Add cheat support to Libretro
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@ -218,15 +218,38 @@ void retro_set_controller_port_device(unsigned port, unsigned device)
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}
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void retro_cheat_reset()
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{}
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{
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S9xDeleteCheats();
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S9xApplyCheats();
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}
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void retro_cheat_set(unsigned, bool, const char*)
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{}
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void retro_cheat_set(unsigned index, bool enabled, const char *code)
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{
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uint32 address;
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uint8 val;
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if (S9xGameGenieToRaw(code, address, val)!=NULL &&
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S9xProActionReplayToRaw(code, address, val)!=NULL)
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{ // bad code, ignore
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return;
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}
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if (index>Cheat.num_cheats) return; // cheat added in weird order, ignore
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if (index==Cheat.num_cheats) Cheat.num_cheats++;
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Cheat.c[index].address = address;
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Cheat.c[index].byte = val;
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Cheat.c[index].enabled = enabled;
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Cheat.c[index].saved = FALSE; // it'll be saved next time cheats run anyways
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Settings.ApplyCheats=true;
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S9xApplyCheats();
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}
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bool retro_load_game(const struct retro_game_info *game)
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{
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if(game->data == NULL && game->size == NULL && game->path != NULL)
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if(game->data == NULL && game->size == 0 && game->path != NULL)
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rom_loaded = Memory.LoadROM(game->path);
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else
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rom_loaded = Memory.LoadROMMem((const uint8_t*)game->data ,game->size);
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@ -266,7 +289,7 @@ bool retro_load_game_special(unsigned game_type,
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if(num_info == 2)
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rom_loaded = Memory.LoadMultiCartMem((const uint8_t*)info[0].data, info[0].size,
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(const uint8_t*)info[1].data, info[1].size, NULL, NULL);
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(const uint8_t*)info[1].data, info[1].size, NULL, 0);
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if (!rom_loaded)
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{
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