libretro: Get audio samples during frame callback.
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@ -1833,16 +1833,6 @@ void retro_run()
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poll_cb();
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report_buttons();
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S9xMainLoop();
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static std::vector<int16_t> audio_buffer;
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size_t avail = S9xGetSampleCount();
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if (audio_buffer.size() < avail)
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audio_buffer.resize(avail);
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S9xMixSamples((uint8*)&audio_buffer[0], avail);
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audio_batch_cb(&audio_buffer[0], avail >> 1);
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}
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void retro_deinit()
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@ -2067,6 +2057,16 @@ bool8 S9xDeinitUpdate(int width, int height)
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video_cb(GFX.Screen + ((int)(GFX.Pitch >> 1) * overscan_offset), width, height, GFX.Pitch);
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}
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static std::vector<int16_t> audio_buffer;
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size_t avail = S9xGetSampleCount();
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if (audio_buffer.size() < avail)
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audio_buffer.resize(avail);
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S9xMixSamples((uint8*)&audio_buffer[0], avail);
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audio_batch_cb(&audio_buffer[0], avail >> 1);
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return TRUE;
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}
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