Rudimentary GLSL Shader support.

This commit is contained in:
Brandon Wright 2018-05-10 18:47:55 -05:00
parent e0de36dbb6
commit 9da5a83550
14 changed files with 1230 additions and 236 deletions

View File

@ -235,9 +235,11 @@ if OPENGL
snes9x_gtk_SOURCES += \ snes9x_gtk_SOURCES += \
src/gtk_display_driver_opengl.cpp \ src/gtk_display_driver_opengl.cpp \
src/gtk_display_driver_opengl.h \ src/gtk_display_driver_opengl.h \
src/Cg/CGLCG.cpp \ src/shaders/CGLCG.cpp \
src/Cg/cgFunctions.cpp \ src/shaders/cgFunctions.cpp \
src/Cg/CCGShader.cpp src/shaders/CCGShader.cpp \
src/shaders/glsl.cpp \
src/shaders/shader_helpers.cpp
endif endif
if XV if XV

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@ -11,7 +11,7 @@
#include "gtk_display.h" #include "gtk_display.h"
#include "gtk_display_driver_opengl.h" #include "gtk_display_driver_opengl.h"
#include "Cg/CGLCG.h" #include "shaders/CGLCG.h"
S9xOpenGLDisplayDriver::S9xOpenGLDisplayDriver (Snes9xWindow *window, S9xOpenGLDisplayDriver::S9xOpenGLDisplayDriver (Snes9xWindow *window,
Snes9xConfig *config) Snes9xConfig *config)
@ -48,7 +48,7 @@ S9xOpenGLDisplayDriver::update (int width, int height, int yoffset)
#endif #endif
if (using_cg_shaders) if (using_cg_shaders || using_glsl_shaders)
{ {
glBindTexture (tex_target, texmap); glBindTexture (tex_target, texmap);
} }
@ -233,7 +233,12 @@ S9xOpenGLDisplayDriver::update (int width, int height, int yoffset)
texcoords[4] = texcoords[2]; texcoords[4] = texcoords[2];
} }
if (using_shaders && using_cg_shaders) if (using_shaders && using_glsl_shaders)
{
glsl_shader->render (texmap, width, height, w, h);
glViewport (x, allocation.height - y - h, w, h);
}
else if (using_shaders && using_cg_shaders)
{ {
xySize texture_size, input_size, viewport_size; xySize texture_size, input_size, viewport_size;
texture_size.x = texture_width; texture_size.x = texture_width;
@ -376,8 +381,30 @@ S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
xmlDoc *xml_doc = NULL; xmlDoc *xml_doc = NULL;
xmlNodePtr node = NULL; xmlNodePtr node = NULL;
char *fragment = NULL, *vertex = NULL; char *fragment = NULL, *vertex = NULL;
const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
int length = strlen (shader_file); int length = strlen (shader_file);
if ((length > 6 && !strcasecmp(shader_file + length - 6, ".glslp")) ||
(length > 5 && !strcasecmp(shader_file + length - 5, ".glsl")))
{
if (shaders_available() && strstr(extensions, "non_power_of_two"))
{
glsl_shader = new GLSLShader;
if (glsl_shader->load_shader ((char *) shader_file))
{
using_glsl_shaders = 1;
return 1;
}
delete glsl_shader;
return 0;
}
else
{
printf ("Need shader extensions and non-power-of-two-textures for GLSL.\n");
}
}
if ((length > 4 && !strcasecmp(shader_file + length - 4, ".cgp")) || if ((length > 4 && !strcasecmp(shader_file + length - 4, ".cgp")) ||
(length > 3 && !strcasecmp(shader_file + length - 3, ".cg"))) (length > 3 && !strcasecmp(shader_file + length - 3, ".cg")))
{ {
@ -480,6 +507,8 @@ S9xOpenGLDisplayDriver::load_shaders (const char *shader_file)
int int
S9xOpenGLDisplayDriver::opengl_defaults (void) S9xOpenGLDisplayDriver::opengl_defaults (void)
{ {
const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
using_pbos = 0; using_pbos = 0;
if (config->use_pbos) if (config->use_pbos)
{ {
@ -497,8 +526,11 @@ S9xOpenGLDisplayDriver::opengl_defaults (void)
using_shaders = 0; using_shaders = 0;
using_cg_shaders = 0; using_cg_shaders = 0;
using_glsl_shaders = 0;
cg_context = NULL; cg_context = NULL;
cg_shader = NULL; cg_shader = NULL;
glsl_shader = NULL;
if (config->use_shaders) if (config->use_shaders)
{ {
if (!load_shaders (config->fragment_shader)) if (!load_shaders (config->fragment_shader))
@ -516,8 +548,6 @@ S9xOpenGLDisplayDriver::opengl_defaults (void)
texture_height = 1024; texture_height = 1024;
dyn_resizing = FALSE; dyn_resizing = FALSE;
const char *extensions = (const char *) glGetString (GL_EXTENSIONS);
if (extensions && config->npot_textures) if (extensions && config->npot_textures)
{ {
if (!using_shaders && strstr (extensions, "_texture_rectangle")) if (!using_shaders && strstr (extensions, "_texture_rectangle"))
@ -800,7 +830,12 @@ S9xOpenGLDisplayDriver::deinit (void)
if (!initialized) if (!initialized)
return; return;
if (using_shaders && using_cg_shaders) if (using_shaders && using_glsl_shaders)
{
glsl_shader->destroy();
delete glsl_shader;
}
else if (using_shaders && using_cg_shaders)
{ {
delete cg_shader; delete cg_shader;
cgDestroyContext (cg_context); cgDestroyContext (cg_context);

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@ -7,7 +7,8 @@
#include <epoxy/gl.h> #include <epoxy/gl.h>
#include <epoxy/glx.h> #include <epoxy/glx.h>
#include "Cg/CGLCG.h" #include "shaders/CGLCG.h"
#include "shaders/glsl.h"
#define PBO_FMT_16 0 #define PBO_FMT_16 0
#define PBO_FMT_24 1 #define PBO_FMT_24 1
@ -72,6 +73,9 @@ class S9xOpenGLDisplayDriver : public S9xDisplayDriver
CGcontext cg_context; CGcontext cg_context;
CGLCG *cg_shader; CGLCG *cg_shader;
int using_glsl_shaders;
GLSLShader *glsl_shader;
Display *display; Display *display;
Window xwindow; Window xwindow;
Colormap xcolormap; Colormap xcolormap;

View File

@ -196,6 +196,7 @@
#include <unistd.h> #include <unistd.h>
#include "../gtk_display_driver_opengl.h" #include "../gtk_display_driver_opengl.h"
#include "shader_helpers.h"
static char* ReadShaderFileContents(const char *filename) static char* ReadShaderFileContents(const char *filename)
{ {
@ -541,7 +542,7 @@ bool CGLCG::LoadShader(const char* shaderFile)
GL_UNSIGNED_SHORT_5_6_5, GL_UNSIGNED_SHORT_5_6_5,
NULL); NULL);
glBindTexture(GL_TEXTURE_2D, 0); glBindTexture(GL_TEXTURE_2D, 0);
prevPasses[i].textureSize.x = prevPasses[i].textureSize.y = prevPasses[i].textureSize.x = prevPasses[i].textureSize.y = 0; prevPasses[i].textureSize.x = prevPasses[i].textureSize.y = 0;
memset(prevPasses[i].texCoords, 0, sizeof(prevPasses[i].texCoords)); memset(prevPasses[i].texCoords, 0, sizeof(prevPasses[i].texCoords));
} }
@ -721,10 +722,14 @@ void CGLCG::Render(GLuint& origTex,
pass.tex = shaderPasses[0].tex; pass.tex = shaderPasses[0].tex;
memcpy(pass.texCoords, shaderPasses[1].texcoords, sizeof(pass.texCoords)); memcpy(pass.texCoords, shaderPasses[1].texcoords, sizeof(pass.texCoords));
prevPasses.push_front(pass); prevPasses.push_front(pass);
GLint internal_format;
glBindTexture(GL_TEXTURE_2D, pass.tex);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_format);
glBindTexture(GL_TEXTURE_2D, origTex); glBindTexture(GL_TEXTURE_2D, origTex);
glTexImage2D(GL_TEXTURE_2D, glTexImage2D(GL_TEXTURE_2D,
0, 0,
GL_RGB, internal_format,
textureSize.x, textureSize.x,
textureSize.y, textureSize.y,
0, 0,
@ -741,10 +746,6 @@ void CGLCG::Render(GLuint& origTex,
that will be used in the main ogl code that will be used in the main ogl code
*/ */
/* RECT
displayRect=CalculateDisplayRect(shaderPasses.back().outputSize.x,shaderPasses.back().outputSize.y,windowSize.x,windowSize.y);
glViewport(displayRect.left,windowSize.y-displayRect.bottom,displayRect.right-displayRect.left,displayRect.bottom-displayRect.top);
*/
setTexCoords(shaderPasses.size() - 1, setTexCoords(shaderPasses.size() - 1,
shaderPasses.back().outputSize, shaderPasses.back().outputSize,
shaderPasses.back().textureSize, shaderPasses.back().textureSize,
@ -923,189 +924,3 @@ void CGLCG::resetAttribParams()
cgAttribParams.clear(); cgAttribParams.clear();
} }
bool CGLCG::loadPngImage(const char* name,
int& outWidth,
int& outHeight,
bool& outHasAlpha,
GLubyte** outData)
{
png_structp png_ptr;
png_infop info_ptr;
unsigned int sig_read = 0;
FILE* fp;
if ((fp = fopen(name, "rb")) == NULL)
return false;
/* Create and initialize the png_struct
* with the desired error handler
* functions. If you want to use the
* default stderr and longjump method,
* you can supply NULL for the last
* three parameters. We also supply the
* the compiler header file version, so
* that we know if the application
* was compiled with a compatible version
* of the library. REQUIRED
*/
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
fclose(fp);
return false;
}
/* Allocate/initialize the memory
* for image information. REQUIRED. */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
fclose(fp);
png_destroy_read_struct(&png_ptr, (png_infopp)NULL, (png_infopp)NULL);
return false;
}
/* Set error handling if you are
* using the setjmp/longjmp method
* (this is the normal method of
* doing things with libpng).
* REQUIRED unless you set up
* your own error handlers in
* the png_create_read_struct()
* earlier.
*/
if (setjmp(png_jmpbuf(png_ptr))) {
/* Free all of the memory associated
* with the png_ptr and info_ptr */
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
fclose(fp);
/* If we get here, we had a
* problem reading the file */
return false;
}
/* Set up the output control if
* you are using standard C streams */
png_init_io(png_ptr, fp);
/* If we have already
* read some of the signature */
png_set_sig_bytes(png_ptr, sig_read);
/*
* If you have enough memory to read
* in the entire image at once, and
* you need to specify only
* transforms that can be controlled
* with one of the PNG_TRANSFORM_*
* bits (this presently excludes
* dithering, filling, setting
* background, and doing gamma
* adjustment), then you can read the
* entire image (including pixels)
* into the info structure with this
* call
*
* PNG_TRANSFORM_STRIP_16 |
* PNG_TRANSFORM_PACKING forces 8 bit
* PNG_TRANSFORM_EXPAND forces to
* expand a palette into RGB
*/
png_read_png(png_ptr,
info_ptr,
PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING | PNG_TRANSFORM_EXPAND,
(png_voidp)NULL);
outWidth = png_get_image_width(png_ptr, info_ptr);
outHeight = png_get_image_height(png_ptr, info_ptr);
switch (png_get_color_type(png_ptr, info_ptr)) {
case PNG_COLOR_TYPE_RGBA:
outHasAlpha = true;
break;
case PNG_COLOR_TYPE_RGB:
outHasAlpha = false;
break;
default:
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
fclose(fp);
return false;
}
unsigned int row_bytes = png_get_rowbytes(png_ptr, info_ptr);
*outData = (unsigned char*)malloc(row_bytes * outHeight);
png_bytepp row_pointers = png_get_rows(png_ptr, info_ptr);
for (int i = 0; i < outHeight; i++) {
memcpy(*outData + (row_bytes * i), row_pointers[i], row_bytes);
}
/* Clean up after the read,
* and free any memory allocated */
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
/* Close the file */
fclose(fp);
/* That's it */
return true;
}
bool CGLCG::loadTGA(const char* filename, STGA& tgaFile)
{
FILE* file;
unsigned char type[4];
unsigned char info[6];
file = fopen(filename, "rb");
if (!file)
return false;
fread(&type, sizeof(char), 3, file);
fseek(file, 12, SEEK_SET);
fread(&info, sizeof(char), 6, file);
// image type either 2 (color) or 3 (greyscale)
if (type[1] != 0 || (type[2] != 2 && type[2] != 3)) {
fclose(file);
return false;
}
tgaFile.width = info[0] + info[1] * 256;
tgaFile.height = info[2] + info[3] * 256;
tgaFile.byteCount = info[4] / 8;
if (tgaFile.byteCount != 3 && tgaFile.byteCount != 4) {
fclose(file);
return false;
}
long imageSize = tgaFile.width * tgaFile.height * tgaFile.byteCount;
// allocate memory for image data
unsigned char* tempBuf = new unsigned char[imageSize];
tgaFile.data = new unsigned char[tgaFile.width * tgaFile.height * 4];
// read in image data
fread(tempBuf, sizeof(unsigned char), imageSize, file);
// swap line order and convert to RBGA
for (int i = 0; i < tgaFile.height; i++) {
unsigned char* source = tempBuf + tgaFile.width * (tgaFile.height - 1 - i) * tgaFile.byteCount;
unsigned char* destination = tgaFile.data + tgaFile.width * i * 4;
for (int j = 0; j < tgaFile.width; j++) {
destination[0] = source[2];
destination[1] = source[1];
destination[2] = source[0];
destination[3] = tgaFile.byteCount == 4 ? source[3] : 0xff;
source += tgaFile.byteCount;
destination += 4;
}
}
delete[] tempBuf;
tgaFile.byteCount = 4;
// close file
fclose(file);
return true;
}

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@ -209,34 +209,6 @@ typedef struct _xySize
class CGLCG class CGLCG
{ {
private: private:
typedef struct _STGA
{
_STGA()
{
data = (unsigned char*)0;
width = 0;
height = 0;
byteCount = 0;
}
~_STGA()
{
delete[] data;
data = 0;
}
void destroy()
{
delete[] data;
data = 0;
}
int width;
int height;
unsigned char byteCount;
unsigned char* data;
} STGA;
typedef struct _shaderPass typedef struct _shaderPass
{ {
cgScaleParams scaleParams; cgScaleParams scaleParams;
@ -293,12 +265,6 @@ private:
bool topdown = false); bool topdown = false);
void setShaderVars(int pass); void setShaderVars(int pass);
void resetAttribParams(); void resetAttribParams();
bool loadPngImage(const char* name,
int& outWidth,
int& outHeight,
bool& outHasAlpha,
GLubyte** outData);
bool loadTGA(const char* filename, STGA& tgaFile);
CGcontext cgContext; CGcontext cgContext;
unsigned int frameCnt; unsigned int frameCnt;

787
gtk/src/shaders/glsl.cpp Normal file
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@ -0,0 +1,787 @@
#include "glsl.h"
#include "../../conffile.h"
#include "shader_helpers.h"
#include "../gtk_s9x.h"
static const GLfloat lut_coords[8] = { 0, 0, 1, 0, 1, 1, 0, 1 };
static const GLfloat inv_coords[8] = { 0.0f, 1.0f, 1.0f, 1.0f, 1.0f, 0.0f, 0.0f, 0.0f };
static const GLfloat tex_coords[8] = { 0.0f, 0.0f, 1.0f, 0.0f, 1.0f, 1.0f, 0.0f, 1.0f };
static const GLfloat mvp_ortho[16] = { 2.0f, 0.0f, 0.0f, 0.0f,
0.0f, 2.0f, 0.0f, 0.0f,
0.0f, 0.0f, -1.0f, 0.0f,
-1.0f, -1.0f, 0.0f, 1.0f };
static void reduce_to_path(char* filename)
{
for (int i = strlen(filename); i >= 0; i--)
{
if (filename[i] == '\\' || filename[i] == '/')
{
filename[i] = 0;
break;
}
}
}
static char* read_file(const char *filename)
{
FILE* file = NULL;
int size;
char* contents;
file = fopen(filename, "rb");
if (!file)
return NULL;
fseek(file, 0, SEEK_END);
size = ftell(file);
fseek(file, 0, SEEK_SET);
contents = new char[size + 1];
fread(contents, size, 1, file);
contents[size] = '\0';
fclose(file);
return contents;
}
static int scale_string_to_enum(const char *string, bool last)
{
if (!strcasecmp(string, "source"))
{
return GLSL_SOURCE;
}
else if (!strcasecmp(string, "viewport"))
{
return GLSL_VIEWPORT;
}
else if (!strcasecmp(string, "absolute"))
{
return GLSL_ABSOLUTE;
}
else if (last)
return GLSL_VIEWPORT;
else
return GLSL_SOURCE;
}
bool GLSLShader::load_shader_file (char *filename)
{
ConfigFile conf;
char key[256];
if (strlen(filename) < 6 || strcasecmp(&filename[strlen(filename) - 6], ".glslp"))
{
GLSLPass pass;
pass.scale_type_x = pass.scale_type_y = GLSL_NONE;
pass.filter = GLSL_UNDEFINED;
strcpy(pass.filename, filename);
}
else
{
conf.LoadFile(filename);
}
int shader_count = conf.GetInt("::shaders", 0);
if (shader_count < 1)
return false;
this->pass.push_back (GLSLPass());
for (int i = 0; i < shader_count; i++)
{
GLSLPass pass;
snprintf(key, 256, "::filter_linear%u", i);
pass.filter = conf.Exists(key) ? conf.GetBool(key) ? GL_LINEAR : GL_NEAREST : GLSL_UNDEFINED;
sprintf(key, "::scale_type%u", i);
const char* scaleType = conf.GetString(key, "");
if (!strcasecmp(scaleType, ""))
{
sprintf(key, "::scale_type_x%u", i);
const char* scaleTypeX = conf.GetString(key, "");
pass.scale_type_x = scale_string_to_enum(scaleTypeX, i == shader_count - 1);
sprintf(key, "::scale_type_y%u", i);
const char* scaleTypeY = conf.GetString(key, "");
pass.scale_type_y = scale_string_to_enum(scaleTypeY, i == shader_count - 1);
}
else
{
int scale_type = scale_string_to_enum(scaleType, i == shader_count - 1);
pass.scale_type_x = scale_type;
pass.scale_type_y = scale_type;
}
sprintf(key, "::scale%u", i);
const char* scaleFloat = conf.GetString(key, "");
if (!strcasecmp(scaleFloat, ""))
{
sprintf(key, "::scale_x%u", i);
const char* scaleFloatX = conf.GetString(key, "1.0");
pass.scale_x = atof(scaleFloatX);
sprintf(key, "::scale_y%u", i);
const char* scaleFloatY = conf.GetString(key, "1.0");
pass.scale_y = atof(scaleFloatY);
}
else
{
pass.scale_x = pass.scale_y = atof(scaleFloat);
}
sprintf(key, "::shader%u", i);
strcpy(pass.filename, conf.GetString(key, ""));
sprintf(key, "::frame_count_mod%u", i);
pass.frame_count_mod = conf.GetInt(key, 0);
sprintf(key, "::float_framebuffer%u", i);
pass.fp = conf.GetBool(key);
this->pass.push_back(pass);
}
char* ids = conf.GetStringDup("::textures", "");
char* id = strtok(ids, ";");
while (id != NULL)
{
GLSLLut lut;
sprintf(key, "::%s", id);
strcpy(lut.id, id);
strcpy(lut.filename, conf.GetString(key, ""));
sprintf(key, "::%s_linear", id);
lut.filter = (conf.GetBool(key, false)) ? GL_LINEAR : GL_NEAREST;
this->lut.push_back(lut);
id = strtok(NULL, ";");
}
free(ids);
return true;
}
static void strip_parameter_pragmas(char *buffer)
{
/* #pragma parameter lines tend to have " characters in them,
* which is not legal GLSL. */
char *s = strstr(buffer, "#pragma parameter");
while (s)
{
/* #pragmas have to be on a single line,
* so we can just replace the entire line with spaces. */
while (*s != '\0' && *s != '\n')
*s++ = ' ';
s = strstr(s, "#pragma parameter");
}
}
static GLuint compile_shader (char *program, const char *defines, GLuint type, GLuint *out)
{
char info_log[1024];
char *ptr = program;
std::string complete_program = "";
char version[32];
const char *existing_version = strstr(ptr, "#version");
if (existing_version)
{
unsigned version_no = (unsigned) strtoul (existing_version + 8, &ptr, 10);
snprintf (version, 32, "#version %u\n", version_no);
}
else
{
snprintf (version, 32, "#version 150\n");
}
complete_program += version;
complete_program += defines;
complete_program += ptr;
GLuint shader = glCreateShader (type);
GLint status;
GLint length = complete_program.length();
GLchar *prog = (GLchar *) complete_program.c_str();
glShaderSource (shader, 1, &prog, &length);
glCompileShader (shader);
glGetShaderiv (shader, GL_COMPILE_STATUS, &status);
glGetShaderInfoLog (shader, 1024, NULL, info_log);
if (info_log && *info_log)
printf ("%s\n", info_log);
*out = shader;
return status;
}
bool GLSLShader::load_shader (char *filename)
{
char shader_path[PATH_MAX];
char temp[PATH_MAX];
GLint status;
char log[1024];
if (this->pass.size())
return false;
if (!filename || *filename == '\0')
return false;
strcpy(shader_path, filename);
reduce_to_path(shader_path);
chdir(shader_path);
if (!load_shader_file(filename))
return false;
for (unsigned int i = 1; i < pass.size(); i++)
{
GLSLPass *p = &pass[i];
GLuint vertex_shader = 0, fragment_shader = 0;
realpath(p->filename, temp);
char *contents = read_file (temp);
if (!contents)
{
printf("Couldn't read shader file %s\n", temp);
return false;
}
strip_parameter_pragmas(contents);
if (!compile_shader (contents,
"#define VERTEX\n", // #define PARAMETER_UNIFORM\n",
GL_VERTEX_SHADER,
&vertex_shader) || !vertex_shader)
{
printf("Couldn't compile vertex shader.\n");
return false;
}
if (!compile_shader (contents,
"#define FRAGMENT\n", // #define PARAMETER_UNIFORM\n",
GL_FRAGMENT_SHADER,
&fragment_shader) || !fragment_shader)
{
printf("Couldn't compile fragment shader\n");
return false;
}
p->program = glCreateProgram ();
glAttachShader (p->program, vertex_shader);
glAttachShader (p->program, fragment_shader);
glLinkProgram (p->program);
glGetProgramiv (p->program, GL_LINK_STATUS, &status);
glGetProgramInfoLog(p->program, 1024, NULL, log);
if (log && *log)
printf ("%s\n", log);
glDeleteShader (vertex_shader);
glDeleteShader (fragment_shader);
if (status != GL_TRUE)
{
printf ("Failed to link program\n");
glDeleteProgram (p->program);
return false;
}
glGenFramebuffers(1, &p->fbo);
glGenTextures(1, &p->texture);
glBindTexture(GL_TEXTURE_2D, p->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, GL_NEAREST);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, GL_NEAREST);
p->frame_count = 0;
}
for (unsigned int i = 0; i < lut.size(); i++)
{
GLSLLut *l = &lut[i];
/* generate texture for the lut and apply specified filter setting
*/
glGenTextures(1, &l->texture);
glBindTexture(GL_TEXTURE_2D, l->texture);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_S, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_WRAP_T, GL_CLAMP_TO_BORDER);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MAG_FILTER, l->filter);
glTexParameteri(GL_TEXTURE_2D, GL_TEXTURE_MIN_FILTER, l->filter);
realpath(l->filename, temp);
// simple file extension png/tga decision
int length = strlen(temp);
if (length > 4)
{
if (!strcasecmp(&temp[length - 4], ".png"))
{
int width, height;
bool hasAlpha;
GLubyte* texData;
if (loadPngImage(temp, width, height, hasAlpha, &texData))
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
width,
height,
0,
hasAlpha ? GL_RGBA : GL_RGB,
GL_UNSIGNED_BYTE,
texData);
free(texData);
}
else
{
printf ("Failed to load PNG LUT: %s\n", temp);
}
}
else if (!strcasecmp(&temp[length - 4], ".tga"))
{
STGA stga;
if (loadTGA(temp, stga))
{
glPixelStorei(GL_UNPACK_ROW_LENGTH, stga.width);
glTexImage2D(GL_TEXTURE_2D,
0,
GL_RGBA,
stga.width,
stga.height,
0,
GL_RGBA,
GL_UNSIGNED_BYTE,
stga.data);
}
else
{
printf ("Failed to load TGA LUT: %s\n", temp);
}
}
}
}
glActiveTexture(GL_TEXTURE1);
glEnable(GL_TEXTURE_COORD_ARRAY);
glTexCoordPointer(2, GL_FLOAT, 0, lut_coords);
glActiveTexture(GL_TEXTURE0);
register_uniforms();
prev_frame.resize (max_prev_frame);
for (unsigned int i = 0; i < prev_frame.size(); i++)
{
glGenTextures(1, &(prev_frame[i].texture));
prev_frame[i].width = prev_frame[i].height = 0;
}
glGenBuffers(1, &vbo);
frame_count = 0;
return true;
}
void GLSLShader::render(GLuint &orig, int width, int height, int viewport_width, int viewport_height)
{
frame_count++;
/* set up our dummy pass for easier loop code
*/
pass[0].texture = orig;
pass[0].width = width;
pass[0].height = height;
/* loop through all real passes
*/
for (unsigned int i = 1; i < pass.size(); i++)
{
switch (pass[i].scale_type_x)
{
case GLSL_ABSOLUTE:
pass[i].width = pass[i].scale_x;
break;
case GLSL_SOURCE:
pass[i].width = pass[i-1].width * pass[i].scale_x;
break;
case GLSL_VIEWPORT:
pass[i].width = viewport_width * pass[i].scale_x;
break;
default:
pass[i].width = viewport_width;
}
switch (pass[i].scale_type_y)
{
case GLSL_ABSOLUTE:
pass[i].height = pass[i].scale_y;
break;
case GLSL_SOURCE:
pass[i].height = pass[i - 1].height * pass[i].scale_y;
break;
case GLSL_VIEWPORT:
pass[i].height = viewport_height * pass[i].scale_y;
break;
default:
pass[i].height = viewport_height;
}
/* set size of output texture
*/
glBindTexture(GL_TEXTURE_2D, pass[i].texture);
glTexImage2D(GL_TEXTURE_2D,
0,
(pass[i].fp ? GL_RGBA32F : GL_RGBA),
(unsigned int) pass[i].width,
(unsigned int) pass[i].height,
0,
GL_RGBA,
GL_UNSIGNED_INT_8_8_8_8,
NULL);
// viewport determines the area we render into the output texture
glViewport(0, 0, pass[i].width, pass[i].height);
// set up framebuffer and attach output texture
glBindFramebuffer(GL_FRAMEBUFFER, pass[i].fbo);
glFramebufferTexture2D(GL_FRAMEBUFFER,
GL_COLOR_ATTACHMENT0,
GL_TEXTURE_2D,
pass[i].texture,
0);
// set up input texture (output of previous pass) and apply filter settings
glBindTexture(GL_TEXTURE_2D, pass[i - 1].texture);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint) pass[i - 1].width);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
pass[i].filter == GLSL_UNDEFINED ? GL_NEAREST : pass[i].filter);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
pass[i].filter == GLSL_UNDEFINED ? GL_NEAREST : pass[i].filter);
glTexCoordPointer(2, GL_FLOAT, 0, tex_coords);
glUseProgram (pass[i].program);
set_shader_vars(i);
glClearColor(0.0f, 0.0f, 0.0f, 0.5f);
glClear(GL_COLOR_BUFFER_BIT);
glDrawArrays(GL_QUADS, 0, 4);
/* reset client states enabled during setShaderVars
*/
clear_shader_vars();
}
/* disable framebuffer
*/
glBindFramebuffer(GL_FRAMEBUFFER, 0);
glActiveTexture(GL_TEXTURE0);
glUseProgram (0);
/* set last PREV texture as original, push current texture and
sizes to the front of the PREV deque and make sure the new
original texture has the same size as the old one
*/
if (prev_frame.size() > 0)
{
GLint internal_format;
orig = prev_frame.back().texture;
prev_frame.pop_back();
GLSLPass newprevframe;
newprevframe.width = width;
newprevframe.height = height;
newprevframe.texture = pass[0].texture;
prev_frame.push_front(newprevframe);
glBindTexture(GL_TEXTURE_2D, newprevframe.texture);
glGetTexLevelParameteriv(GL_TEXTURE_2D, 0, GL_TEXTURE_INTERNAL_FORMAT, &internal_format);
glBindTexture(GL_TEXTURE_2D, orig);
glPixelStorei(GL_UNPACK_ROW_LENGTH, width);
glTexImage2D(GL_TEXTURE_2D,
0,
internal_format,
width,
height,
0,
GL_RGB,
GL_UNSIGNED_BYTE,
NULL);
}
glBindTexture(GL_TEXTURE_2D, pass.back().texture);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MAG_FILTER,
pass.back().filter == GLSL_UNDEFINED ? (gui_config->bilinear_filter ? GL_LINEAR : GL_NEAREST) : pass.back().filter);
glTexParameteri(GL_TEXTURE_2D,
GL_TEXTURE_MIN_FILTER,
pass.back().filter == GLSL_UNDEFINED ? (gui_config->bilinear_filter ? GL_LINEAR : GL_NEAREST) : pass.back().filter);
glPixelStorei(GL_UNPACK_ROW_LENGTH, (GLint)pass.back().width);
glTexCoordPointer(2, GL_FLOAT, 0, inv_coords);
}
void GLSLShader::register_uniforms ()
{
max_prev_frame = 0;
char varname[100];
for (unsigned int i = 1; i < pass.size(); i++)
{
GLSLUniforms *u = &pass[i].unif;
GLuint program = pass[i].program;
glUseProgram (program);
GLint mvp = glGetUniformLocation (program, "MVPMatrix");
if (mvp > -1)
glUniformMatrix4fv(mvp, 1, GL_FALSE, mvp_ortho);
u->Texture = glGetUniformLocation (program, "Texture");
u->InputSize = glGetUniformLocation (program, "InputSize");
u->OutputSize = glGetUniformLocation (program, "OutputSize");
u->TextureSize = glGetUniformLocation (program, "TextureSize");
u->TexCoord = glGetAttribLocation (program, "TexCoord");
u->LUTTexCoord = glGetAttribLocation (program, "LUTTexCoord");
u->VertexCoord = glGetAttribLocation (program, "VertexCoord");
u->FrameCount = glGetUniformLocation (program, "FrameCount");
u->FrameDirection = glGetUniformLocation (program, "FrameDirection");
u->OrigTexture = glGetUniformLocation (program, "OrigTexture");
u->OrigInputSize = glGetUniformLocation (program, "OrigInputSize");
u->OrigTextureSize = glGetUniformLocation (program, "OrigTextureSize");
u->OrigTexCoord = glGetAttribLocation (program, "OrigTexCoord");
u->Prev[0].Texture = glGetUniformLocation (program, "PrevTexture");
u->Prev[0].InputSize = glGetUniformLocation (program, "PrevInputSize");
u->Prev[0].TextureSize = glGetUniformLocation (program, "PrevTextureSize");
u->Prev[0].TexCoord = glGetAttribLocation (program, "PrevTexCoord");
if (u->Prev[0].Texture > -1)
max_prev_frame = 1;
for (unsigned int j = 1; j < 7; j++)
{
sprintf(varname, "Prev%dTexture", j);
u->Prev[j].Texture = glGetUniformLocation (program, varname);
sprintf(varname, "Prev%dInputSize", j);
u->Prev[j].InputSize = glGetUniformLocation (program, varname);
sprintf(varname, "Prev%dTextureSize", j);
u->Prev[j].TextureSize = glGetUniformLocation (program, varname);
sprintf(varname, "Prev%dTexCoord", j);
u->Prev[j].TexCoord = glGetAttribLocation (program, varname);
if (u->Prev[j].Texture > -1)
max_prev_frame = j + 1;
}
for (unsigned int j = 0; j < pass.size(); j++)
{
sprintf(varname, "Pass%dTexture", j);
u->Pass[j].Texture = glGetUniformLocation (program, varname);
sprintf(varname, "Pass%dInputSize", j);
u->Pass[j].InputSize = glGetUniformLocation (program, varname);
sprintf(varname, "Pass%dTextureSize", j);
u->Pass[j].TextureSize = glGetUniformLocation (program, varname);
sprintf(varname, "Pass%dTexCoord", j);
u->Pass[j].TexCoord = glGetAttribLocation (program, varname);
if (u->Pass[j].Texture)
u->max_pass = j;
sprintf(varname, "PassPrev%dTexture", j);
u->PassPrev[j].Texture = glGetUniformLocation (program, varname);
sprintf(varname, "PassPrev%dInputSize", j);
u->PassPrev[j].InputSize = glGetUniformLocation (program, varname);
sprintf(varname, "PassPrev%dTextureSize", j);
u->PassPrev[j].TextureSize = glGetUniformLocation (program, varname);
sprintf(varname, "PassPrev%dTexCoord", j);
u->PassPrev[j].TexCoord = glGetAttribLocation (program, varname);
if (u->PassPrev[j].Texture > -1)
u->max_prevpass = j;
}
for (unsigned int j = 0; j < lut.size(); j++)
{
u->Lut[j] = glGetUniformLocation (program, lut[j].id);
}
}
glUseProgram (0);
}
void GLSLShader::set_shader_vars (int p)
{
unsigned int texunit = 0;
GLSLUniforms *u = &pass[p].unif;
GLint mvp = glGetUniformLocation (pass[p].program, "MVPMatrix");
if (mvp > -1)
glUniformMatrix4fv(mvp, 1, GL_FALSE, mvp_ortho);
#define setUniform2fv(uni, val) if (uni > -1) glUniform2fv (uni, 1, val);
#define setUniform1f(uni, val) if (uni > -1) glUniform1f (uni, val);
#define setUniform1i(uni, val) if (uni > -1) glUniform1i (uni, val);
#define setTexture1i(uni, val) \
if (uni > -1) \
{ \
glActiveTexture (GL_TEXTURE0 + texunit); \
glBindTexture (GL_TEXTURE_2D, val); \
glUniform1i (uni, texunit); \
texunit++; \
}
/* We use non-power-of-two textures,
* so no need to mess with input size/texture size */
#define setTexCoords(attr) \
if (attr > -1) \
{ \
glEnableVertexAttribArray(attr); \
glVertexAttribPointer(attr, 2, GL_FLOAT, GL_FALSE, 0, NULL); \
vaos.push_back (attr); \
}
glBindBuffer (GL_ARRAY_BUFFER, vbo);
glBufferData (GL_ARRAY_BUFFER, sizeof (GLfloat) * 8, tex_coords, GL_STATIC_DRAW);
float inputSize[2] = { (float) pass[p - 1].width, (float) pass[p - 1].height };
float outputSize[2] = { (float) pass[p].width, (float) pass[p].height };
setTexture1i (u->Texture, pass[p - 1].texture);
setUniform2fv(u->InputSize, inputSize);
setUniform2fv(u->OutputSize, outputSize);
setUniform2fv(u->TextureSize, inputSize);
unsigned int shaderFrameCnt = frame_count;
if (pass[p].frame_count_mod)
shaderFrameCnt %= pass[p].frame_count_mod;
setUniform1i(u->FrameCount, (float) shaderFrameCnt);
setUniform1i(u->FrameDirection, top_level->user_rewind ? -1.0f : 1.0f);
setTexCoords (u->TexCoord);
setTexCoords (u->LUTTexCoord);
setTexCoords (u->VertexCoord);
/* ORIG parameter
*/
float orig_videoSize[2] = { (float) pass[0].width, (float) pass[0].height };
setUniform2fv(u->OrigInputSize, orig_videoSize);
setUniform2fv(u->OrigTextureSize, orig_videoSize);
setTexture1i (u->OrigTexture, pass[0].texture);
setTexCoords (u->OrigTexCoord);
/* PREV parameter
*/
if (max_prev_frame >= 1 && prev_frame[0].width > 0) {
float prevSize[2] = { (float) prev_frame[0].width, (float) prev_frame[0].height };
setUniform2fv(u->Prev[0].InputSize, prevSize);
setUniform2fv(u->Prev[0].TextureSize, prevSize);
setTexture1i (u->Prev[0].Texture, prev_frame[0].texture);
setTexCoords (u->Prev[0].TexCoord);
}
/* PREV1-6 parameters
*/
for (unsigned int i = 1; i < prev_frame.size(); i++)
{
if (prev_frame[i].width <= 0)
break;
float prevSize[2] = { (float) prev_frame[i].width, (float) prev_frame[i].height };
setUniform2fv(u->Prev[i].InputSize, prevSize);
setUniform2fv(u->Prev[i].TextureSize, prevSize);
setTexture1i (u->Prev[i].Texture, prev_frame[i].texture);
setTexCoords (u->Prev[i].TexCoord);
}
/* LUT parameters
*/
for (unsigned int i = 0; i < lut.size(); i++)
{
setTexture1i (u->Lut[i], lut[i].texture);
}
/* PASSX parameters, only for third pass and up
*/
if (p > 2) {
for (int i = 1; i < p - 1; i++) {
float passSize[2] = { (float) pass[i].width, (float) pass[i].height };
setUniform2fv(u->Pass[i].InputSize, passSize);
setUniform2fv(u->Pass[i].TextureSize, passSize);
setTexture1i (u->Pass[i].Texture, pass[i].texture);
setTexCoords (u->Pass[i].TexCoord);
}
}
/* PASSPREV parameter */
for (int i = 0; i < p; i++)
{
float passSize[2] = { (float) pass[i].width, (float) pass[i].height };
setUniform2fv(u->PassPrev[p - i].InputSize, passSize);
setUniform2fv(u->PassPrev[p - i].TextureSize, passSize);
setTexture1i (u->PassPrev[p - i].Texture, pass[i].texture);
setTexCoords (u->PassPrev[p - i].TexCoord);
}
glActiveTexture (GL_TEXTURE0);
glBindBuffer (GL_ARRAY_BUFFER, 0);
}
void GLSLShader::destroy (void)
{
glBindTexture (GL_TEXTURE_2D, 0);
glUseProgram (0);
glActiveTexture (GL_TEXTURE0);
for (unsigned int i = 1; i < pass.size(); i++)
{
glDeleteProgram (pass[i].program);
glDeleteTextures (1, &pass[i].texture);
glDeleteFramebuffers(1, &pass[i].fbo);
}
for (unsigned int i = 0; i < lut.size(); i++)
{
glDeleteTextures (1, &lut[i].texture);
}
for (unsigned int i = 0; i < prev_frame.size (); i++)
{
glDeleteTextures (1, &prev_frame[i].texture);
}
pass.clear();
lut.clear();
prev_frame.clear();
}
void GLSLShader::clear_shader_vars (void)
{
for (unsigned int i = 0; i < vaos.size(); i++)
glDisableVertexAttribArray (vaos[i]);
vaos.clear();
}

118
gtk/src/shaders/glsl.h Normal file
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#include <vector>
#include <deque>
#include <limits.h>
#include <epoxy/gl.h>
enum GLSLScaleType
{
GLSL_NONE = 0,
GLSL_SOURCE,
GLSL_VIEWPORT,
GLSL_ABSOLUTE
};
enum GLSLFilter
{
GLSL_UNDEFINED = 0,
};
typedef struct
{
GLint Texture;
GLint InputSize;
GLint TextureSize;
GLint TexCoord;
} GLSLUniformMetrics;
typedef struct
{
GLint Texture;
GLint InputSize;
GLint OutputSize;
GLint TextureSize;
GLint FrameCount;
GLint FrameDirection;
GLint TexCoord;
GLint LUTTexCoord;
GLint VertexCoord;
GLint OrigTexture;
GLint OrigInputSize;
GLint OrigTextureSize;
GLint OrigTexCoord;
unsigned int max_pass;
unsigned int max_prevpass;
GLSLUniformMetrics Prev[7];
GLSLUniformMetrics Pass[20];
GLSLUniformMetrics PassPrev[20];
GLint Lut[9];
} GLSLUniforms;
typedef struct
{
char filename[PATH_MAX];
int scale_type_x;
int scale_type_y;
float scale_x;
float scale_y;
bool fp;
int frame_count_mod;
unsigned int frame_count;
GLuint program;
GLuint vertex_shader;
GLuint fragment_shader;
GLuint texture;
GLuint fbo;
GLuint width;
GLuint height;
GLuint filter;
GLSLUniforms unif;
} GLSLPass;
typedef struct
{
char id[PATH_MAX];
char filename[PATH_MAX];
GLuint filter;
GLuint texture;
} GLSLLut;
typedef struct
{
char name[PATH_MAX];
float min;
float max;
float def;
float step;
} GLSLParam;
typedef struct
{
bool load_shader (char *filename);
bool load_shader_file (char *filename);
void render (GLuint &orig, int width, int height, int viewport_width, int viewport_height);
void set_shader_vars (int pass);
void clear_shader_vars (void);
void destroy (void);
void register_uniforms (void);
std::vector<GLSLPass> pass;
std::vector<GLSLLut> lut;
std::vector<GLSLParam> param;
int max_prev_frame;
std::deque<GLSLPass> prev_frame;
std::vector<GLuint> vaos;
unsigned int frame_count;
GLuint vbo;
GLuint prev_fbo;
GLfloat *fa;
} GLSLShader;

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#include <epoxy/gl.h>
#include <png.h>
#include <stdlib.h>
#include <string.h>
#include "shader_helpers.h"
static void gl_error_callback( GLenum source,
GLenum type,
GLuint id,
GLenum severity,
GLsizei length,
const GLchar* message,
const void* userParam )
{
if (type== GL_DEBUG_TYPE_ERROR)
{
fprintf( stderr, "GL: %s type = 0x%x, severity = 0x%x, \n %s\n",
(type == GL_DEBUG_TYPE_ERROR ? "*ERROR*" : ""),
type, severity, message );
}
else
{
fprintf( stderr, "GL type = 0x%x, severity = 0x%x, \n %s\n",
type, severity, message);
}
return;
}
void glLogErrors (void)
{
glEnable (GL_DEBUG_OUTPUT);
glDebugMessageCallback ((GLDEBUGPROC) gl_error_callback, 0);
}
bool loadPngImage(const char* name,
int& outWidth,
int& outHeight,
bool& outHasAlpha,
GLubyte** outData)
{
png_structp png_ptr;
png_infop info_ptr;
unsigned int sig_read = 0;
FILE* fp;
if ((fp = fopen(name, "rb")) == NULL)
return false;
/* Create and initialize the png_struct
* with the desired error handler
* functions. If you want to use the
* default stderr and longjump method,
* you can supply NULL for the last
* three parameters. We also supply the
* the compiler header file version, so
* that we know if the application
* was compiled with a compatible version
* of the library. REQUIRED
*/
png_ptr = png_create_read_struct(PNG_LIBPNG_VER_STRING, NULL, NULL, NULL);
if (png_ptr == NULL) {
fclose(fp);
return false;
}
/* Allocate/initialize the memory
* for image information. REQUIRED. */
info_ptr = png_create_info_struct(png_ptr);
if (info_ptr == NULL) {
fclose(fp);
png_destroy_read_struct(&png_ptr, (png_infopp)NULL, (png_infopp)NULL);
return false;
}
/* Set error handling if you are
* using the setjmp/longjmp method
* (this is the normal method of
* doing things with libpng).
* REQUIRED unless you set up
* your own error handlers in
* the png_create_read_struct()
* earlier.
*/
if (setjmp(png_jmpbuf(png_ptr))) {
/* Free all of the memory associated
* with the png_ptr and info_ptr */
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
fclose(fp);
/* If we get here, we had a
* problem reading the file */
return false;
}
/* Set up the output control if
* you are using standard C streams */
png_init_io(png_ptr, fp);
/* If we have already
* read some of the signature */
png_set_sig_bytes(png_ptr, sig_read);
/*
* If you have enough memory to read
* in the entire image at once, and
* you need to specify only
* transforms that can be controlled
* with one of the PNG_TRANSFORM_*
* bits (this presently excludes
* dithering, filling, setting
* background, and doing gamma
* adjustment), then you can read the
* entire image (including pixels)
* into the info structure with this
* call
*
* PNG_TRANSFORM_STRIP_16 |
* PNG_TRANSFORM_PACKING forces 8 bit
* PNG_TRANSFORM_EXPAND forces to
* expand a palette into RGB
*/
png_read_png(png_ptr,
info_ptr,
PNG_TRANSFORM_STRIP_16 | PNG_TRANSFORM_PACKING | PNG_TRANSFORM_EXPAND,
(png_voidp)NULL);
outWidth = png_get_image_width(png_ptr, info_ptr);
outHeight = png_get_image_height(png_ptr, info_ptr);
switch (png_get_color_type(png_ptr, info_ptr)) {
case PNG_COLOR_TYPE_RGBA:
outHasAlpha = true;
break;
case PNG_COLOR_TYPE_RGB:
outHasAlpha = false;
break;
default:
png_destroy_read_struct(&png_ptr, &info_ptr, NULL);
fclose(fp);
return false;
}
unsigned int row_bytes = png_get_rowbytes(png_ptr, info_ptr);
*outData = (unsigned char*)malloc(row_bytes * outHeight);
png_bytepp row_pointers = png_get_rows(png_ptr, info_ptr);
for (int i = 0; i < outHeight; i++) {
memcpy(*outData + (row_bytes * i), row_pointers[i], row_bytes);
}
/* Clean up after the read,
* and free any memory allocated */
png_destroy_read_struct(&png_ptr, &info_ptr, (png_infopp)NULL);
/* Close the file */
fclose(fp);
/* That's it */
return true;
}
bool loadTGA(const char* filename, STGA& tgaFile)
{
FILE* file;
unsigned char type[4];
unsigned char info[6];
file = fopen(filename, "rb");
if (!file)
return false;
fread(&type, sizeof(char), 3, file);
fseek(file, 12, SEEK_SET);
fread(&info, sizeof(char), 6, file);
// image type either 2 (color) or 3 (greyscale)
if (type[1] != 0 || (type[2] != 2 && type[2] != 3)) {
fclose(file);
return false;
}
tgaFile.width = info[0] + info[1] * 256;
tgaFile.height = info[2] + info[3] * 256;
tgaFile.byteCount = info[4] / 8;
if (tgaFile.byteCount != 3 && tgaFile.byteCount != 4) {
fclose(file);
return false;
}
long imageSize = tgaFile.width * tgaFile.height * tgaFile.byteCount;
// allocate memory for image data
unsigned char* tempBuf = new unsigned char[imageSize];
tgaFile.data = new unsigned char[tgaFile.width * tgaFile.height * 4];
// read in image data
fread(tempBuf, sizeof(unsigned char), imageSize, file);
// swap line order and convert to RBGA
for (int i = 0; i < tgaFile.height; i++) {
unsigned char* source = tempBuf + tgaFile.width * (tgaFile.height - 1 - i) * tgaFile.byteCount;
unsigned char* destination = tgaFile.data + tgaFile.width * i * 4;
for (int j = 0; j < tgaFile.width; j++) {
destination[0] = source[2];
destination[1] = source[1];
destination[2] = source[0];
destination[3] = tgaFile.byteCount == 4 ? source[3] : 0xff;
source += tgaFile.byteCount;
destination += 4;
}
}
delete[] tempBuf;
tgaFile.byteCount = 4;
// close file
fclose(file);
return true;
}

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#ifndef __IMAGE_FILE_FORMATS_H
#define __IMAGE_FILE_FORMATS_H
#include <epoxy/gl.h>
typedef struct _STGA
{
_STGA()
{
data = (unsigned char*)0;
width = 0;
height = 0;
byteCount = 0;
}
~_STGA()
{
delete[] data;
data = 0;
}
void destroy()
{
delete[] data;
data = 0;
}
int width;
int height;
unsigned char byteCount;
unsigned char* data;
} STGA;
bool loadPngImage(const char* name,
int& outWidth,
int& outHeight,
bool& outHasAlpha,
GLubyte** outData);
bool loadTGA(const char* filename, STGA& tgaFile);
void glLogErrors (void);
#endif // __IMAGE_FILE_FORMATS_H