Use C++ initialize function.

This commit is contained in:
Brandon Wright 2019-02-18 18:28:00 -06:00
parent 1222518dc4
commit 34970d3e2a

View File

@ -194,7 +194,7 @@ GLint GLSLShader::slang_compile(std::vector<std::string> &lines,
if (!ProcessInitialized)
{
ShInitialize();
glslang::InitializeProcess();
ProcessInitialized = true;
}