Sanity check input rate better.
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4b6130262e
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83480765f1
@ -199,7 +199,7 @@
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#include "snes/snes.hpp"
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#define APU_DEFAULT_INPUT_RATE 31987 // 60hz
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#define APU_DEFAULT_INPUT_RATE 31950 // ~ 59.94Hz
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#define APU_MINIMUM_SAMPLE_COUNT 512
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#define APU_MINIMUM_SAMPLE_BLOCK 128
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#define APU_NUMERATOR_NTSC 15664
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@ -1620,12 +1620,23 @@ Snes9xWindow::get_refresh_rate (void)
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int
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Snes9xWindow::get_auto_input_rate (void)
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{
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double new_input_rate = get_refresh_rate () * 32040.0 / 60.09881389744051 + 0.5;
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double refresh_rate = get_refresh_rate ();
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if (new_input_rate > 32040.0 * 1.05)
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new_input_rate = 32040.0;
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if (new_input_rate < 32040.0 * 0.95)
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new_input_rate = 32040.0 * 0.95;
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if (refresh_rate == 0.0)
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return 0;
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// Try for a close multiple of 60hz
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if (refresh_rate > 119.0 && refresh_rate < 121.0)
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refresh_rate /= 2.0;
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if (refresh_rate > 179.0 && refresh_rate < 181.0)
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refresh_rate /= 3.0;
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if (refresh_rate > 239.0 && refresh_rate < 241.0)
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refresh_rate /= 4.0;
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double new_input_rate = refresh_rate * 32040.0 / 60.09881389744051 + 0.5;
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if (new_input_rate > 32040.0 * 1.05 || new_input_rate < 32040.0 * 0.95)
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new_input_rate = 0.0;
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return new_input_rate;
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}
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@ -133,7 +133,7 @@ S9xPortSoundInit (void)
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}
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else
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{
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Settings.SoundInputRate = CLAMP (gui_config->sound_input_rate, 8000, 48000);
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Settings.SoundInputRate = CLAMP (gui_config->sound_input_rate, 31700, 32300);
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}
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Settings.SoundPlaybackRate = playback_rates[gui_config->sound_playback_rate];
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@ -424,7 +424,7 @@ void S9xLoadConfigFiles (char **argv, int argc)
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Settings.Stereo = conf.GetBool("Sound::Stereo", true);
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Settings.ReverseStereo = conf.GetBool("Sound::ReverseStereo", false);
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Settings.SoundPlaybackRate = conf.GetUInt("Sound::Rate", 32000);
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Settings.SoundInputRate = conf.GetUInt("Sound::InputRate", 32000);
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Settings.SoundInputRate = conf.GetUInt("Sound::InputRate", 31950);
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Settings.Mute = conf.GetBool("Sound::Mute", false);
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Settings.DynamicRateControl = conf.GetBool("Sound::DynamicRateControl", false);
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Settings.DynamicRateLimit = conf.GetInt ("Sound::DynamicRateLimit", 5);
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@ -692,8 +692,10 @@ char * S9xParseArgs (char **argv, int argc)
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if (i + 1 < argc)
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{
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Settings.SoundInputRate = atoi(argv[++i]);
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if (Settings.SoundInputRate < 8192)
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Settings.SoundInputRate = 8192;
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if (Settings.SoundInputRate < 31700)
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Settings.SoundInputRate = 31700;
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if (Settings.SoundInputRate > 32300)
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Settings.SoundInputRate = 32300;
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}
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else
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S9xUsage();
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@ -1671,7 +1671,7 @@ int main (int argc, char **argv)
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Settings.SixteenBitSound = TRUE;
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Settings.Stereo = TRUE;
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Settings.SoundPlaybackRate = 32000;
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Settings.SoundInputRate = 32000;
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Settings.SoundInputRate = 31950;
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Settings.SupportHiRes = TRUE;
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Settings.Transparency = TRUE;
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Settings.AutoDisplayMessages = TRUE;
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@ -982,8 +982,8 @@ void WinRegisterConfigItems()
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AddIntC("Sync", Settings.SoundSync, 1, "1 to sync emulation to sound output, 0 to disable.");
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AddBool2("Stereo", Settings.Stereo, true);
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AddBool("SixteenBitSound", Settings.SixteenBitSound, true);
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AddUIntC("Rate", Settings.SoundPlaybackRate, 32000, "sound playback quality, in Hz");
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AddUIntC("InputRate", Settings.SoundInputRate, 31900, "for each 'Input rate' samples generated by the SNES, 'Playback rate' samples will produced. If you experience crackling you can try to lower this setting.");
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AddUIntC("Rate", Settings.SoundPlaybackRate, 44100, "sound playback quality, in Hz");
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AddUIntC("InputRate", Settings.SoundInputRate, 31950, "for each 'Input rate' samples generated by the SNES, 'Playback rate' samples will produced. If you experience crackling you can try to lower this setting.");
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AddBoolC("ReverseStereo", Settings.ReverseStereo, false, "true to swap speaker outputs");
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AddBoolC("Mute", GUI.Mute, false, "true to mute sound output (does not disable the sound CPU)");
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AddBool("DynamicRateControl", Settings.DynamicRateControl, false);
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@ -752,12 +752,23 @@ double WinGetRefreshRate(void)
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int WinGetAutomaticInputRate(void)
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{
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double newInputRate = WinGetRefreshRate() * 32040.0 / 60.09881389744051 + 0.5;
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double refreshRate = WinGetRefreshRate();
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if (newInputRate > 32040.0 * 1.05)
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newInputRate = 32040.0;
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if (newInputRate < 32040.0 * 0.95)
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newInputRate = 32040.0 * 0.95;
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if (refreshRate == 0.0)
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return 0;
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// Try for a close multiple of 60hz
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if (refreshRate > 119.0 && refreshRate < 121.0)
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refreshRate /= 2.0;
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if (refreshRate > 179.0 && refreshRate < 181.0)
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refreshRate /= 3.0;
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if (refreshRate > 239.0 && refreshRate < 241.0)
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refreshRate /= 4.0;
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double newInputRate = refreshRate * 32040.0 / 60.09881389744051 + 0.5;
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if (newInputRate > 32040.0 * 1.05 || newInputRate < 32040.0 * 0.95)
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newInputRate = 0.0;
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return newInputRate;
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}
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@ -224,9 +224,13 @@ bool ReInitSound()
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if (rate)
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Settings.SoundInputRate = rate;
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else
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{
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GUI.AutomaticInputRate = false;
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Settings.SoundInputRate = 31950;
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}
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}
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Settings.SoundInputRate = CLAMP(Settings.SoundInputRate,8000, 48000);
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Settings.SoundInputRate = CLAMP(Settings.SoundInputRate,31700, 32300);
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Settings.SoundPlaybackRate = CLAMP(Settings.SoundPlaybackRate,8000, 48000);
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S9xSetSoundMute(GUI.Mute);
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if(S9xSoundOutput)
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