Win32: Show whether save state exists when slot selected.
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@ -360,7 +360,7 @@ Nintendo is a trademark.")
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// Save Messages
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#define FREEZE_INFO_SET_SLOT_N "Set save slot %03d"
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#define FREEZE_INFO_SET_SLOT_N "Set save slot %03d [%s]"
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#define FREEZE_INFO_SET_BANK_N "Set save bank %03d"
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// AVI Messages
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@ -727,6 +727,22 @@ static char InfoString [100];
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static uint32 prevPadReadFrame = (uint32)-1;
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static bool skipNextFrameStop = false;
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static void ShowStatusSlotInfo()
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{
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static char str[64];
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char filename[_MAX_PATH + 1]
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GetSlotFilename(GUI.CurrentSaveBank * SAVE_SLOTS_PER_BANK + GUI.CurrentSaveSlot, filename);
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bool exists = false;
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struct stat stats;
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if (stat(filename, &stats) == 0)
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exists = true;
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sprintf(str, FREEZE_INFO_SET_SLOT_N, GUI.CurrentSaveSlot, exists ? "used" : "empty");
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S9xSetInfoString(str);
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}
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int HandleKeyMessage(WPARAM wParam, LPARAM lParam)
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{
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// update toggles
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@ -889,9 +905,7 @@ int HandleKeyMessage(WPARAM wParam, LPARAM lParam)
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if(GUI.CurrentSaveSlot > LAST_SAVE_SLOT_IN_BANK)
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GUI.CurrentSaveSlot = 0;
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static char str [64];
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sprintf(str, FREEZE_INFO_SET_SLOT_N, GUI.CurrentSaveSlot);
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S9xSetInfoString(str);
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ShowStatusSlotInfo();
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hitHotKey = true;
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}
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@ -902,9 +916,7 @@ int HandleKeyMessage(WPARAM wParam, LPARAM lParam)
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if(GUI.CurrentSaveSlot < 0)
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GUI.CurrentSaveSlot = 9;
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static char str [64];
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sprintf(str, FREEZE_INFO_SET_SLOT_N, GUI.CurrentSaveSlot);
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S9xSetInfoString(str);
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ShowStatusSlotInfo();
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hitHotKey = true;
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}
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@ -1270,9 +1282,7 @@ int HandleKeyMessage(WPARAM wParam, LPARAM lParam)
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{
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GUI.CurrentSaveSlot = GUI.CurrentSaveBank * SAVE_SLOTS_PER_BANK + i;
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static char str [64];
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sprintf(str, FREEZE_INFO_SET_SLOT_N, GUI.CurrentSaveSlot);
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S9xSetInfoString(str);
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ShowStatusSlotInfo();
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hitHotKey = true;
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}
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