Add scanline timing for Full Throttle Racing.
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@ -893,7 +893,7 @@ static void S9xDeinterleaveGD24 (int size, uint8 *base)
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bool8 CMemory::Init (void)
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{
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// TODO:If these change size, check other locations in the code that also
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// TODO: If these change size, check other locations in the code that also
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// have the fixed size. In the future, make this a static allocation.
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RAM = (uint8 *) malloc(0x20000);
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SRAM = (uint8 *) malloc(0x80000);
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@ -3678,6 +3678,8 @@ void CMemory::ApplyROMFixes (void)
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Timings.RenderPos = 128;
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else if (match_na("AIR STRIKE PATROL") || match_na("DESERT FIGHTER"))
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Timings.RenderPos = 128; // Just hides shadow
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else if (match_na("FULL THROTTLE RACING"))
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Timings.RenderPos = 128;
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// From bsnes
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else if (match_na("NHL '94") || match_na("NHL PROHOCKEY'94"))
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Timings.RenderPos = 32;
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