netplay: Fix warnings and crash with >5 clients.
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cbc14ee0df
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6c60368fc4
@ -228,7 +228,7 @@ static bool8 S9xNPSSendData (int fd, const uint8 *data, int length)
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void S9xNPSendHeartBeat ()
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void S9xNPSendHeartBeat ()
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{
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{
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int len = 3;
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int len = 3;
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uint8 data [3 + 4 * 5];
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uint8 data [(3 + 4) * 8];
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uint8 *ptr = data;
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uint8 *ptr = data;
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int n;
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int n;
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@ -1031,7 +1031,7 @@ void S9xNPSyncClient (int client)
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S9xNPRecomputePause ();
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S9xNPRecomputePause ();
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S9xNPSendFreezeFile (client, data, len);
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S9xNPSendFreezeFile (client, data, len);
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}
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}
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delete data;
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delete[] data;
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}
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}
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remove (fname);
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remove (fname);
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}
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}
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@ -1208,7 +1208,7 @@ void S9xNPSendFreezeFileToAllClients (const char *filename)
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if (NPServer.Clients [c].SaidHello)
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if (NPServer.Clients [c].SaidHello)
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S9xNPSendFreezeFile (c, data, len);
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S9xNPSendFreezeFile (c, data, len);
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}
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}
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delete data;
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delete[] data;
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}
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}
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}
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}
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