Add scanline timing for Full Throttle Racing.

This commit is contained in:
BearOso 2022-01-31 19:47:21 -06:00
parent d4cec8eb2a
commit 8b1f127404

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@ -893,7 +893,7 @@ static void S9xDeinterleaveGD24 (int size, uint8 *base)
bool8 CMemory::Init (void)
{
// TODO:If these change size, check other locations in the code that also
// TODO: If these change size, check other locations in the code that also
// have the fixed size. In the future, make this a static allocation.
RAM = (uint8 *) malloc(0x20000);
SRAM = (uint8 *) malloc(0x80000);
@ -3678,6 +3678,8 @@ void CMemory::ApplyROMFixes (void)
Timings.RenderPos = 128;
else if (match_na("AIR STRIKE PATROL") || match_na("DESERT FIGHTER"))
Timings.RenderPos = 128; // Just hides shadow
else if (match_na("FULL THROTTLE RACING"))
Timings.RenderPos = 128;
// From bsnes
else if (match_na("NHL '94") || match_na("NHL PROHOCKEY'94"))
Timings.RenderPos = 32;