Merge branch 'msu1' of github.com:snes9xgit/snes9x into msu1
This commit is contained in:
commit
962c372547
192
msu1.cpp
192
msu1.cpp
@ -1,3 +1,195 @@
|
||||
/***********************************************************************************
|
||||
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||||
|
||||
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
||||
Jerremy Koot (jkoot@snes9x.com)
|
||||
|
||||
(c) Copyright 2002 - 2004 Matthew Kendora
|
||||
|
||||
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
||||
|
||||
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
||||
|
||||
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
||||
|
||||
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
||||
Kris Bleakley (codeviolation@hotmail.com)
|
||||
|
||||
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
||||
Nach (n-a-c-h@users.sourceforge.net),
|
||||
|
||||
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
|
||||
|
||||
(c) Copyright 2006 - 2007 nitsuja
|
||||
|
||||
(c) Copyright 2009 - 2016 BearOso,
|
||||
OV2
|
||||
|
||||
(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
|
||||
Daniel De Matteis
|
||||
(Under no circumstances will commercial rights be given)
|
||||
|
||||
|
||||
BS-X C emulator code
|
||||
(c) Copyright 2005 - 2006 Dreamer Nom,
|
||||
zones
|
||||
|
||||
C4 x86 assembler and some C emulation code
|
||||
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
||||
Nach,
|
||||
zsKnight (zsknight@zsnes.com)
|
||||
|
||||
C4 C++ code
|
||||
(c) Copyright 2003 - 2006 Brad Jorsch,
|
||||
Nach
|
||||
|
||||
DSP-1 emulator code
|
||||
(c) Copyright 1998 - 2006 _Demo_,
|
||||
Andreas Naive (andreasnaive@gmail.com),
|
||||
Gary Henderson,
|
||||
Ivar (ivar@snes9x.com),
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Matthew Kendora,
|
||||
Nach,
|
||||
neviksti (neviksti@hotmail.com)
|
||||
|
||||
DSP-2 emulator code
|
||||
(c) Copyright 2003 John Weidman,
|
||||
Kris Bleakley,
|
||||
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
||||
Matthew Kendora,
|
||||
neviksti
|
||||
|
||||
DSP-3 emulator code
|
||||
(c) Copyright 2003 - 2006 John Weidman,
|
||||
Kris Bleakley,
|
||||
Lancer,
|
||||
z80 gaiden
|
||||
|
||||
DSP-4 emulator code
|
||||
(c) Copyright 2004 - 2006 Dreamer Nom,
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Nach,
|
||||
z80 gaiden
|
||||
|
||||
OBC1 emulator code
|
||||
(c) Copyright 2001 - 2004 zsKnight,
|
||||
pagefault (pagefault@zsnes.com),
|
||||
Kris Bleakley
|
||||
Ported from x86 assembler to C by sanmaiwashi
|
||||
|
||||
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
||||
(c) Copyright 2002 Matthew Kendora with research by
|
||||
zsKnight,
|
||||
John Weidman,
|
||||
Dark Force
|
||||
|
||||
SPC7110 and RTC C++ emulator code used in 1.52+
|
||||
(c) Copyright 2009 byuu,
|
||||
neviksti
|
||||
|
||||
S-DD1 C emulator code
|
||||
(c) Copyright 2003 Brad Jorsch with research by
|
||||
Andreas Naive,
|
||||
John Weidman
|
||||
|
||||
S-RTC C emulator code
|
||||
(c) Copyright 2001 - 2006 byuu,
|
||||
John Weidman
|
||||
|
||||
ST010 C++ emulator code
|
||||
(c) Copyright 2003 Feather,
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Matthew Kendora
|
||||
|
||||
Super FX x86 assembler emulator code
|
||||
(c) Copyright 1998 - 2003 _Demo_,
|
||||
pagefault,
|
||||
zsKnight
|
||||
|
||||
Super FX C emulator code
|
||||
(c) Copyright 1997 - 1999 Ivar,
|
||||
Gary Henderson,
|
||||
John Weidman
|
||||
|
||||
Sound emulator code used in 1.5-1.51
|
||||
(c) Copyright 1998 - 2003 Brad Martin
|
||||
(c) Copyright 1998 - 2006 Charles Bilyue'
|
||||
|
||||
Sound emulator code used in 1.52+
|
||||
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
||||
|
||||
S-SMP emulator code used in 1.54+
|
||||
(c) Copyright 2016 byuu
|
||||
|
||||
SH assembler code partly based on x86 assembler code
|
||||
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
||||
|
||||
2xSaI filter
|
||||
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
||||
|
||||
HQ2x, HQ3x, HQ4x filters
|
||||
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
||||
|
||||
NTSC filter
|
||||
(c) Copyright 2006 - 2007 Shay Green
|
||||
|
||||
GTK+ GUI code
|
||||
(c) Copyright 2004 - 2016 BearOso
|
||||
|
||||
Win32 GUI code
|
||||
(c) Copyright 2003 - 2006 blip,
|
||||
funkyass,
|
||||
Matthew Kendora,
|
||||
Nach,
|
||||
nitsuja
|
||||
(c) Copyright 2009 - 2016 OV2
|
||||
|
||||
Mac OS GUI code
|
||||
(c) Copyright 1998 - 2001 John Stiles
|
||||
(c) Copyright 2001 - 2011 zones
|
||||
|
||||
Libretro port
|
||||
(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
|
||||
Daniel De Matteis
|
||||
(Under no circumstances will commercial rights be given)
|
||||
|
||||
MSU-1 code
|
||||
(c) Copyright 2016 qwertymodo
|
||||
|
||||
|
||||
Specific ports contains the works of other authors. See headers in
|
||||
individual files.
|
||||
|
||||
|
||||
Snes9x homepage: http://www.snes9x.com/
|
||||
|
||||
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
||||
and source form, for non-commercial purposes, is hereby granted without
|
||||
fee, providing that this license information and copyright notice appear
|
||||
with all copies and any derived work.
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event shall the authors be held liable for any damages
|
||||
arising from the use of this software or it's derivatives.
|
||||
|
||||
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||||
seek permission of the copyright holders first. Commercial use includes,
|
||||
but is not limited to, charging money for Snes9x or software derived from
|
||||
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||||
using Snes9x as a promotion for your commercial product.
|
||||
|
||||
The copyright holders request that bug fixes and improvements to the code
|
||||
should be forwarded to them so everyone can benefit from the modifications
|
||||
in future versions.
|
||||
|
||||
Super NES and Super Nintendo Entertainment System are trademarks of
|
||||
Nintendo Co., Limited and its subsidiary companies.
|
||||
***********************************************************************************/
|
||||
|
||||
#include "snes9x.h"
|
||||
#include "display.h"
|
||||
#include "msu1.h"
|
||||
|
192
msu1.h
192
msu1.h
@ -1,3 +1,195 @@
|
||||
/***********************************************************************************
|
||||
Snes9x - Portable Super Nintendo Entertainment System (TM) emulator.
|
||||
|
||||
(c) Copyright 1996 - 2002 Gary Henderson (gary.henderson@ntlworld.com),
|
||||
Jerremy Koot (jkoot@snes9x.com)
|
||||
|
||||
(c) Copyright 2002 - 2004 Matthew Kendora
|
||||
|
||||
(c) Copyright 2002 - 2005 Peter Bortas (peter@bortas.org)
|
||||
|
||||
(c) Copyright 2004 - 2005 Joel Yliluoma (http://iki.fi/bisqwit/)
|
||||
|
||||
(c) Copyright 2001 - 2006 John Weidman (jweidman@slip.net)
|
||||
|
||||
(c) Copyright 2002 - 2006 funkyass (funkyass@spam.shaw.ca),
|
||||
Kris Bleakley (codeviolation@hotmail.com)
|
||||
|
||||
(c) Copyright 2002 - 2010 Brad Jorsch (anomie@users.sourceforge.net),
|
||||
Nach (n-a-c-h@users.sourceforge.net),
|
||||
|
||||
(c) Copyright 2002 - 2011 zones (kasumitokoduck@yahoo.com)
|
||||
|
||||
(c) Copyright 2006 - 2007 nitsuja
|
||||
|
||||
(c) Copyright 2009 - 2016 BearOso,
|
||||
OV2
|
||||
|
||||
(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
|
||||
Daniel De Matteis
|
||||
(Under no circumstances will commercial rights be given)
|
||||
|
||||
|
||||
BS-X C emulator code
|
||||
(c) Copyright 2005 - 2006 Dreamer Nom,
|
||||
zones
|
||||
|
||||
C4 x86 assembler and some C emulation code
|
||||
(c) Copyright 2000 - 2003 _Demo_ (_demo_@zsnes.com),
|
||||
Nach,
|
||||
zsKnight (zsknight@zsnes.com)
|
||||
|
||||
C4 C++ code
|
||||
(c) Copyright 2003 - 2006 Brad Jorsch,
|
||||
Nach
|
||||
|
||||
DSP-1 emulator code
|
||||
(c) Copyright 1998 - 2006 _Demo_,
|
||||
Andreas Naive (andreasnaive@gmail.com),
|
||||
Gary Henderson,
|
||||
Ivar (ivar@snes9x.com),
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Matthew Kendora,
|
||||
Nach,
|
||||
neviksti (neviksti@hotmail.com)
|
||||
|
||||
DSP-2 emulator code
|
||||
(c) Copyright 2003 John Weidman,
|
||||
Kris Bleakley,
|
||||
Lord Nightmare (lord_nightmare@users.sourceforge.net),
|
||||
Matthew Kendora,
|
||||
neviksti
|
||||
|
||||
DSP-3 emulator code
|
||||
(c) Copyright 2003 - 2006 John Weidman,
|
||||
Kris Bleakley,
|
||||
Lancer,
|
||||
z80 gaiden
|
||||
|
||||
DSP-4 emulator code
|
||||
(c) Copyright 2004 - 2006 Dreamer Nom,
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Nach,
|
||||
z80 gaiden
|
||||
|
||||
OBC1 emulator code
|
||||
(c) Copyright 2001 - 2004 zsKnight,
|
||||
pagefault (pagefault@zsnes.com),
|
||||
Kris Bleakley
|
||||
Ported from x86 assembler to C by sanmaiwashi
|
||||
|
||||
SPC7110 and RTC C++ emulator code used in 1.39-1.51
|
||||
(c) Copyright 2002 Matthew Kendora with research by
|
||||
zsKnight,
|
||||
John Weidman,
|
||||
Dark Force
|
||||
|
||||
SPC7110 and RTC C++ emulator code used in 1.52+
|
||||
(c) Copyright 2009 byuu,
|
||||
neviksti
|
||||
|
||||
S-DD1 C emulator code
|
||||
(c) Copyright 2003 Brad Jorsch with research by
|
||||
Andreas Naive,
|
||||
John Weidman
|
||||
|
||||
S-RTC C emulator code
|
||||
(c) Copyright 2001 - 2006 byuu,
|
||||
John Weidman
|
||||
|
||||
ST010 C++ emulator code
|
||||
(c) Copyright 2003 Feather,
|
||||
John Weidman,
|
||||
Kris Bleakley,
|
||||
Matthew Kendora
|
||||
|
||||
Super FX x86 assembler emulator code
|
||||
(c) Copyright 1998 - 2003 _Demo_,
|
||||
pagefault,
|
||||
zsKnight
|
||||
|
||||
Super FX C emulator code
|
||||
(c) Copyright 1997 - 1999 Ivar,
|
||||
Gary Henderson,
|
||||
John Weidman
|
||||
|
||||
Sound emulator code used in 1.5-1.51
|
||||
(c) Copyright 1998 - 2003 Brad Martin
|
||||
(c) Copyright 1998 - 2006 Charles Bilyue'
|
||||
|
||||
Sound emulator code used in 1.52+
|
||||
(c) Copyright 2004 - 2007 Shay Green (gblargg@gmail.com)
|
||||
|
||||
S-SMP emulator code used in 1.54+
|
||||
(c) Copyright 2016 byuu
|
||||
|
||||
SH assembler code partly based on x86 assembler code
|
||||
(c) Copyright 2002 - 2004 Marcus Comstedt (marcus@mc.pp.se)
|
||||
|
||||
2xSaI filter
|
||||
(c) Copyright 1999 - 2001 Derek Liauw Kie Fa
|
||||
|
||||
HQ2x, HQ3x, HQ4x filters
|
||||
(c) Copyright 2003 Maxim Stepin (maxim@hiend3d.com)
|
||||
|
||||
NTSC filter
|
||||
(c) Copyright 2006 - 2007 Shay Green
|
||||
|
||||
GTK+ GUI code
|
||||
(c) Copyright 2004 - 2016 BearOso
|
||||
|
||||
Win32 GUI code
|
||||
(c) Copyright 2003 - 2006 blip,
|
||||
funkyass,
|
||||
Matthew Kendora,
|
||||
Nach,
|
||||
nitsuja
|
||||
(c) Copyright 2009 - 2016 OV2
|
||||
|
||||
Mac OS GUI code
|
||||
(c) Copyright 1998 - 2001 John Stiles
|
||||
(c) Copyright 2001 - 2011 zones
|
||||
|
||||
Libretro port
|
||||
(c) Copyright 2011 - 2016 Hans-Kristian Arntzen,
|
||||
Daniel De Matteis
|
||||
(Under no circumstances will commercial rights be given)
|
||||
|
||||
MSU-1 code
|
||||
(c) Copyright 2016 qwertymodo
|
||||
|
||||
|
||||
Specific ports contains the works of other authors. See headers in
|
||||
individual files.
|
||||
|
||||
|
||||
Snes9x homepage: http://www.snes9x.com/
|
||||
|
||||
Permission to use, copy, modify and/or distribute Snes9x in both binary
|
||||
and source form, for non-commercial purposes, is hereby granted without
|
||||
fee, providing that this license information and copyright notice appear
|
||||
with all copies and any derived work.
|
||||
|
||||
This software is provided 'as-is', without any express or implied
|
||||
warranty. In no event shall the authors be held liable for any damages
|
||||
arising from the use of this software or it's derivatives.
|
||||
|
||||
Snes9x is freeware for PERSONAL USE only. Commercial users should
|
||||
seek permission of the copyright holders first. Commercial use includes,
|
||||
but is not limited to, charging money for Snes9x or software derived from
|
||||
Snes9x, including Snes9x or derivatives in commercial game bundles, and/or
|
||||
using Snes9x as a promotion for your commercial product.
|
||||
|
||||
The copyright holders request that bug fixes and improvements to the code
|
||||
should be forwarded to them so everyone can benefit from the modifications
|
||||
in future versions.
|
||||
|
||||
Super NES and Super Nintendo Entertainment System are trademarks of
|
||||
Nintendo Co., Limited and its subsidiary companies.
|
||||
***********************************************************************************/
|
||||
|
||||
#ifndef _MSU1_H_
|
||||
#define _MSU1_H_
|
||||
#include "snes9x.h"
|
||||
|
@ -383,7 +383,7 @@ bool CD3DCG::LoadShader(const TCHAR *shaderFile)
|
||||
hr = pDevice->CreateVertexBuffer(sizeof(VERTEX)*4,D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&pass.vertexBuffer,NULL);
|
||||
if(FAILED(hr)) {
|
||||
pass.vertexBuffer = NULL;
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating vertex buffer"), hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -449,7 +449,7 @@ void CD3DCG::ensureTextureSize(LPDIRECT3DTEXTURE9 &tex, D3DXVECTOR2 &texSize,
|
||||
texSize = wantedSize;
|
||||
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error while creating texture"), hr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -860,7 +860,7 @@ void CD3DCG::setupVertexDeclaration(shaderPass &pass)
|
||||
LPDIRECT3DVERTEXDECLARATION9 vertexDeclaration;
|
||||
HRESULT hr = pDevice->CreateVertexDeclaration(vElems,&vertexDeclaration);
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating vertex declaration"), hr);
|
||||
}
|
||||
if(pass.vertexDeclaration)
|
||||
pass.vertexDeclaration->Release();
|
||||
|
@ -272,7 +272,7 @@ bool CDirect3D::Initialize(HWND hWnd)
|
||||
|
||||
pD3D = Direct3DCreate9(D3D_SDK_VERSION);
|
||||
if(pD3D == NULL) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error creating initial D3D9 object"), 0);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating initial D3D9 object"), 0);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -290,19 +290,19 @@ bool CDirect3D::Initialize(HWND hWnd)
|
||||
&dPresentParams,
|
||||
&pDevice);
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error creating D3D9 device"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating D3D9 device"), hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = pDevice->CreateVertexBuffer(sizeof(vertexStream),D3DUSAGE_WRITEONLY,0,D3DPOOL_MANAGED,&vertexBuffer,NULL);
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex buffer"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating vertex buffer"), hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
hr = pDevice->CreateVertexDeclaration(vertexElems,&vertexDeclaration);
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error creating vertex declaration"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error creating vertex declaration"), hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -312,7 +312,7 @@ bool CDirect3D::Initialize(HWND hWnd)
|
||||
cgContext = cgCreateContext();
|
||||
hr = cgD3D9SetDevice(pDevice);
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error setting cg device"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error setting cg device"), hr);
|
||||
}
|
||||
cgShader = new CD3DCG(cgContext,pDevice);
|
||||
}
|
||||
@ -650,14 +650,14 @@ void CDirect3D::Render(SSurface Src)
|
||||
ResetDevice();
|
||||
return;
|
||||
default:
|
||||
DXTRACE_ERR_MSGBOX( TEXT("Internal driver error"), hr);
|
||||
DXTRACE_ERR_MSGBOX( TEXT(L"Internal driver error"), hr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
|
||||
//BlankTexture(drawSurface);
|
||||
if(FAILED(hr = drawSurface->LockRect(0, &lr, NULL, 0))) {
|
||||
DXTRACE_ERR_MSGBOX( TEXT("Unable to lock texture"), hr);
|
||||
DXTRACE_ERR_MSGBOX( TEXT(L"Unable to lock texture"), hr);
|
||||
return;
|
||||
} else {
|
||||
Dst.Surface = (unsigned char *)lr.pBits;
|
||||
@ -757,7 +757,7 @@ void CDirect3D::CreateDrawSurface()
|
||||
NULL );
|
||||
|
||||
if(FAILED(hr)) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Error while creating texture"), hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Error while creating texture"), hr);
|
||||
return;
|
||||
}
|
||||
}
|
||||
@ -787,7 +787,7 @@ bool CDirect3D::BlankTexture(LPDIRECT3DTEXTURE9 texture)
|
||||
HRESULT hr;
|
||||
|
||||
if(FAILED(hr = texture->LockRect(0, &lr, NULL, 0))) {
|
||||
DXTRACE_ERR_MSGBOX( TEXT("Unable to lock texture"), hr);
|
||||
DXTRACE_ERR_MSGBOX( TEXT(L"Unable to lock texture"), hr);
|
||||
return false;
|
||||
} else {
|
||||
memset(lr.pBits, 0, lr.Pitch * quadTextureSize);
|
||||
@ -938,7 +938,7 @@ bool CDirect3D::ResetDevice()
|
||||
}
|
||||
|
||||
if(FAILED(hr = pDevice->Reset(&dPresentParams))) {
|
||||
DXTRACE_ERR(TEXT("Unable to reset device"), hr);
|
||||
DXTRACE_ERR(TEXT(L"Unable to reset device"), hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
@ -234,7 +234,7 @@ bool CXAudio2::InitXAudio2(void)
|
||||
|
||||
HRESULT hr;
|
||||
if ( FAILED(hr = XAudio2Create( &pXAudio2, 0 , XAUDIO2_DEFAULT_PROCESSOR ) ) ) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Unable to create XAudio2 object."),hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Unable to create XAudio2 object."),hr);
|
||||
MessageBox (GUI.hWnd, TEXT("\
|
||||
Unable to initialize XAudio2. You will not be able to hear any\n\
|
||||
sound effects or music while playing.\n\n\
|
||||
@ -257,7 +257,7 @@ bool CXAudio2::InitVoices(void)
|
||||
HRESULT hr;
|
||||
if ( FAILED(hr = pXAudio2->CreateMasteringVoice( &pMasterVoice, (Settings.Stereo?2:1),
|
||||
Settings.SoundPlaybackRate, 0, 0 , NULL ) ) ) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Unable to create mastering voice."),hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Unable to create mastering voice."),hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
@ -272,7 +272,7 @@ bool CXAudio2::InitVoices(void)
|
||||
|
||||
if( FAILED(hr = pXAudio2->CreateSourceVoice(&pSourceVoice, (WAVEFORMATEX*)&wfx,
|
||||
XAUDIO2_VOICE_NOSRC , XAUDIO2_DEFAULT_FREQ_RATIO, this, NULL, NULL ) ) ) {
|
||||
DXTRACE_ERR_MSGBOX(TEXT("Unable to create source voice."),hr);
|
||||
DXTRACE_ERR_MSGBOX(TEXT(L"Unable to create source voice."),hr);
|
||||
return false;
|
||||
}
|
||||
|
||||
|
Loading…
Reference in New Issue
Block a user