[BS-X] Fix Block Allocation Flags when needed
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6
bsx.cpp
6
bsx.cpp
@ -1477,6 +1477,12 @@ void S9xInitBSX (void)
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FlashMode = (header[0x18] & 0xEF) == 0x20 ? FALSE : TRUE;
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FlashSize = FLASH_SIZE;
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// Fix Block Allocation Flags
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// (for games that don't have it setup properly,
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// for exemple when taken seperately from the upper memory of the Memory Pack,
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// else the game will error out on BS-X)
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for (; (header[0x10] & 1) == 0; (header[0x10] >>= 1));
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#ifdef BSX_DEBUG
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for (int i = 0; i <= 0x1F; i++)
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printf("BS: ROM Header %02X: %02X\n", i, header[i]);
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