Fix compilation of wchar string literals
This commit is contained in:
parent
3c0f6bfdee
commit
4a7d40e94e
@ -383,7 +383,7 @@ bool CD3DCG::LoadShader(const TCHAR *shaderFile)
|
||||
hr = pDevice->CreateVertexBuffer(sizeof(VERTEX)*4,D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&pass.vertexBuffer,NULL);
|
||||
if(FAILED(hr)) {
|
||||
pass.vertexBuffer = NULL;
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating vertex buffer"), hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -449,7 +449,7 @@ void CD3DCG::ensureTextureSize(LPDIRECT3DTEXTURE9 &tex, D3DXVECTOR2 &texSize,
|
||||
texSize = wantedSize;
|
||||
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error while creating texture"), hr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -860,7 +860,7 @@ void CD3DCG::setupVertexDeclaration(shaderPass &pass)
|
||||
LPDIRECT3DVERTEXDECLARATION9 vertexDeclaration;
|
||||
HRESULT hr = pDevice->CreateVertexDeclaration(vElems,&vertexDeclaration);
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating vertex declaration"), hr);
|
||||
}
|
||||
if(pass.vertexDeclaration)
|
||||
pass.vertexDeclaration->Release();
|
||||
|
@ -272,7 +272,7 @@ bool CDirect3D::Initialize(HWND hWnd)
|
||||
|
||||
pD3D = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
if(pD3D == NULL) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error creating initial D3D9 object"), 0);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating initial D3D9 object"), 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -290,19 +290,19 @@ bool CDirect3D::Initialize(HWND hWnd)
|
||||
&dPresentParams,
|
||||
&pDevice);
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error creating D3D9 device"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating D3D9 device"), hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = pDevice->CreateVertexBuffer(sizeof(vertexStream),D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&vertexBuffer,NULL);
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating vertex buffer"), hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = pDevice->CreateVertexDeclaration(vertexElems,&vertexDeclaration);
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating vertex declaration"), hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -312,7 +312,7 @@ bool CDirect3D::Initialize(HWND hWnd)
|
||||
cgContext = cgCreateContext();
|
||||
hr = cgD3D9SetDevice(pDevice);
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error setting cg device"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error setting cg device"), hr);
|
||||
}
|
||||
cgShader = new CD3DCG(cgContext,pDevice);
|
||||
}
|
||||
@ -650,14 +650,14 @@ void CDirect3D::Render(SSurface Src)
|
||||
ResetDevice();
|
||||
return;
|
||||
default:
|
||||
DXTRACE_ERR_MSGBOX( TEXT("Internal driver error"), hr);
|
||||
DXTRACE_ERR_MSGBOX( TEXT(L"Internal driver error"), hr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//BlankTexture(drawSurface);
|
||||
if(FAILED(hr = drawSurface->LockRect(0, &lr, NULL, 0))) {
|
||||
DXTRACE_ERR_MSGBOX( TEXT("Unable to lock texture"), hr);
|
||||
DXTRACE_ERR_MSGBOX( TEXT(L"Unable to lock texture"), hr);
|
||||
return;
|
||||
} else {
|
||||
Dst.Surface = (unsigned char *)lr.pBits;
|
||||
@ -757,7 +757,7 @@ void CDirect3D::CreateDrawSurface()
|
||||
NULL );
|
||||
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error while creating texture"), hr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -787,7 +787,7 @@ bool CDirect3D::BlankTexture(LPDIRECT3DTEXTURE9 texture)
|
||||
HRESULT hr;
|
||||
|
||||
if(FAILED(hr = texture->LockRect(0, &lr, NULL, 0))) {
|
||||
DXTRACE_ERR_MSGBOX( TEXT("Unable to lock texture"), hr);
|
||||
DXTRACE_ERR_MSGBOX( TEXT(L"Unable to lock texture"), hr);
|
||||
return false;
|
||||
} else {
|
||||
memset(lr.pBits, 0, lr.Pitch * quadTextureSize);
|
||||
@ -938,7 +938,7 @@ bool CDirect3D::ResetDevice()
|
||||
}
|
||||
|
||||
if(FAILED(hr = pDevice->Reset(&dPresentParams))) {
|
||||
DXTRACE_ERR(TEXT("Unable to reset device"), hr);
|
||||
DXTRACE_ERR(TEXT(L"Unable to reset device"), hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -234,7 +234,7 @@ bool CXAudio2::InitXAudio2(void)
|
||||
|
||||
HRESULT hr;
|
||||
if ( FAILED(hr = XAudio2Create( &pXAudio2, 0 , XAUDIO2_DEFAULT_PROCESSOR ) ) ) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Unable to create XAudio2 object."),hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Unable to create XAudio2 object."),hr);
|
||||
MessageBox (GUI.hWnd, TEXT("\
|
||||
Unable to initialize XAudio2. You will not be able to hear any\n\
|
||||
sound effects or music while playing.\n\n\
|
||||
@ -257,7 +257,7 @@ bool CXAudio2::InitVoices(void)
|
||||
HRESULT hr;
|
||||
if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasterVoice, (Settings.Stereo?2:1),
|
||||
Settings.SoundPlaybackRate, 0, 0 , NULL ) ) ) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Unable to create mastering voice."),hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Unable to create mastering voice."),hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -272,7 +272,7 @@ bool CXAudio2::InitVoices(void)
|
||||
|
||||
if( FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx,
|
||||
XAUDIO2_VOICE_NOSRC , XAUDIO2_DEFAULT_FREQ_RATIO, this, NULL, NULL ) ) ) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Unable to create source voice."),hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Unable to create source voice."),hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user