[BS-X] Save Memory Pack option (Windows)
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parent
17fa454a1e
commit
50228801f1
26
memmap.cpp
26
memmap.cpp
@ -2210,6 +2210,32 @@ bool8 CMemory::SaveSRAM (const char *filename)
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return (FALSE);
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}
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bool8 CMemory::SaveMPAK (const char *filename)
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{
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if (Settings.BS || (Multi.cartSizeB && (Multi.cartType == 3)))
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{
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FILE *file;
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int size;
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char mempakName[PATH_MAX + 1];
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strcpy(mempakName, filename);
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size = 0x100000;
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if (size)
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{
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file = fopen(mempakName, "wb");
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if (file)
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{
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size_t ignore;
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ignore = fwrite((char *)Memory.ROM + Multi.cartOffsetB, size, 1, file);
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fclose(file);
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return (TRUE);
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}
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}
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}
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return (FALSE);
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}
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// initialization
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static uint32 caCRC32 (uint8 *array, uint32 size, uint32 crc32)
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1
memmap.h
1
memmap.h
@ -291,6 +291,7 @@ struct CMemory
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void ClearSRAM (bool8 onlyNonSavedSRAM = 0);
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bool8 LoadSRTC (void);
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bool8 SaveSRTC (void);
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bool8 SaveMPAK (const char *);
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char * Safe (const char *);
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char * SafeANK (const char *);
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@ -496,13 +496,14 @@
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#define ID_WINDOW_SIZE_4X 40172
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#define ID_DEBUG_APU_TRACE 40173
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#define ID_EMULATION_BACKGROUNDINPUT 40174
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#define ID_SAVEMEMPACK 40175
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// Next default values for new objects
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//
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#ifdef APSTUDIO_INVOKED
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#ifndef APSTUDIO_READONLY_SYMBOLS
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#define _APS_NEXT_RESOURCE_VALUE 151
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#define _APS_NEXT_COMMAND_VALUE 40175
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#define _APS_NEXT_COMMAND_VALUE 40176
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#define _APS_NEXT_CONTROL_VALUE 3018
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#define _APS_NEXT_SYMED_VALUE 101
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#endif
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@ -822,6 +822,7 @@ BEGIN
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MENUITEM "S&ave SPC Data", ID_FILE_SAVE_SPC_DATA
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MENUITEM "Save Screenshot", ID_SAVESCREENSHOT
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MENUITEM "Sa&ve S-RAM Data", ID_FILE_SAVE_SRAM_DATA
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MENUITEM "Save Memory Pack", ID_SAVEMEMPACK
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END
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MENUITEM "ROM Information...", IDM_ROM_INFO
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MENUITEM SEPARATOR
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@ -588,6 +588,8 @@ Nintendo is a trade mark.")
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#define INFO_SAVE_SPC "Saving SPC Data."
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#define MPAK_SAVE_FAILED "Failed to save Memory Pack."
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#define CHEATS_INFO_ENABLED "Cheats enabled."
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#define CHEATS_INFO_DISABLED "Cheats disabled."
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#define CHEATS_INFO_ENABLED_NONE "Cheats enabled. (None are active.)"
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@ -2239,6 +2239,17 @@ LRESULT CALLBACK WinProc(
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if(!success)
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S9xMessage(S9X_ERROR, S9X_FREEZE_FILE_INFO, SRM_SAVE_FAILED);
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} break;
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case ID_SAVEMEMPACK: {
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const char *filename = S9xGetFilenameInc(".bs", SRAM_DIR);
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bool8 success = Memory.SaveMPAK(filename);
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if (!success)
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S9xMessage(S9X_ERROR, 0, MPAK_SAVE_FAILED);
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else
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{
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sprintf(String, "Saved Memory Pack %s", filename);
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S9xMessage(S9X_INFO, 0, String);
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}
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} break;
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case ID_FILE_RESET:
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#ifdef NETPLAY_SUPPORT
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if (Settings.NetPlayServer)
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