Set default wrap mode
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@ -124,6 +124,7 @@ bool GLSLShader::load_shader_file (char *filename)
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pass.scale_type_x = pass.scale_type_y = GLSL_VIEWPORT;
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pass.filter = GLSL_UNDEFINED;
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pass.wrap_mode = GL_CLAMP_TO_BORDER;
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strcpy(pass.filename, filename);
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pass.frame_count_mod = 0;
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pass.frame_count = 0;
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