Fix color add for non-GFX_MULTI_FORMAT.
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16
gfx.h
16
gfx.h
@ -138,21 +138,21 @@ extern struct SGFX GFX;
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((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
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((C1) & (C2) & RGB_LOW_BITS_MASK)) | ALPHA_BITS_MASK)
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/*#define COLOR_ADD(C1, C2) \
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#ifdef GFX_MULTI_FORMAT
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#define COLOR_ADD(C1, C2) \
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(GFX.X2[((((C1) & RGB_REMOVE_LOW_BITS_MASK) + \
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((C2) & RGB_REMOVE_LOW_BITS_MASK)) >> 1) + \
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((C1) & (C2) & RGB_LOW_BITS_MASK)] | \
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(((C1) ^ (C2)) & RGB_LOW_BITS_MASK)) */
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(((C1) ^ (C2)) & RGB_LOW_BITS_MASK))
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#else
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inline uint16 COLOR_ADD(uint16 C1, uint16 C2)
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{
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int r1, g1, b1, r2, g2, b2;
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DECOMPOSE_PIXEL(C1, r1, g1, b1);
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DECOMPOSE_PIXEL(C2, r2, g2, b2);
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return BUILD_PIXEL(brightness_cap[r1 + r2],
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brightness_cap[g1 + g2],
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brightness_cap[b1 + b2]);
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return ((brightness_cap[ (C1 >> 11) + (C2 >> 11) ] << 11) |
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(brightness_cap[((C1 >> 6) & 0x1f) + ((C2 >> 6) & 0x1f)] << 6 ) |
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(brightness_cap[ (C1 & 0x1f) + (C2 & 0x1f) ] ));
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}
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#endif
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#define COLOR_SUB1_2(C1, C2) \
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GFX.ZERO[(((C1) | RGB_HI_BITS_MASKx2) - \
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