win32: switch to OpenGL Loader Generator files
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94f90fc94b
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@ -264,17 +264,9 @@ bool CGLCG::LoadFBOFunctions()
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const char *extensions = (const char *) glGetString(GL_EXTENSIONS);
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if(extensions && strstr(extensions, "framebuffer_object")) {
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glGenFramebuffers = (PFNGLGENFRAMEBUFFERSPROC)wglGetProcAddress("glGenFramebuffers");
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glDeleteFramebuffers = (PFNGLDELETEFRAMEBUFFERSPROC)wglGetProcAddress("glDeleteFramebuffers");
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glBindFramebuffer = (PFNGLBINDFRAMEBUFFERPROC)wglGetProcAddress("glBindFramebuffer");
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glFramebufferTexture2D = (PFNGLFRAMEBUFFERTEXTURE2DPROC)wglGetProcAddress("glFramebufferTexture2D");
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glCheckFramebufferStatus = (PFNGLCHECKFRAMEBUFFERSTATUSPROC)wglGetProcAddress("glCheckFramebufferStatus");
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glClientActiveTexture = (PFNGLACTIVETEXTUREPROC)wglGetProcAddress("glClientActiveTexture");
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if(glGenFramebuffers && glDeleteFramebuffers && glBindFramebuffer && glFramebufferTexture2D && glClientActiveTexture) {
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fboFunctionsLoaded = true;
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}
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}
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return fboFunctionsLoaded;
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}
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@ -192,8 +192,7 @@
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#define CGGLCG_H
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#include <windows.h>
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#include <gl/gl.h>
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#include "glext.h"
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#include "gl_core_3_1.h"
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#include "cgFunctions.h"
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#include "CCGShader.h"
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#include <vector>
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@ -276,13 +275,6 @@ private:
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static const GLfloat lut_coords[8];
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PFNGLGENFRAMEBUFFERSPROC glGenFramebuffers;
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PFNGLDELETEFRAMEBUFFERSPROC glDeleteFramebuffers;
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PFNGLBINDFRAMEBUFFERPROC glBindFramebuffer;
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PFNGLFRAMEBUFFERTEXTURE2DPROC glFramebufferTexture2D;
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PFNGLCHECKFRAMEBUFFERSTATUSPROC glCheckFramebufferStatus;
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PFNGLACTIVETEXTUREPROC glClientActiveTexture;
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public:
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CGLCG(CGcontext cgContext);
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~CGLCG(void);
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@ -281,6 +281,8 @@ bool COpenGL::Initialize(HWND hWnd)
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return false;
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}
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ogl_LoadFunctions();
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LoadPBOFunctions();
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wglSwapIntervalEXT = (PFNWGLSWAPINTERVALEXTPROC)wglGetProcAddress( "wglSwapIntervalEXT" );
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@ -641,12 +643,6 @@ bool COpenGL::LoadPBOFunctions()
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const char *extensions = (const char *) glGetString(GL_EXTENSIONS);
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if(extensions && strstr(extensions, "pixel_buffer_object")) {
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glGenBuffers = (PFNGLGENBUFFERSPROC)wglGetProcAddress("glGenBuffers");
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glBindBuffer = (PFNGLBINDBUFFERPROC)wglGetProcAddress("glBindBuffer");
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glBufferData = (PFNGLBUFFERDATAPROC)wglGetProcAddress("glBufferData");
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glDeleteBuffers = (PFNGLDELETEBUFFERSPROC)wglGetProcAddress("glDeleteBuffers");
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glMapBuffer = (PFNGLMAPBUFFERPROC)wglGetProcAddress("glMapBuffer");
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glUnmapBuffer = (PFNGLUNMAPBUFFERPROC)wglGetProcAddress("glUnmapBuffer");
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if(glGenBuffers && glBindBuffer && glBufferData && glDeleteBuffers && glMapBuffer) {
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pboFunctionsLoaded = true;
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@ -664,18 +660,6 @@ bool COpenGL::LoadShaderFunctions()
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const char *extensions = (const char *) glGetString(GL_EXTENSIONS);
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if(extensions && strstr(extensions, "fragment_program")) {
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glCreateProgram = (PFNGLCREATEPROGRAMPROC) wglGetProcAddress ("glCreateProgram");
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glCreateShader = (PFNGLCREATESHADERPROC) wglGetProcAddress ("glCreateShader");
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glCompileShader = (PFNGLCOMPILESHADERPROC) wglGetProcAddress ("glCompileShader");
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glDeleteShader = (PFNGLDELETESHADERPROC) wglGetProcAddress ("glDeleteShader");
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glDeleteProgram = (PFNGLDELETEPROGRAMPROC) wglGetProcAddress ("glDeleteProgram");
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glAttachShader = (PFNGLATTACHSHADERPROC) wglGetProcAddress ("glAttachShader");
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glDetachShader = (PFNGLDETACHSHADERPROC) wglGetProcAddress ("glDetachShader");
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glLinkProgram = (PFNGLLINKPROGRAMPROC) wglGetProcAddress ("glLinkProgram");
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glUseProgram = (PFNGLUSEPROGRAMPROC) wglGetProcAddress ("glUseProgram");
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glShaderSource = (PFNGLSHADERSOURCEPROC) wglGetProcAddress ("glShaderSource");
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glGetUniformLocation = (PFNGLGETUNIFORMLOCATIONPROC) wglGetProcAddress ("glGetUniformLocation");
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glUniform2fv = (PFNGLUNIFORM2FVPROC) wglGetProcAddress ("glUniform2fv");
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if(glCreateProgram &&
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glCreateShader &&
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@ -195,11 +195,10 @@
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#define COPENGL_H
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#include <windows.h>
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#include <gl\gl.h>
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#include "gl_core_3_1.h"
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#include "cgFunctions.h"
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#include "CGLCG.h"
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#include "glext.h"
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#include "wglext.h"
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#include "IS9xDisplayOutput.h"
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@ -240,29 +239,6 @@ private:
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GLuint vertexShader;
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GLuint fragmentShader;
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// PBO Functions
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PFNGLGENBUFFERSPROC glGenBuffers;
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PFNGLBINDBUFFERPROC glBindBuffer;
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PFNGLBUFFERDATAPROC glBufferData;
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PFNGLDELETEBUFFERSPROC glDeleteBuffers;
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PFNGLMAPBUFFERPROC glMapBuffer;
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PFNGLUNMAPBUFFERPROC glUnmapBuffer;
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// Shader Functions
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PFNGLCREATEPROGRAMPROC glCreateProgram;
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PFNGLCREATESHADERPROC glCreateShader;
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PFNGLCOMPILESHADERPROC glCompileShader;
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PFNGLDELETESHADERPROC glDeleteShader;
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PFNGLDELETEPROGRAMPROC glDeleteProgram;
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PFNGLATTACHSHADERPROC glAttachShader;
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PFNGLDETACHSHADERPROC glDetachShader;
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PFNGLLINKPROGRAMPROC glLinkProgram;
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PFNGLUSEPROGRAMPROC glUseProgram;
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PFNGLSHADERSOURCEPROC glShaderSource;
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PFNGLGETUNIFORMLOCATIONPROC glGetUniformLocation;
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PFNGLUNIFORM2FVPROC glUniform2fv;
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PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
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bool SetShaders(const TCHAR *file);
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@ -193,7 +193,7 @@
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#define CGMINI_H
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#include <d3d9.h>
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#include <gl/GL.h>
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#include "gl_core_3_1.h"
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#define CGENTRY __cdecl
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#define CGD3D9ENTRY __cdecl
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3206
win32/gl_core_3_1.c
Normal file
3206
win32/gl_core_3_1.c
Normal file
File diff suppressed because it is too large
Load Diff
3718
win32/gl_core_3_1.h
Normal file
3718
win32/gl_core_3_1.h
Normal file
File diff suppressed because it is too large
Load Diff
10081
win32/glext.h
10081
win32/glext.h
File diff suppressed because it is too large
Load Diff
@ -428,6 +428,7 @@
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<ClInclude Include="CXML.h" />
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<ClInclude Include="dxerr.h" />
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<ClInclude Include="globals.h" />
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<ClInclude Include="gl_core_3_1.h" />
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<ClInclude Include="InputCustom.h" />
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<ClInclude Include="IS9xDisplayOutput.h" />
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<ClInclude Include="IS9xSoundOutput.h" />
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@ -557,6 +558,7 @@
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<ClCompile Include="CXML.cpp" />
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<ClCompile Include="DumpAtEnd.cpp" />
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<ClCompile Include="dxerr.cpp" />
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<ClCompile Include="gl_core_3_1.c" />
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<ClCompile Include="InputCustom.cpp" />
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<ClCompile Include="render.cpp" />
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<ClCompile Include="snes_ntsc.c" />
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@ -255,6 +255,9 @@
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<ClInclude Include="..\filter\xbrz_tools.h">
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<Filter>Filter</Filter>
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</ClInclude>
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<ClInclude Include="gl_core_3_1.h">
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<Filter>GUI\VideoDriver</Filter>
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</ClInclude>
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</ItemGroup>
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<ItemGroup>
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<ClCompile Include="..\bsx.cpp">
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@ -557,6 +560,9 @@
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<ClCompile Include="DumpAtEnd.cpp">
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<Filter>GUI</Filter>
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</ClCompile>
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<ClCompile Include="gl_core_3_1.c">
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<Filter>GUI\VideoDriver</Filter>
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</ClCompile>
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</ItemGroup>
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<ItemGroup>
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<None Include="rsrc\nodrop.cur">
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