Gtk: Use more std::filesystem.

This commit is contained in:
BearOso 2022-05-02 20:31:22 -05:00
parent b9bb200a78
commit 4a3f7b4d84

View File

@ -8,7 +8,9 @@
#include <string.h>
#include <stdlib.h>
#include <sys/stat.h>
#include <filesystem>
#include "fmt/format.h"
#include "gtk_config.h"
#include "gtk_s9x.h"
#include "gtk_sound.h"
@ -19,20 +21,7 @@
#include "netplay.h"
#include "controls.h"
static bool directory_exists(std::string str)
{
DIR *dir;
dir = opendir(str.c_str());
if (dir)
{
closedir(dir);
return true;
}
return false;
}
namespace fs = std::filesystem;
std::string get_config_dir()
{
@ -45,19 +34,21 @@ std::string get_config_dir()
return std::string{".snes9x"};
}
std::string config;
std::string legacy;
fs::path config = env_home;
fs::path legacy = config;
// If XDG_CONFIG_HOME is set, use that, otherwise guess default
if (!env_xdg_config_home)
{
(config += env_home) += "/.config/snes9x";
(legacy += env_home) += "/.snes9x";
config /= ".config/snes9x";
legacy /= ".snes9x";
}
else
config = std::string(env_xdg_config_home) + "/snes9x";
if (directory_exists(legacy) && !directory_exists(config))
{
config = env_xdg_config_home;
config /= "snes9x";
}
if (fs::exists(legacy) && !fs::exists(config))
return legacy;
return config;
@ -398,36 +389,31 @@ int Snes9xConfig::save_config_file()
int Snes9xConfig::load_config_file()
{
struct stat file_info;
ConfigFile cf;
load_defaults();
std::string path = get_config_dir();
fs::path path = get_config_dir();
if (stat(path.c_str(), &file_info))
if (!fs::exists(path))
{
if (mkdir(path.c_str(), 0755))
if (!fs::create_directory(path))
{
fprintf(stderr,
_("Couldn't create config directory: %s\n"),
path.c_str());
fmt::print(stderr, _("Couldn't create config directory: {}\n"), path.string());
return -1;
}
}
else
{
if (!(file_info.st_mode & 0700))
chmod(path.c_str(), file_info.st_mode | 0700);
if ((fs::status(path).permissions() & fs::perms::owner_write) == fs::perms::none)
fs::permissions(path, fs::perms::owner_write, fs::perm_options::add);
}
path = get_config_file_name();
if (stat(path.c_str(), &file_info))
{
// Write an on-disk config file if none exists.
if (!fs::exists(path))
save_config_file();
}
ConfigFile cf;
if (!cf.LoadFile(path.c_str()))
return -1;