remaining();
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if (time_to_wait < -frame_duration_us / 10)
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reset();
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if (time_to_wait.count() > 0)
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{
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std::this_thread::sleep_for(time_to_wait);
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advance();
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}
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}
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void Throttle::advance()
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{
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then += frame_duration_us;
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@ -8,6 +8,7 @@ struct Throttle
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void advance();
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void reset();
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void wait_for_frame();
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void wait_for_frame_and_rebase_time();
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std::chrono::microseconds remaining();
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double max_frame_rate = 0.0;
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double frame_duration = 0.0;
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@ -390,6 +390,12 @@ void ShaderChain::update_descriptor_set(vk::CommandBuffer cmd, int pipe_num, int
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}
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void ShaderChain::do_frame(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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{
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do_frame_without_swap(data, width, height, stride, format, viewport_x, viewport_y, viewport_width, viewport_height);
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context->swapchain->swap();
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}
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void ShaderChain::do_frame_without_swap(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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{
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if (!context->swapchain->begin_frame())
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return;
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@ -508,8 +514,7 @@ void ShaderChain::do_frame(uint8_t *data, int width, int height, int stride, vk:
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frame.image.current_layout = vk::ImageLayout::eTransferDstOptimal;
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}
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}
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context->swapchain->end_frame();
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context->swapchain->end_frame_without_swap();
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last_frame_index = current_frame_index;
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frame_count++;
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@ -20,6 +20,7 @@ class ShaderChain
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void update_and_propagate_sizes(int original_width_, int original_height_, int viewport_width_, int viewport_height_);
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bool load_lookup_textures();
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void do_frame(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
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void do_frame_without_swap(uint8_t *data, int width, int height, int stride, vk::Format format, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
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void upload_original(uint8_t *data, int width, int height, int stride, vk::Format format);
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void upload_original(vk::CommandBuffer cmd, uint8_t *data, int width, int height, int stride, vk::Format format);
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void construct_buffer_objects();
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@ -215,7 +215,7 @@ void SimpleOutput::set_filter(bool on)
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filter = on;
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}
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void SimpleOutput::do_frame(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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void SimpleOutput::do_frame_without_swap(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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{
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if (!context)
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return;
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@ -252,7 +252,13 @@ void SimpleOutput::do_frame(uint8_t *buffer, int width, int height, int byte_str
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cmd.draw(3, 1, 0, 0);
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swapchain->end_render_pass();
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swapchain->end_frame();
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swapchain->end_frame_without_swap();
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}
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void SimpleOutput::do_frame(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height)
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{
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do_frame_without_swap(buffer, width, height, byte_stride, viewport_x, viewport_y, viewport_width, viewport_height);
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swapchain->swap();
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}
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} // namespace Vulkan
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@ -11,6 +11,7 @@ class SimpleOutput
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SimpleOutput(Vulkan::Context *context, vk::Format format);
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~SimpleOutput();
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void do_frame(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
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void do_frame_without_swap(uint8_t *buffer, int width, int height, int byte_stride, int viewport_x, int viewport_y, int viewport_width, int viewport_height);
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void set_filter(bool on);
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private:
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@ -231,12 +231,7 @@ bool Swapchain::begin_frame()
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return true;
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}
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void Swapchain::set_max_frame_rate(double frame_rate)
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{
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throttle.set_frame_rate(frame_rate);
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}
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bool Swapchain::end_frame()
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void Swapchain::end_frame_without_swap()
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{
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auto &frame = frames[current_frame];
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frame.command_buffer->end();
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@ -249,25 +244,15 @@ bool Swapchain::end_frame()
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frame.complete.get());
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queue.submit(submit_info, frame.fence.get());
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}
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bool Swapchain::swap()
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{
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auto present_info = vk::PresentInfoKHR{}
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.setWaitSemaphores(frames[current_frame].complete.get())
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.setSwapchains(swapchain_object.get())
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.setImageIndices(current_swapchain_image);
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if (throttle.max_frame_rate != 0.0)
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{
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auto remaining = throttle.remaining();
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if (remaining < -throttle.frame_duration_us / 10)
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throttle.reset();
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else if (remaining.count() > 0)
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{
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queue.waitIdle();
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throttle.wait_for_frame();
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throttle.advance();
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}
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}
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auto result = queue.presentKHR(present_info);
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current_frame = (current_frame + 1) % max_latency;
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@ -277,6 +262,12 @@ bool Swapchain::end_frame()
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return true;
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}
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bool Swapchain::end_frame()
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{
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end_frame_without_swap();
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return swap();
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}
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vk::Framebuffer Swapchain::get_framebuffer()
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{
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return imageviewfbs[current_swapchain_image].framebuffer.get();
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@ -3,7 +3,6 @@
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#include "vulkan/vulkan.hpp"
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#include "vulkan/vulkan_handles.hpp"
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#include "vulkan/vulkan_structs.hpp"
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#include "std_chrono_throttle.hpp"
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namespace Vulkan
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{
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@ -26,9 +25,10 @@ class Swapchain
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void end_render_pass();
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bool wait_on_frame(int frame_num);
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bool end_frame();
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void end_frame_without_swap();
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bool swap();
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// Returns true if vsync setting was changed, false if it was the same
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bool set_vsync(bool on);
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void set_max_frame_rate(double frame_rate);
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vk::Image get_image();
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vk::Framebuffer get_framebuffer();
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@ -62,7 +62,6 @@ class Swapchain
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vk::UniqueRenderPass render_pass;
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Throttle throttle;
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unsigned int current_frame = 0;
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unsigned int current_swapchain_image = 0;
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unsigned int num_swapchain_images = 0;
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