libretro: Ensure RetroArch's texture width is multiple of 4.
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@ -74,7 +74,7 @@ static snes_ntsc_t *snes_ntsc = NULL;
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static int blargg_filter = 0;
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static uint16 *ntsc_screen_buffer, *snes_ntsc_buffer;
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#define MAX_SNES_WIDTH_NTSC SNES_NTSC_OUT_WIDTH(256)
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const int MAX_SNES_WIDTH_NTSC = ((SNES_NTSC_OUT_WIDTH(256) + 3) / 4) * 4;
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static void extract_basename(char *buf, const char *path, size_t size)
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{
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@ -1774,14 +1774,14 @@ bool8 S9xDeinitUpdate(int width, int height)
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}
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if(blargg_filter)
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if (blargg_filter)
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{
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if(width == 512)
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snes_ntsc_blit_hires(snes_ntsc, GFX.Screen, GFX.Pitch/2, 0, width, height, snes_ntsc_buffer, GFX.Pitch);
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else
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snes_ntsc_blit(snes_ntsc, GFX.Screen, GFX.Pitch/2, 0, width, height, snes_ntsc_buffer, GFX.Pitch);
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video_cb(snes_ntsc_buffer + ((int)(GFX.Pitch >> 1) * overscan_offset), MAX_SNES_WIDTH_NTSC, height, GFX.Pitch);
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video_cb(snes_ntsc_buffer + ((int)(GFX.Pitch >> 1) * overscan_offset), SNES_NTSC_OUT_WIDTH(width), height, GFX.Pitch);
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}
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else if (width == MAX_SNES_WIDTH && hires_blend)
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{
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