macOS: Fix keyboard settings warning
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43b6efb12b
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7c9c220931
@ -131,7 +131,7 @@ bool SetButtonCodeForJoypadControl(uint32 vendorID, uint32 productID, uint32 ind
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void ClearButtonCodeForJoypad(uint32 vendorID, uint32 productID, uint32 index, S9xButtonCode buttonCode);
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void ClearButtonCodeForJoypad(uint32 vendorID, uint32 productID, uint32 index, S9xButtonCode buttonCode);
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void ClearJoypad(uint32 vendorID, uint32 productID, uint32 index);
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void ClearJoypad(uint32 vendorID, uint32 productID, uint32 index);
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std::unordered_map<struct JoypadInput, S9xButtonCode> GetJuypadButtons(uint32 vendorID, uint32 productID, uint32 index);
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std::unordered_map<struct JoypadInput, S9xButtonCode> GetJoypadButtons(uint32 vendorID, uint32 productID, uint32 index);
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std::string LabelForInput(uint32 vendorID, uint32 productID, uint32 cookie, int32 value);
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std::string LabelForInput(uint32 vendorID, uint32 productID, uint32 cookie, int32 value);
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@ -684,7 +684,7 @@ void ClearJoypad(uint32 vendorID, uint32 productID, uint32 index)
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}
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}
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}
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}
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std::unordered_map<struct JoypadInput, S9xButtonCode> GetJuypadButtons(uint32 vendorID, uint32 productID, uint32 index)
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std::unordered_map<struct JoypadInput, S9xButtonCode> GetJoypadButtons(uint32 vendorID, uint32 productID, uint32 index)
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{
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{
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struct JoypadDevice device;
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struct JoypadDevice device;
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device.vendorID = vendorID;
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device.vendorID = vendorID;
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@ -712,7 +712,50 @@ void SetUpHID (void)
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{
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{
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IOHIDManagerRegisterInputValueCallback(hidManager, gamepadAction, NULL);
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IOHIDManagerRegisterInputValueCallback(hidManager, gamepadAction, NULL);
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IOHIDManagerScheduleWithRunLoop(hidManager, CFRunLoopGetMain(), kCFRunLoopDefaultMode);
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IOHIDManagerScheduleWithRunLoop(hidManager, CFRunLoopGetMain(), kCFRunLoopDefaultMode);
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IOHIDManagerSetDeviceMatching(hidManager, NULL);
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CFMutableArrayRef matching = CFArrayCreateMutable(kCFAllocatorDefault, 4, &kCFTypeArrayCallBacks);
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uint32 page = kHIDPage_GenericDesktop;
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uint32 usage = kHIDUsage_GD_Joystick;
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CFNumberRef pageRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &page);
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CFNumberRef usageRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage);
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CFMutableDictionaryRef entry = CFDictionaryCreateMutable(kCFAllocatorDefault, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
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CFDictionarySetValue(entry, CFSTR(kIOHIDDeviceUsagePageKey), (void *)pageRef);
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CFDictionarySetValue(entry, CFSTR(kIOHIDDeviceUsageKey), (void *)usageRef);
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CFArrayAppendValue(matching, entry);
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CFRelease(usageRef);
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CFRelease(entry);
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usage = kHIDUsage_GD_GamePad;
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usageRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage);
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entry = CFDictionaryCreateMutable(kCFAllocatorDefault, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
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CFDictionarySetValue(entry, CFSTR(kIOHIDDeviceUsagePageKey), (void *)pageRef);
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CFDictionarySetValue(entry, CFSTR(kIOHIDDeviceUsageKey), (void *)usageRef);
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CFArrayAppendValue(matching, entry);
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CFRelease(usageRef);
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CFRelease(entry);
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usage = kHIDUsage_GD_MultiAxisController;
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usageRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &usage);
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entry = CFDictionaryCreateMutable(kCFAllocatorDefault, 2, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
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CFDictionarySetValue(entry, CFSTR(kIOHIDDeviceUsagePageKey), (void *)pageRef);
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CFDictionarySetValue(entry, CFSTR(kIOHIDDeviceUsageKey), (void *)usageRef);
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CFArrayAppendValue(matching, entry);
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CFRelease(usageRef);
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CFRelease(pageRef);
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CFRelease(entry);
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uint32 vendor = 0x28DE; // Valve, apparently
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CFNumberRef vendorRef = CFNumberCreate(kCFAllocatorDefault, kCFNumberIntType, &vendor);
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entry = CFDictionaryCreateMutable(kCFAllocatorDefault, 1, &kCFTypeDictionaryKeyCallBacks, &kCFTypeDictionaryValueCallBacks);
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CFDictionarySetValue(entry, CFSTR(kIOHIDVendorIDKey), (void *)pageRef);
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CFArrayAppendValue(matching, entry);
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CFRelease(vendorRef);
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CFRelease(entry);
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IOHIDManagerSetDeviceMatchingMultiple(hidManager, matching);
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CFRelease(matching);
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ParseDefaults();
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ParseDefaults();
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@ -3286,7 +3286,7 @@ void QuitWithFatalError ( NSString *message)
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{
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{
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pthread_mutex_lock(&keyLock);
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pthread_mutex_lock(&keyLock);
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NSMutableArray<S9xJoypadInput *> *inputs = [NSMutableArray new];
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NSMutableArray<S9xJoypadInput *> *inputs = [NSMutableArray new];
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std::unordered_map<struct JoypadInput, S9xButtonCode> buttonCodeMap = GetJuypadButtons(vendorID, productID, index);
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std::unordered_map<struct JoypadInput, S9xButtonCode> buttonCodeMap = GetJoypadButtons(vendorID, productID, index);
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for (auto it = buttonCodeMap.begin(); it != buttonCodeMap.end(); ++it)
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for (auto it = buttonCodeMap.begin(); it != buttonCodeMap.end(); ++it)
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{
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{
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S9xJoypadInput *input = [S9xJoypadInput new];
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S9xJoypadInput *input = [S9xJoypadInput new];
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