Don't black out screen when no data in savestate.
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26066945d2
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8db667fe13
@ -132,7 +132,6 @@ snes9x_gtk_SOURCES += \
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# Byuu's APU
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# Byuu's APU
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snes9x_gtk_SOURCES += \
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snes9x_gtk_SOURCES += \
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../apu/bapu/dsp/sdsp.cpp \
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../apu/bapu/dsp/sdsp.cpp \
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../apu/bapu/dsp/SPC_DSP.cpp \
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../apu/bapu/smp/smp.cpp \
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../apu/bapu/smp/smp.cpp \
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../apu/bapu/smp/smp_state.cpp
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../apu/bapu/smp/smp_state.cpp
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2
port.h
2
port.h
@ -207,7 +207,7 @@
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#include <sys/types.h>
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#include <sys/types.h>
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#ifdef __WIN32__
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#ifdef __WIN32__
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#define NOMINMAX
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#define NOMINMAX 1
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#include <windows.h>
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#include <windows.h>
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#endif
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#endif
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@ -1939,12 +1939,6 @@ int S9xUnfreezeFromStream (STREAM stream)
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delete ssi;
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delete ssi;
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}
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}
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else
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{
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// couldn't load graphics, so black out the screen instead
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for (uint32 y = 0; y < (uint32) (IMAGE_HEIGHT); y++)
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memset(GFX.Screen + y * GFX.RealPPL, 0, GFX.RealPPL * 2);
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}
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}
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}
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if (local_cpu) delete [] local_cpu;
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if (local_cpu) delete [] local_cpu;
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