This should allow Multitap5 to work in both ports, including simultaneously.
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@ -189,11 +189,11 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
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switch (device)
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{
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case RETRO_DEVICE_JOYPAD:
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S9xSetController(port, CTL_JOYPAD, port, 0, 0, 0);
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S9xSetController(port, CTL_JOYPAD, port*4, 0, 0, 0);
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snes_devices[port] = RETRO_DEVICE_JOYPAD;
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break;
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case RETRO_DEVICE_JOYPAD_MULTITAP:
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S9xSetController(port, CTL_MP5, 1, 2, 3, 4);
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S9xSetController(port, CTL_MP5, port*4+0, port*4+1, port*4+2, port*4+3);
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snes_devices[port] = RETRO_DEVICE_JOYPAD_MULTITAP;
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break;
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case RETRO_DEVICE_MOUSE:
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@ -526,13 +526,13 @@ static void report_buttons()
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{
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case RETRO_DEVICE_JOYPAD:
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for (int i = BTN_FIRST; i <= BTN_LAST; i++)
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S9xReportButton(MAKE_BUTTON(port + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, i));
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S9xReportButton(MAKE_BUTTON(port*4 + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_JOYPAD, 0, i));
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break;
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case RETRO_DEVICE_JOYPAD_MULTITAP:
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for (int j = 0; j < 4; j++)
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for (int i = BTN_FIRST; i <= BTN_LAST; i++)
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S9xReportButton(MAKE_BUTTON(j + 2, i), s9x_input_state_cb(port, RETRO_DEVICE_JOYPAD_MULTITAP, j, i));
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S9xReportButton(MAKE_BUTTON(port*4 + j + 1, i), s9x_input_state_cb(port, RETRO_DEVICE_JOYPAD_MULTITAP, j, i));
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break;
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case RETRO_DEVICE_MOUSE:
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