Qt: Add save slot status info.
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@ -335,22 +335,21 @@ void EmuApplication::handleBinding(std::string name, bool pressed)
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window->pauseContinue();
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}
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else if (name == "IncreaseSlot")
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else if (name == "IncreaseSlot" || name == "DecreaseSlot")
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{
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save_slot++;
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if (name == "IncreaseSlot")
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save_slot++;
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else
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save_slot--;
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if (save_slot > 999)
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save_slot = 0;
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emu_thread->runOnThread([&] {
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core->setMessage("Current slot: " + std::to_string(save_slot));
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});
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}
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else if (name == "DecreaseSlot")
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{
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save_slot--;
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if (save_slot < 0)
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save_slot = 999;
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emu_thread->runOnThread([&] {
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core->setMessage("Current slot: " + std::to_string(save_slot));
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emu_thread->runOnThread([&, slot = this->save_slot] {
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std::string status = core->slotUsed(slot) ? " [used]" : " [empty]";
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core->setMessage("Current slot: " + std::to_string(save_slot) + status);
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});
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}
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else if (name == "SaveState")
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@ -718,6 +718,11 @@ std::string Snes9xController::getStateFolder()
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return S9xGetDirectory(SNAPSHOT_DIR);
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}
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bool Snes9xController::slotUsed(int slot)
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{
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return fs::exists(save_slot_path(slot));
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}
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bool Snes9xController::loadState(int slot)
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{
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return loadState(save_slot_path(slot).u8string());
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@ -16,13 +16,12 @@ class Snes9xController
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void deinit();
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void mainLoop();
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bool openFile(std::string filename);
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bool slotUsed(int slot);
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bool loadState(std::string filename);
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bool loadState(int slot);
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void loadUndoState();
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bool saveState(std::string filename);
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bool saveState(int slot);
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void increaseSaveSlot();
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void decreaseSaveSlot();
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void updateSettings(const EmuConfig * const config);
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void updateBindings(const EmuConfig * const config);
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void reportBinding(EmuBinding b, bool active);
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